Re: [Flightgear-users] DAFIF to disappear from public domain

2005-07-01 Thread K. Ari Krupnikov
Paul Surgeon [EMAIL PROTECTED] writes:

 We are not the only ones who will be affected.  I know that the MSFS
 people use the DAFIF data as well especially for the high end addons
 like FMC and GPS units.

I didn't know that. Perhaps MS will get an exemption, along with
Jeppesen, as government contractor.

 However I don't see it as being a real problem since it's only for
 flight sim purposes. Having outdated data is not going to cause
 anyone to die.  You'll probably find that the flight sim community
 will create and update their own source of data in the end.

This is all very sad. I didn't find out about it until two days
ago. Oddly enough, yesterday was the deadline for public comments on
this, so I sent comment...

Ari.

-- 
Elections only count as free and trials as fair if you can lose money
betting on the outcome.

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[Flightgear-users] need some information...

2005-07-01 Thread Kitts
Hi All!

In view of previous mail about using FlightGear as a GCS, i have started 
taking my first steps. I have a few questions and i hope some one here will 
be kind enough to answer them and advice.

I divided my work into milestones and have a few doubts towards the strategy 
i use to achieve these. Please let me know if i should be rather posting 
this mail on the developers mailing list!

1) Write an XML file to use the generic protocol.
As a first step, i would simply like to write an XML file to implement 
the 
Generic protocol, to output control surface positions and take input of 
position and orientation.
The problem i face here is with sending and receiving data in a 
particular 
format. The control surface data vary from -1 to 1 and throttle varies from 
0 to 1. My system would like an input varying from 2000 to 4000 (R/C servo 
friendly format). Yes, i can use factor (* 1000) and offset (+3000) and 
easily vary the values in this range, but the problem is that i cannot do 
it in integer form but only as float. How do i do it integer form. I have 
tried declaring as '%d', but this causes multiplication and addition to 
also happen in integer form thus causing a step from 2000 to 4000 directly.

Further can i add the trim value to control surface value and then 
transmit?
For immediate use, i have worked around this problem by using float and 
modifying the way the onboard system interprets the data received by 
ignoring all numbers that follow the decimal point.

2) The second task would be to add properties to flightgear. I was just 
reading JSBSim: An Open Source Flight Dynamics Model in C++ by Jon S. 
Berndt and was impressed by the flexibility that this system provided. I 
also read about the Property Manager but was unable to find more 
information about it. Can some one guide me here, show me where to look for 
more information and how to use it? It seemed like i could add more 
properties at run time using XML files!

3) Adding a new protocol to fully support my onboard system.
For this i would use the NMEA protocol as a template. This step may 
take a 
long time but i was thinking about how i approach it. Any suggestions / 
advises? Since this protocol will be interactive, i will need to send 
particular types of packets and on demand. May be depending on property 
change that could occur from a menu option change, initiated by the user or 
a packet received from onboard.

4) Add menu items and windows to interact with the onboard system. Configure 
while on ground and control while in air!

5) Customize the HUD to show data necessary. I would here, desire to have a 
say, three lines of text scrolling all the commands that are sent to the 
aircraft, display warnings, etc..

6) I have some amount of computation running onboard that help control the 
aircraft, i would like to run the same within FlightGear, so it would work 
like a simulator for any further experiments.

I seek the expert advice of the people developing FlightGear. It could save 
much time and energy if some one can point out to me where to look for 
information on any of the above and/or which portion of the source requires 
to be worked on. This is a little confusing as functionality of FlightGear 
has been divided into sub projects like flightgear, fgfsbase, simgear 
etc...

While working on it, i do not wish to tweak any of the existing source but 
to add a sub folder like say, contrib and add all source files here. but i 
guess some amount of tweaking will be inevitable(?)

-- 
Cheers!
Kitts


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[Flightgear-users] OK I'm back what's changed?

2005-07-01 Thread John Clary
I was on the list about 2 years ago when my old computer died and I
had to wait until I could afford to get it fixed properly. I also had
my inbox severely restricted by my email provider, but that's been
taken care of now so I can get back on the list.

So what flight models are supported now, and how is the frame rate on
less than cutting edge video cards?

-- 
Let us all bow our heads and contemplate those people
stuck in traffic trying to get to a gym to ride a stationary 
bike. politician on the opening of a new bike trail

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Re: [Flightgear-users] OK I'm back what's changed?

2005-07-01 Thread Paul Surgeon
On Friday, 1 July 2005 20:02, John Clary wrote:
 I was on the list about 2 years ago when my old computer died and I
 had to wait until I could afford to get it fixed properly. I also had
 my inbox severely restricted by my email provider, but that's been
 taken care of now so I can get back on the list.

 So what flight models are supported now, and how is the frame rate on
 less than cutting edge video cards?

If you want a thorough breakdown then your best bet is the CVS logs.  :)

A lot has changed over the last 2 years.
We have a few nice WWII aircraft (Seafire, Spitfire) quite well modeled thanks 
to Vivian.
We have a working aircraft carrier.
We have a new 3D cloud implementation (added recently)
We have proper aircraft shadows (added a couple of weeks ago)
Hmmm ... those are the most noticable things I can think of but there are lots 
and lots of behind the scenes improvements most of which I cannot remember.
One such improvement is Display List support (About a 30% increase in 
performance)

Your best bet is to get a new copy and play with it.

Regards
Paul

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[Flightgear-users] More AC3D Tutorials

2005-07-01 Thread Bill Galbraith



Allen Dickerson has produced two more videos in the AC3D Modeling 
Tutorial Series. Unfortunately, my web page download counter is broken, so I'm 
not sure if these have been popular,if anyone has downloaded them, or 
what. If you have downloaded them and appreciate it, let Allen 
know.

Bill


Modeling 
Tutorial Series_G.rar (137 Meg)Contains: 
11a_TextureMapGuides.wmv  
11b_TextureMapGuides.wmv 
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