Re: [Flightgear-devel] FlightGear Usability

2012-09-03 Thread Stuart Buchanan
On Sun, Sep 2, 2012 at 3:07 PM, Gijs de Rooy wrote: This is now checked in as the new Joystick Configuration item under the Help menu, which replaces the Joystick Information dialog. I think you forgot to add it to the menu? Whoops. You are correct. I'll correct that when I get the chance -

Re: [Flightgear-devel] FlightGear Usability

2012-09-02 Thread Gijs de Rooy
Hi Stuart, This is now checked in as the new Joystick Configuration item under the Help menu, which replaces the Joystick Information dialog. I think you forgot to add it to the menu? I was able to open the dialog via fgcommand, and from what I've tested so far (a very quick test with a

Re: [Flightgear-devel] FlightGear Usability

2012-08-24 Thread Stuart Buchanan
On Sat, Aug 11, 2012 at 9:40 PM, Stuart Buchanan wrote: 2) Joystick configuration. All of the people reading this list are more than competent to write their own joystick XML config file, but it's something that I see huge numbers of posts about on the forum, from people who do not have enough

Re: [Flightgear-devel] FlightGear Usability

2012-08-13 Thread James Turner
On 12 Aug 2012, at 20:44, Martin Spott wrote: But it's not an either/or. There could be an FGCom binary that uses the same code as the built-in FGCom. Which environment would be set up to build this separate binary ? The fgfs one, but I don't think that's a particularly onerous

Re: [Flightgear-devel] FlightGear Usability

2012-08-13 Thread Stuart Buchanan
On Sun, Aug 12, 2012 at 4:48 PM, James Turner wrote: On 11 Aug 2012, at 22:52, Martin Spott wrote: 3) Scenery. Terrasync is now built into FG, and we have nice UI to configure it in-sim. However, it still requires users to set up a separate directory and configure FG_SCENERY before it can be

Re: [Flightgear-devel] FlightGear Usability

2012-08-13 Thread Martin Spott
James Turner wrote: On 12 Aug 2012, at 20:44, Martin Spott wrote: But it's not an either/or. There could be an FGCom binary that uses the same code as the built-in FGCom. Which environment would be set up to build this separate binary ? The fgfs one, but I don't think that's a

Re: [Flightgear-devel] FlightGear Usability

2012-08-12 Thread James Turner
On 11 Aug 2012, at 22:52, Martin Spott wrote: 3) Scenery. Terrasync is now built into FG, and we have nice UI to configure it in-sim. However, it still requires users to set up a separate directory and configure FG_SCENERY before it can be used. It would be great if the standard

Re: [Flightgear-devel] FlightGear Usability

2012-08-12 Thread Martin Spott
James Turner wrote: Usability was the main reason for making terrasync be available as in-process option, and I'm strongly considering doing the same thing for fgcom, although that has a few extra complications. Whereas there's little use of TerraSync without the FG flight sim, there are

Re: [Flightgear-devel] FlightGear Usability

2012-08-12 Thread Stefan Seifert
On Sunday 12 August 2012 16:07:18 Martin Spott wrote: Whereas there's little use of TerraSync without the FG flight sim, there are plausible usage scenarios for FGCom _without_ FlightGear, let's say for ATC. Therefore, while it makes sense to package FGCom alongside with FlightGear for the

Re: [Flightgear-devel] FlightGear Usability

2012-08-12 Thread ys
Hi James Am 12.08.2012 um 17:48 schrieb James Turner zakal...@mac.com: On 11 Aug 2012, at 22:52, Martin Spott wrote: 3) Scenery. Terrasync is now built into FG, and we have nice UI to configure it in-sim. However, it still requires users to set up a separate directory and configure

Re: [Flightgear-devel] FlightGear Usability

2012-08-12 Thread Martin Spott
Stefan Seifert wrote: On Sunday 12 August 2012 16:07:18 Martin Spott wrote: Whereas there's little use of TerraSync without the FG flight sim, there are plausible usage scenarios for FGCom _without_ FlightGear, let's say for ATC. Therefore, while it makes sense to package FGCom alongside

Re: [Flightgear-devel] FlightGear Usability

2012-08-11 Thread Martin Spott
Stuart Buchanan wrote: 3) Scenery. Terrasync is now built into FG, and we have nice UI to configure it in-sim. However, it still requires users to set up a separate directory and configure FG_SCENERY before it can be used. It would be great if the standard installers created an