On Sun, Sep 2, 2012 at 3:07 PM, Gijs de Rooy wrote:
This is now checked in as the new Joystick Configuration item under
the Help menu, which replaces the Joystick Information dialog.
I think you forgot to add it to the menu?
Whoops. You are correct. I'll correct that when I get the chance -
Hi Stuart,
This is now checked in as the new Joystick Configuration item under
the Help menu, which replaces the Joystick Information dialog.
I think you forgot to add it to the menu?
I was able to open the dialog via fgcommand, and from what I've tested so far
(a very quick test with a
On Sat, Aug 11, 2012 at 9:40 PM, Stuart Buchanan wrote:
2) Joystick configuration. All of the people reading this list are
more than competent to write their own joystick XML config file, but
it's something that I see huge numbers of posts about on the forum,
from people who do not have enough
On 12 Aug 2012, at 20:44, Martin Spott wrote:
But it's not an either/or. There could be an FGCom binary that uses the same
code as the built-in FGCom.
Which environment would be set up to build this separate binary ?
The fgfs one, but I don't think that's a particularly onerous
On Sun, Aug 12, 2012 at 4:48 PM, James Turner wrote:
On 11 Aug 2012, at 22:52, Martin Spott wrote:
3) Scenery. Terrasync is now built into FG, and we have nice UI to
configure it in-sim. However, it still requires users to set up a
separate directory and configure FG_SCENERY before it can be
James Turner wrote:
On 12 Aug 2012, at 20:44, Martin Spott wrote:
But it's not an either/or. There could be an FGCom binary that uses the
same
code as the built-in FGCom.
Which environment would be set up to build this separate binary ?
The fgfs one, but I don't think that's a
On 11 Aug 2012, at 22:52, Martin Spott wrote:
3) Scenery. Terrasync is now built into FG, and we have nice UI to
configure it in-sim. However, it still requires users to set up a
separate directory and configure FG_SCENERY before it can be used. It
would be great if the standard
James Turner wrote:
Usability was the main reason for making terrasync be available as
in-process option, and I'm strongly considering doing the same thing
for fgcom, although that has a few extra complications.
Whereas there's little use of TerraSync without the FG flight sim,
there are
On Sunday 12 August 2012 16:07:18 Martin Spott wrote:
Whereas there's little use of TerraSync without the FG flight sim,
there are plausible usage scenarios for FGCom _without_ FlightGear,
let's say for ATC. Therefore, while it makes sense to package FGCom
alongside with FlightGear for the
Hi James
Am 12.08.2012 um 17:48 schrieb James Turner zakal...@mac.com:
On 11 Aug 2012, at 22:52, Martin Spott wrote:
3) Scenery. Terrasync is now built into FG, and we have nice UI to
configure it in-sim. However, it still requires users to set up a
separate directory and configure
Stefan Seifert wrote:
On Sunday 12 August 2012 16:07:18 Martin Spott wrote:
Whereas there's little use of TerraSync without the FG flight sim,
there are plausible usage scenarios for FGCom _without_ FlightGear,
let's say for ATC. Therefore, while it makes sense to package FGCom
alongside
Stuart Buchanan wrote:
3) Scenery. Terrasync is now built into FG, and we have nice UI to
configure it in-sim. However, it still requires users to set up a
separate directory and configure FG_SCENERY before it can be used. It
would be great if the standard installers created an
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