Re: [Flightgear-devel] Flightgear remote "modules"

2007-02-15 Thread leee
Just a quick back-of-the-envelope calculation, based upon the SU-37 A/P 
config...

11 filters at 2 x 128 bits
21 pid controllers at 3 x 128 bits

double the data length for oversight/heads

= 11 x 2 x 256
= 5632 bits

+

21 x 3 x 256
= 63 x 256
= 16128 bits

tot 21960 bits

running at the same default rate as the fdm of 120 Hz = 120 x 21960
= 2,615,600 bps

This would start to challenge a 10 Mb lan, would be less of a problem on 100Mb 
and little problem on Gb or multi-core intra-chip comms.

Are these calculations in the right ball-park?

LeeE


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Re: [Flightgear-devel] Flightgear remote "modules"

2007-02-13 Thread Norman Vine
Ralf Gerlich writes:
> Rob Ratcliff wrote:
> > You could use an event distribution (Pub/Sub) paradigm based on 
> > something like the CORBA Notification Service (Event Service), the 
> > CORBA property service, the newer Data Distribution Service 
> (DDS) or 
> > something like the High Level Architecture (HLA). A CORBA ORB TAO 
> > supports communication across shared memory or sockets depending on 
> > where the clients and services are running. I know that TAO is used 
> > quite a bit for real time control systems communication for 
> the military.
> 
> Do you know the order of magnitude of the real time deadlines 
> for the subsystem where TAO has been used?

ICE from zeroc is interesting
http://zeroc.com/

Cheers

Norman


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Re: [Flightgear-devel] Flightgear remote "modules"

2007-02-13 Thread Ampere K. Hardraade
On Tuesday 13 February 2007 02:21, Martin Spott wrote:
> Did you already find one that matches ?
>
>   Martin.

If you want an example:

Designing multimedia applications on real-time systems with SMP architecture

Abstract
 Large real-time multimedia systems such as flight simulators have adopted 
multiprocessor architecture to handle the large amount of events and 
computations. Existing realtime scheduling algorithms designed for 
single-processor systems such as Rate Monotonic (RM) and Earliest Deadline 
First Algorithm (EDF) have very poor performance on multiprocessor systems. 
On the other hand, most online scheduling algorithms for multiprocessor 
systems have poor schedulability conditions for real-time applications. In 
this paper, we study different ways to design real-time applications on SMP 
machines.



This one is interesting too:

   Implementation of a flight trainer simulator using a microprocessor based 
network: a system architecture selection report

Abstract
 After a general introduction concerning flight simulator development problems 
and the goals of the study, functional and development requirements are 
specified and the needed computing capacity is evaluated. (The same 
methodology can be applied to any real-time embedded computer system.) 
Typical benchmarks are introduced and analytical expressions on the time 
spent on communication are explained for cases of common memory, Multibus II 
and VME. The conclusions indicate the preferred solution, why it was selected 
and intentions for continuation of this work in the immediate future. The 
methodology presented and the resulting solution provide a simple way for 
combining existing hardware elements to achieve a low-cost implementation.



Did _you_ find any report that matches?  If you did but can't access it, I can 
try and access it at my university.

Ampere

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Re: [Flightgear-devel] Flightgear remote "modules"

2007-02-13 Thread John Wojnaroski
Ralf Gerlich wrote:

>Hi,
>
>Rob Ratcliff wrote:
>  
>
>>You could use an event distribution (Pub/Sub) paradigm based on 
>>something like the CORBA Notification Service (Event Service), the CORBA 
>>property service, the newer Data Distribution Service (DDS) or something 
>>like the High Level Architecture (HLA). A CORBA ORB TAO supports 
>>communication across shared memory or sockets depending on where the 
>>clients and services are running. I know that TAO is used quite a bit 
>>for real time control systems communication for the military.
>>
>>
>
>Do you know the order of magnitude of the real time deadlines for the
>subsystem where TAO has been used?
>
>  
>
See http://www.cs.wustl.edu/~schmidt/PDF/words-02.pdf for some info on subject

JW



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Re: [Flightgear-devel] Flightgear remote "modules"

2007-02-13 Thread Rob Ratcliff

Hi Ralf,

I don't know the deadlines, but I know Doug Schmidt (author of Tao) would.
His email is: [EMAIL PROTECTED]

Malcolm Spence (of OCI that provide commercial support to this free and 
open source ORB) would have a good idea as well or could find out.

His email is: [EMAIL PROTECTED]

There are some benchmarks of various messaging systems and ORBs 
available at:

http://www.atl.external.lmco.com/projects/QoS
(The MW_Comparator allows you to compare the performance of many of the 
ORBs.)


There are a ton of references available at:

http://www.cs.wustl.edu/~schmidt/TAO.html

that might have some information useful to you.


Rob



Ralf Gerlich wrote:

Hi,

Rob Ratcliff wrote:
  
You could use an event distribution (Pub/Sub) paradigm based on 
something like the CORBA Notification Service (Event Service), the CORBA 
property service, the newer Data Distribution Service (DDS) or something 
like the High Level Architecture (HLA). A CORBA ORB TAO supports 
communication across shared memory or sockets depending on where the 
clients and services are running. I know that TAO is used quite a bit 
for real time control systems communication for the military.



Do you know the order of magnitude of the real time deadlines for the
subsystem where TAO has been used?

Cheers,
Ralf

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Re: [Flightgear-devel] Flightgear remote "modules"

2007-02-13 Thread Ralf Gerlich
Hi,

Rob Ratcliff wrote:
> You could use an event distribution (Pub/Sub) paradigm based on 
> something like the CORBA Notification Service (Event Service), the CORBA 
> property service, the newer Data Distribution Service (DDS) or something 
> like the High Level Architecture (HLA). A CORBA ORB TAO supports 
> communication across shared memory or sockets depending on where the 
> clients and services are running. I know that TAO is used quite a bit 
> for real time control systems communication for the military.

Do you know the order of magnitude of the real time deadlines for the
subsystem where TAO has been used?

Cheers,
Ralf

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Re: [Flightgear-devel] Flightgear remote "modules"

2007-02-13 Thread leee
On Monday 12 February 2007 19:10, Curtis Olson wrote:
> On 2/12/07, leee wrote:
> > On Monday 12 February 2007 17:54, Jim Campbell wrote:
> > > Hi,
> > > Curtis has already hinted as to how the following may be done with his
> > > "remote" FDM.
> > > To my mind flightgear can be broken down into distinct plugin
> > > "modules". There is the FDM, the "external world" visualisation,the
> > > cockpit input and output (ie joystick,pedals,switches and displays) and
> > > possibly a motion system. These can be interconnected with some inter
> > > process communication scheme. All of the modules could be run on a SMP
> > > hardware (e.g dual dual-core cpus) or on separate computers. There has
> > > been some discussion on multi-threading which would handle the first
> > > (via shared memory IPC perhaps) but without an operating system that
> > > can migrate threads to other networked processors then I think a more
> > > flexible approach may be "self-contained" modules communicating by
> > > passing "properties" over TCP. The "remote" FDM is already a
> > > possibility and there is an example of a remote joystick but how easy
> > > would it be to break up the rest of flightgear? Any ideas anyone?
> > > cheers
> > > Jim
> >
> > I too think that this would be the best approach for making FG MPP
> > compatible.
> >
> > The greatest cpu hog, so I believe, is the graphics subsystem but even
> > though
> > the other subsystems don't require as much processing power they are
> > still limited in the resources they get.  For example, while I was doing
> > a couple
> > of tests for what appears to be an A/P problem I noticed that the rate of
> > the
> > controllers were varying even though I'd specified a  period.  This
> > is certainly going to result in some unpredictable behaviour across
> > different systems and I wouldn't be surprised if some of the other
> > subsystems are equally limited in their rates.
>
> This is all very interesting stuff to think about and discuss, but it's
> also very difficult stuff too.  As soon as you start splitting out modules
> into separate processes/threads/cpu's, timing issues start becoming very
> critical.  Often times, things that are very simple and straightforward to
> implement in a single thread, become extremely difficult and cantankerous
> when trying to move to distributed architecture.
>
> As Lee points out, the limiting factor is the graphics rendering which used
> to take upwards of 90-95% of the work load last time I did some profiling.
>
> The AP timing is a problem ... but that's more a side effect of too many
> cooks in the stew I think.  At one point I had setup the AP to run along
> with the FDM loop so the two were tied together and ran at the same update
> rate with the same dt.  That was changed (and I think was changed a long
> time ago) so the AP runs at graphics update rates ... as you point out,
> these are not necessarily consistant and will definitely change across
> different installations.  But this particular problem is fixable within the
> current context of FlightGear.
>
> Personally, I think the most sane approach with the highest chance of
> succeeding will be to pick some particular submodule that really makes
> sense to run on another machine or in a separate process and figure out how
> to split that off.
>
> Otherwise you are probably going to be wrestling with a complete
> reachitecting of the entire FlightGear structure.  Things like the property
> system work great in a single thread application, but start to break down
> when you split modules off into separate computers ... how do you
> effeciently and robustly replicate the property system across a distributed
> set of PC's, especially if you want any remote module to be able to change
> any property at any time?  Might be a fun project for someone's phd thesis
> if they are specializing in distributed systems. :-)
>
> Curt.

I agree that the approach you suggest, of starting with a single 
subsystem/module is probably the best way to start tackling this issue.

I think that there are two aspects to this issue - performance and mpp 
capability - perhaps they could be viewed as two sides of a single 'coin'.

Ultimately, mpp is inevitable because it is the only realistic way of 
achieving potentially un-limited processing power and we are seeing the 
general acceptance of this principle with the current generation of 
multi-core x86 processors.  Even these, however, are only a relatively early 
step in that direction and I think that the arrival of the cell processor 
represents the next step after that.

As the hardware continues to develop in this direction high-performance 
software has to follow it if it's not to be left behind.

Although FG doesn't need to be mpp capable right now, in a few years it will 
and now is probably a good time to start thinking about it if a _good_ 
solution is to be found by the time that it's needed.

LeeE


---

Re: [Flightgear-devel] Flightgear remote "modules"

2007-02-13 Thread Rob Ratcliff
Curtis Olson wrote:
>
>
> Otherwise you are probably going to be wrestling with a complete 
> reachitecting of the entire FlightGear structure.  Things like the 
> property system work great in a single thread application, but start 
> to break down when you split modules off into separate computers ... 
> how do you effeciently and robustly replicate the property system 
> across a distributed set of PC's, especially if you want any remote 
> module to be able to change any property at any time?  Might be a fun 
> project for someone's phd thesis if they are specializing in 
> distributed systems. :-)
>
You could use an event distribution (Pub/Sub) paradigm based on 
something like the CORBA Notification Service (Event Service), the CORBA 
property service, the newer Data Distribution Service (DDS) or something 
like the High Level Architecture (HLA). A CORBA ORB TAO supports 
communication across shared memory or sockets depending on where the 
clients and services are running. I know that TAO is used quite a bit 
for real time control systems communication for the military.

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Re: [Flightgear-devel] Flightgear remote "modules"

2007-02-12 Thread Martin Spott
"Ampere K. Hardraade" wrote:
> On Monday 12 February 2007 14:10, Curtis Olson wrote:

> > Otherwise you are probably going to be wrestling with a complete
> > reachitecting of the entire FlightGear structure.  Things like the property
> > system work great in a single thread application, but start to break down
> > when you split modules off into separate computers ... how do you
> > effeciently and robustly replicate the property system across a distributed
> > set of PC's, especially if you want any remote module to be able to change
> > any property at any time?  Might be a fun project for someone's phd thesis
> > if they are specializing in distributed systems. :-)

> A place where one would likely find such phd thesis is IEEE's website.

Did you already find one that matches ?

Martin.
-- 
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--

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Re: [Flightgear-devel] Flightgear remote "modules"

2007-02-12 Thread Ampere K. Hardraade
On Monday 12 February 2007 14:10, Curtis Olson wrote:
> 
>
> Otherwise you are probably going to be wrestling with a complete
> reachitecting of the entire FlightGear structure.  Things like the property
> system work great in a single thread application, but start to break down
> when you split modules off into separate computers ... how do you
> effeciently and robustly replicate the property system across a distributed
> set of PC's, especially if you want any remote module to be able to change
> any property at any time?  Might be a fun project for someone's phd thesis
> if they are specializing in distributed systems. :-)
>
> Curt.
A place where one would likely find such phd thesis is IEEE's website.

Ampere

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Re: [Flightgear-devel] Flightgear remote "modules"

2007-02-12 Thread John Wojnaroski
leee wrote:

>On Monday 12 February 2007 17:54, Jim Campbell wrote:
>  
>
>>Hi,
>>Curtis has already hinted as to how the following may be done with his
>>"remote" FDM.
>>To my mind flightgear can be broken down into distinct plugin
>>"modules". There is the FDM, the "external world" visualisation,the
>>cockpit input and output (ie joystick,pedals,switches and displays) and
>>possibly a motion system. These can be interconnected with some inter
>>process communication scheme. All of the modules could be run on a SMP
>>hardware (e.g dual dual-core cpus) or on separate computers. There has
>>been some discussion on multi-threading which would handle the first
>>(via shared memory IPC perhaps) but without an operating system that
>>can migrate threads to other networked processors then I think a more
>>flexible approach may be "self-contained" modules communicating by
>>passing "properties" over TCP. The "remote" FDM is already a
>>possibility and there is an example of a remote joystick but how easy
>>would it be to break up the rest of flightgear? Any ideas anyone?
>>cheers
>>Jim
>>
>>
>
>I too think that this would be the best approach for making FG MPP compatible. 
> 
>
>The greatest cpu hog, so I believe, is the graphics subsystem but even though 
>the other subsystems don't require as much processing power they are still 
>limited in the resources they get.  For example, while I was doing a couple 
>of tests for what appears to be an A/P problem I noticed that the rate of the 
>controllers were varying even though I'd specified a  period.  This is 
>certainly going to result in some unpredictable behaviour across different 
>systems and I wouldn't be surprised if some of the other subsystems are 
>equally limited in their rates.
>
>  
>
I solved that problem on the 747 sim by going to real-time linux.  The 
open source version from DIAPM and Xeonami are just as good as the more 
expensive commercial stuff.  Now there is a kernel-ready distribution 
available for linux, see 
http://www.mecatronica.eesc.usp.br/~aroca/slax-rt/   although installing 
RTAI/Xenomai from scratch and recompiling the kernel is not all that 
difficult.  All the RT tasks now run rock solid.  It has made a big 
difference along with a real-time hardware interrupt module in how the 
controller(s) function and the response of the system to external stimulii.

You could possibly redo FlightGear in real-time, but you would lose 
portability. 

Regards
John W.




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Re: [Flightgear-devel] Flightgear remote "modules"

2007-02-12 Thread Curtis Olson

On 2/12/07, leee wrote:


On Monday 12 February 2007 17:54, Jim Campbell wrote:
> Hi,
> Curtis has already hinted as to how the following may be done with his
> "remote" FDM.
> To my mind flightgear can be broken down into distinct plugin
> "modules". There is the FDM, the "external world" visualisation,the
> cockpit input and output (ie joystick,pedals,switches and displays) and
> possibly a motion system. These can be interconnected with some inter
> process communication scheme. All of the modules could be run on a SMP
> hardware (e.g dual dual-core cpus) or on separate computers. There has
> been some discussion on multi-threading which would handle the first
> (via shared memory IPC perhaps) but without an operating system that
> can migrate threads to other networked processors then I think a more
> flexible approach may be "self-contained" modules communicating by
> passing "properties" over TCP. The "remote" FDM is already a
> possibility and there is an example of a remote joystick but how easy
> would it be to break up the rest of flightgear? Any ideas anyone?
> cheers
> Jim

I too think that this would be the best approach for making FG MPP
compatible.

The greatest cpu hog, so I believe, is the graphics subsystem but even
though
the other subsystems don't require as much processing power they are still
limited in the resources they get.  For example, while I was doing a
couple
of tests for what appears to be an A/P problem I noticed that the rate of
the
controllers were varying even though I'd specified a  period.  This is
certainly going to result in some unpredictable behaviour across different
systems and I wouldn't be surprised if some of the other subsystems are
equally limited in their rates.




This is all very interesting stuff to think about and discuss, but it's also
very difficult stuff too.  As soon as you start splitting out modules into
separate processes/threads/cpu's, timing issues start becoming very
critical.  Often times, things that are very simple and straightforward to
implement in a single thread, become extremely difficult and cantankerous
when trying to move to distributed architecture.

As Lee points out, the limiting factor is the graphics rendering which used
to take upwards of 90-95% of the work load last time I did some profiling.

The AP timing is a problem ... but that's more a side effect of too many
cooks in the stew I think.  At one point I had setup the AP to run along
with the FDM loop so the two were tied together and ran at the same update
rate with the same dt.  That was changed (and I think was changed a long
time ago) so the AP runs at graphics update rates ... as you point out,
these are not necessarily consistant and will definitely change across
different installations.  But this particular problem is fixable within the
current context of FlightGear.

Personally, I think the most sane approach with the highest chance of
succeeding will be to pick some particular submodule that really makes sense
to run on another machine or in a separate process and figure out how to
split that off.

Otherwise you are probably going to be wrestling with a complete
reachitecting of the entire FlightGear structure.  Things like the property
system work great in a single thread application, but start to break down
when you split modules off into separate computers ... how do you
effeciently and robustly replicate the property system across a distributed
set of PC's, especially if you want any remote module to be able to change
any property at any time?  Might be a fun project for someone's phd thesis
if they are specializing in distributed systems. :-)

Curt.
--
Curtis Olson - University of Minnesota - FlightGear Project
http://baron.flightgear.org/~curt/  http://www.humanfirst.umn.edu/
http://www.flightgear.org
Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d
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Re: [Flightgear-devel] Flightgear remote "modules"

2007-02-12 Thread leee
On Monday 12 February 2007 17:54, Jim Campbell wrote:
> Hi,
> Curtis has already hinted as to how the following may be done with his
> "remote" FDM.
> To my mind flightgear can be broken down into distinct plugin
> "modules". There is the FDM, the "external world" visualisation,the
> cockpit input and output (ie joystick,pedals,switches and displays) and
> possibly a motion system. These can be interconnected with some inter
> process communication scheme. All of the modules could be run on a SMP
> hardware (e.g dual dual-core cpus) or on separate computers. There has
> been some discussion on multi-threading which would handle the first
> (via shared memory IPC perhaps) but without an operating system that
> can migrate threads to other networked processors then I think a more
> flexible approach may be "self-contained" modules communicating by
> passing "properties" over TCP. The "remote" FDM is already a
> possibility and there is an example of a remote joystick but how easy
> would it be to break up the rest of flightgear? Any ideas anyone?
> cheers
> Jim

I too think that this would be the best approach for making FG MPP compatible.  

The greatest cpu hog, so I believe, is the graphics subsystem but even though 
the other subsystems don't require as much processing power they are still 
limited in the resources they get.  For example, while I was doing a couple 
of tests for what appears to be an A/P problem I noticed that the rate of the 
controllers were varying even though I'd specified a  period.  This is 
certainly going to result in some unpredictable behaviour across different 
systems and I wouldn't be surprised if some of the other subsystems are 
equally limited in their rates.

LeeE


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