Re: [Flightgear-users] high pitched noise while on the ground

2004-10-22 Thread Erik Hofman
Andreas wrote: fg-0.9.6 default aircraft Sometimes while I'm on the ground there is a very high pitched noise and the aircraft behaves like it's stuck. I have to give a lot of power for it to move around (no, the brakes are not applied). Suddenly it moves and the noise goes away. Feels like it

Re: [Flightgear-users] classifying development status of aircraft extending fgrun

2004-10-22 Thread Paul Surgeon
On Friday, 22 October 2004 10:28, Boris Koenig wrote: Despite from that I don't like the idea too much, either - personally I am not that much into Java, and even though its platform-independence is a nice thing, it's really a bit awkward to make Java integrate with existing applications, and

Re: [Flightgear-users] classifying development status of aircraftextending fgrun (was: Flyable aircraft)

2004-10-22 Thread Lee Elliott
Arrgghh!! I don't mind top-posting or bottom-posting, but not alternating:) So just to really muck it up I'll in-line my responses:) Anyway... On Friday 22 October 2004 14:22, Giles Robertson wrote: This produces some interesting problems. I've hacked up a script to show dependencies

Re: [Flightgear-users] classifying development status of aircraftextending fgrun (was: Flyable aircraft)

2004-10-22 Thread Erik Hofman
Jon S Berndt wrote: Yes, in fact FlightGear does keep all aircraft in their own directory now, does it not? Yes, well .. almost. Aircraft designers (like myself) tend not to duplicate stuff but much rather point to it, even if it resides in another aircraft directory. But it *is* possible and

Re: [Flightgear-users] Flyable aircraft

2004-10-22 Thread Ampere K. Hardraade
On October 22, 2004 04:41 am, Boris Koenig wrote: well, functionally - pretty much yes I'd say, visually certainly not - while I personally don't really like that fancy stuff - to be honest, I usually don't even cope with it in the first place, I know some applications (also flight simulators