Re: [Flightgear-devel] dhc2 beaver mods

2009-08-08 Thread syd adams
Looks good , Ive commited your work, but changed the wheel rotation to use
my nasal tire-rpm and spin down script.
Thanks for the nice work .
 I'll leave the mp-osi alone until I know what direction we're going with
that.Might be better to change the replay code if we're going to remove that
property.
Cheers

On Fri, Aug 7, 2009 at 10:37 PM, Jacob Burbach jmburb...@gmail.com wrote:

 I use replay to admire my bad landings ;)

 Hardly an important thing, but thought I'd point it out since it's a
 simple one to fix.


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Re: [Flightgear-devel] dhc2 beaver mods

2009-08-08 Thread Anders Gidenstam
On Fri, 7 Aug 2009, syd adams wrote:

 lol. No problem :).I was just bugging since I sort of know you through MP.
 But you did raise an interesting topic. Some time ago I was under the
 impression that we were
 phasing out mp-osi in favor of mp-inhg.
 I didnt realize the replay system used it. (I rarely use replay)

If replay uses it we need to change replay too. The manifold pressure 
isn't reported in osi (ounces per square inch IIRC) but in inHg so storing 
it in a property postfixed -osi for replay is confusing and plain wrong.

Cheers,

Anders - who also never uses replay..
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Re: [Flightgear-devel] dhc2 beaver mods

2009-08-08 Thread Jacob Burbach
 Looks good , Ive commited your work, but changed the wheel rotation to use
 my nasal tire-rpm and spin down script.
 Thanks for the nice work .

Thanks syd. Your wheel spin code looks great, the spin down on take
off is nice touch. Will the wheel spin work over multiplayer, or could
it be made to do so without too much trouble? Would be neat.

 I'll leave the mp-osi alone until I know what direction we're going with 
 that.Might be better to change the replay code if we're going to remove
 that property.

I'll just modify my local copy to use mp-osi until it is sorted, no
worries. I think the whole replay thing needs an overhaul anyway.

There seems to be a missing file in cvs  right now. I get `Failed to
load file: Aircraft/dhc2/Models/panel1.xml', and my panel is
completely empty. :D

cheers!

-- Jacob (aka Tuxklok)

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Re: [Flightgear-devel] dhc2 beaver mods

2009-08-08 Thread Nicolas Quijano
Yep, tried to signal that error on the cvs annoucement list, don't know if
the moderator let it through or not.
You can do a diff on the previous version to copy back all the instruments
as temporary stopgap measure :)

On Sat, Aug 8, 2009 at 11:42 AM, Jacob Burbach jmburb...@gmail.com wrote:

  Looks good , Ive commited your work, but changed the wheel rotation to
 use
  my nasal tire-rpm and spin down script.
  Thanks for the nice work .

 Thanks syd. Your wheel spin code looks great, the spin down on take
 off is nice touch. Will the wheel spin work over multiplayer, or could
 it be made to do so without too much trouble? Would be neat.

  I'll leave the mp-osi alone until I know what direction we're going with
 that.Might be better to change the replay code if we're going to remove
  that property.

 I'll just modify my local copy to use mp-osi until it is sorted, no
 worries. I think the whole replay thing needs an overhaul anyway.

 There seems to be a missing file in cvs  right now. I get `Failed to
 load file: Aircraft/dhc2/Models/panel1.xml', and my panel is
 completely empty. :D

 cheers!

 -- Jacob (aka Tuxklok)


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Re: [Flightgear-devel] dhc2 beaver mods

2009-08-08 Thread syd adams
Yes Ive separated the instruments into a panel.xml since I want to add ap
original instrument and panel layout.
I.ll commit the extra files for now but is a work on progress

On Sat, Aug 8, 2009 at 8:42 AM, Jacob Burbach jmburb...@gmail.com wrote:

  Looks good , Ive commited your work, but changed the wheel rotation to
 use
  my nasal tire-rpm and spin down script.
  Thanks for the nice work .

 Thanks syd. Your wheel spin code looks great, the spin down on take
 off is nice touch. Will the wheel spin work over multiplayer, or could
 it be made to do so without too much trouble? Would be neat.

  I'll leave the mp-osi alone until I know what direction we're going with
 that.Might be better to change the replay code if we're going to remove
  that property.

 I'll just modify my local copy to use mp-osi until it is sorted, no
 worries. I think the whole replay thing needs an overhaul anyway.

 There seems to be a missing file in cvs  right now. I get `Failed to
 load file: Aircraft/dhc2/Models/panel1.xml', and my panel is
 completely empty. :D

 cheers!

 -- Jacob (aka Tuxklok)


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Re: [Flightgear-devel] dhc2 beaver mods

2009-08-08 Thread syd adams
OK panel fixed
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Re: [Flightgear-devel] dhc2 beaver mods

2009-08-08 Thread Jacob Burbach
On Sat, Aug 8, 2009 at 12:42 PM, syd adamsadams@gmail.com wrote:
 OK panel fixed

Thanks syd, everything is working great now.

cheers!

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Re: [Flightgear-devel] dhc2 beaver mods

2009-08-07 Thread syd adams
the dch2 guy's name is in the author section ;)
I'll take a look at your modifications (mods sounds gamey ;)) and if it
looks ok , I'll commit .
Cheers

On Fri, Aug 7, 2009 at 8:04 PM, Jacob Burbach jmburb...@gmail.com wrote:

 Hello everyone, I got bored today and made some new wheels for the
 beaver.  They have more detailed tires and rims with livery, and they
 are animated to spin in ground roll. The uv mapping and livery
 modifications were done rather quickly, so I won't be offended if they
 get changed around. Overall though I think the wheels look pretty
 good...

 A couple other things I noticed. In the dhc2-sound.xml, mp-inhg should
 be replaced with mp-osi so engine sound will work in replays. The
 other thing was ground handling, the turn radius seemed very large for
 a tail dragger/bush plane. I had often had troubles getting it turned
 around to take off again. I saw that dst0 and dst1 for tail wheel
 steering are set to 0.5/-0.5, I changed to 1.0/-1.0 and feels much
 better to me, I can actually swing it around now. On the other hand, I
 have no real idea what a beaver handles like on the ground...so just
 thought I'd mention it.

 couple shots of them in flightgear
 http://farm4.static.flickr.com/3511/3799201057_30dbd47864_o.jpg
 http://farm4.static.flickr.com/3556/3800020854_46ae65b609_o.jpg

 and zip containing the modified wheels.ac, wheels.xml and liveries -
 for cvs version
 http://www.mediafire.com/?m30udyxgxce

 hope the dhc2 guy reads this list, and hope I don't step on anyones
 toes modifying things...

 cheers!

 -- Jacob (aka Tuxklok)


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Re: [Flightgear-devel] dhc2 beaver mods

2009-08-07 Thread syd adams
P.S. I can't remember now if the tail wheel was steerable or castering ,
I'll look into that again

On Fri, Aug 7, 2009 at 8:24 PM, syd adams adams@gmail.com wrote:

 the dch2 guy's name is in the author section ;)
 I'll take a look at your modifications (mods sounds gamey ;)) and if it
 looks ok , I'll commit .
 Cheers


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Re: [Flightgear-devel] dhc2 beaver mods

2009-08-07 Thread Jacob Burbach
I guess I kinda worded that oddly, no offense meant syd. :)

cheers!

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Re: [Flightgear-devel] dhc2 beaver mods

2009-08-07 Thread syd adams
lol. No problem :).I was just bugging since I sort of know you through MP.
But you did raise an interesting topic. Some time ago I was under the
impression that we were
phasing out mp-osi in favor of mp-inhg.
I didnt realize the replay system used it. (I rarely use replay)
Cheers

On Fri, Aug 7, 2009 at 8:47 PM, Jacob Burbach jmburb...@gmail.com wrote:

 I guess I kinda worded that oddly, no offense meant syd. :)

 cheers!


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Re: [Flightgear-devel] dhc2 beaver mods

2009-08-07 Thread Jacob Burbach
I use replay to admire my bad landings ;)

Hardly an important thing, but thought I'd point it out since it's a
simple one to fix.

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