* Chris Metzler [EMAIL PROTECTED] [2004-10-07 14:40]:
KPTG.
I landed once at this airport (in the passenger seat) at twilight. I
can definitely say it was one of the scariest things I've ever done.
Doing it in fgfs isn't quite as scary, but it sure seems pretty
challenging. Even if you
* Matthew Law -- Thursday 07 October 2004 17:03:
* Chris Metzler [EMAIL PROTECTED] [2004-10-07 14:40]:
KPTG.
I landed once at this airport (in the passenger seat) at twilight. I
can definitely say it was one of the scariest things I've ever done.
Doing it in fgfs isn't quite as scary,
On Thu, 7 Oct 2004 12:32:33 -0400, Chris Metzler [EMAIL PROTECTED] wrote:
Both in fgfs and real life, there is/was a sensation of being really,
really close to the terrain when coming in on 25. We had to make a
second attempt because of the need to stick the threshhold to be
sure of stopping
I had some problems with CH flight sim yoke usb. After some experiments, I modified the xml file and now it works fine. Attached is the modified file - don't forget to change the "joysticks.xml" file to include the mod' file instead of the original file.
Haim GERON
Do you Yahoo!?vote.yahoo.com
alt.binaries.pictures.aviation has had a stream of posts this last few
days of cockpit interiors, mainly on historical planes.
May interest some modellers here,
Nick
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How do I check them out?
Thanks in advance,
Ampere
On October 7, 2004 20:48, Nick Coleman wrote:
alt.binaries.pictures.aviation has had a stream of posts this last few
days of cockpit interiors, mainly on historical planes.
May interest some modellers here,
Nick
On Thu, 7 Oct 2004 12:57:04 -0400
David Megginson [EMAIL PROTECTED] wrote:
It's not terrain alone that makes an airport like that challenging --
you also want to look at how the terrain combines with visibility,
winds, and ceiling. One interesting airport to try is Lake Placid, NY
(in