Tim, my earlier request might have gone lost:
Tim Moore wrote:
See docs-mini/README.multiscreen in the FlightGear source tree.
Is the Here's a complete example that uses a seperate window on each
display.-example meant to reproduce the same behaviour as we had
before ?
Best regards,
Martin Spott wrote:
Tim, my earlier request might have gone lost:
Tim Moore wrote:
See docs-mini/README.multiscreen in the FlightGear source tree.
Is the Here's a complete example that uses a seperate window on each
display.-example meant to reproduce the same behaviour as we had
Tim Moore wrote:
Martin Spott wrote:
Tim Moore wrote:
See docs-mini/README.multiscreen in the FlightGear source tree.
Is the Here's a complete example that uses a seperate window on each
display.-example meant to reproduce the same behaviour as we had
before ?
Yes, if you mean
On Tue, Oct 14, 2008 at 04:01:55PM -0400, Matthew Tippett wrote:
Hi,
I don't know if Tim has documented the OSG Camera work that he has done.
it removes most of the requirements for multiple instances and runs
very well on modest hardware. Of course it depends on what you are
doing
Hi Erwan,
Tim's multiple view features are very powerful, and I'm amazed at how fast
things run on medium and even lower range hardware.
Tim's updates support two major modes of operation.
1. If you have multiple monitors connected to your computer and setup as
separate independent displays
Now has this been documented? Or is there sufficient OSG documentation
to guide?
Regards,
Matthew
Original Message
Subject: Re: [Flightgear-devel] Patch for multiscreen mode with multiplayer
From: Curtis Olson [EMAIL PROTECTED]
To: FlightGear developers discussions
Matthew Tippett wrote:
Now has this been documented? Or is there sufficient OSG documentation
to guide?
See docs-mini/README.multiscreen in the FlightGear source tree.
Tim
Regards,
Matthew
Original Message
Subject: Re: [Flightgear-devel] Patch for multiscreen
On Wed, Oct 15, 2008 at 9:10 AM, Matthew Tippett wrote:
Now has this been documented? Or is there sufficient OSG documentation
to guide?
Look for docs-mini/README.multiscreen in the CVS source.
Regards,
Curt.
--
Curtis Olson: http://baron.flightgear.org/~curt/
On Wed, Oct 15, 2008 at 08:59:52AM -0500, Curtis Olson wrote:
Hi Erwan,
Tim's multiple view features are very powerful, and I'm amazed at how fast
things run on medium and even lower range hardware.
Tim's updates support two major modes of operation.
But this require that all screens are
First up, some arbitrary definitions. Multi-instance means multiple
instances of flightgear running (on one machine or many).
Multi-camera is using what Tim is describing here.
I don't believe that multi-camera is exclusive of multi-instance. But
for most users, a multi-camera setup will be
On Wed, Oct 15, 2008 at 07:52:42PM -0400, Matthew Tippett wrote:
First up, some arbitrary definitions. Multi-instance means multiple
instances of flightgear running (on one machine or many).
Multi-camera is using what Tim is describing here.
I don't believe that multi-camera is exclusive of
Hi,
I don't know if Tim has documented the OSG Camera work that he has done.
it removes most of the requirements for multiple instances and runs
very well on modest hardware. Of course it depends on what you are
doing for the mode of operation.
Regards,
Matthew
Original Message
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