Re: [Flightgear-users] Flightgear IRC on GAIM 1.2

2005-04-12 Thread Chris Metzler
On Mon, 11 Apr 2005 13:14:08 -0700 (PDT)
Paul Duncan wrote:
 
 Well, yes, but don't I still need a username/password
 from somewhere, and if so, where?

No.  No registration is required to use IRC.

-c

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Re: [Flightgear-users] FlightGear slow under Linux maximized window/ hardware upgrade recommendation

2005-03-20 Thread Chris Metzler
On Tue, 15 Mar 2005 16:32:52 -0600
Andrzej Leszczynski wrote:

 So which model would guarantee decent improvements?

Sorry, I know I'm coming into this late, and you may have already
made a decision.  My advice is to head off to ebay and spend
$50-$80 on a used GF4 Ti4200 or Ti4600, the sexy cards of about
2-2.5 years ago.  On every benchmark I've seen (e.g. the charts
at Tom's Hardware), they outdo all the nVidia FX series except
the 5800 and 5900 (including lower ultras), and it'll be
cheaper.

-c

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Re: [Flightgear-users] Re: Spitfire Starting (was FlightGear v0.9.8 onWindows XP)

2005-02-01 Thread Chris Metzler
On Tue, 01 Feb 2005 19:46:15 +0100
Patrick DEFLANDRE wrote:
Dave Martin wrote:
 
 I'm still having trouble with starting the Spitfire; if I follow the
 start procedure, I just get a 'cough' on the starter and a fraction of
 a rotation.
 
 Bit like the engine has suffered 'hydraulic lock really' :-/

 I have the same problem. I find it start only if I replace the Space 
 by a click on the engine starting pushbutton on the panel.
 (The second black one from right to left, just over the 2 fuel cock
 lever).
 
 Everything else is OK.

Yeah, I experience the same thing -- the starter button works (as
Patrick says), but space bar fails in the way that Dave describes.

-c


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[Flightgear-users] Scenery questions (was: (no subject) )

2005-01-02 Thread Chris Metzler

On Sun, 2 Jan 2005 16:57:17 -
Bill Rankin wrote:

 Hi,

Hi.  Please try and choose informative subject lines so people who
don't follow everything in the mailing list can decide whether to go
ahead and read your post . . .

 
 I have been having difficulties with scenery files when I download them.
  They only seem to work when I expand them to
  flightgear/scenery/terrain.  Is this the correct place for them?

Scenery/Terrain is the correct location, yes.


  Also
  when I expand them, somtimes they work and othertimes not.

Uh, OK.  Without more information than that, it's difficult to know
what to say in reply.  What do you mean by not working?  How are
you expanding them?  Where are you placing them?  How are you telling
FlightGear where to find them?  How does FlightGear fail?  Does it
provide any error messages?  If so, what?  If not, have you tried
increasing the level of detail of messages it gives (through the
command line parameters)?  Please help us help you.


  Where can
  I get cities like New York with good graphics?

I'm not sure what you mean by this.  If you're asking about ground
scenery like buildings and detailed roads and so forth, you can't.
Where they exist (e.g. the San Francisco bay area), stuff like ground
structures exist because users like you and me have stepped forward
to create them and make them available.  Nobody has done this with
NYC, so NYC doesn't have such structures available.  This is definitely
an area where users can become contributors to the project; and if it
interests you, I encourage you to jump in!

-c

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[Flightgear-users] Bad elevation data in most recent scenery (was: Scenery concerns)

2004-12-28 Thread Chris Metzler
On Tue, 28 Dec 2004 14:35:34 +0100
Frank Olaf wrote:

 To where should I direct concerns about the scenery?

Stuff like this, which looks like a bug or other such problem, is probably
best for the developer list.


 There is quite a large portion of scenery near my home which is terribly
 
   incorrect.  From N60.50 to N61.00, E11 there is a large strip running 
 east and west with apparently no elevation data.
 
 I'm not sure if this is reported somwhere previously, but someone should
 
  be notified about the problem.  I'm using scenery I downloaded 
 about 1 month ago with the 9.6 windows binaries.

Confirmed with the most recent scenery (generated this past few weeks).
It's not a case of missing tiles.  The scenery is there -- it's just
anomalously flat (in the midst of a region with a lot of hills), with
sharp edges, as if all the DEM data for this region reads 0.

-c

(Reply-To: set to flightgear-devel@flightgear.org)

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Re: [Flightgear-users] Scenery concerns

2004-12-28 Thread Chris Metzler
On Tue, 28 Dec 2004 15:55:41 +0100
Roy Vegard Ovesen wrote:
 On Tuesday 28 December 2004 14:35, Frank Olaf wrote:
  To where should I direct concerns about the scenery?
 
  There is quite a large portion of scenery near my home which is
  terribly
incorrect.  From N60.50 to N61.00, E11 there is a large strip
running
  east and west with apparently no elevation data.
 
 This is true for the entire globe. The reason for this is that
 FlightGear gets terrain elevation data from the SRTM:
 
 http://www2.jpl.nasa.gov/srtm/
 
 They only mapped between N60 and S60. That leaves out most of Norway
 flat. :-(

If that's the problem, then why does the elevation data, and thus the
terrain, suddenly return as you fly north of 61N?

-c

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Re: [Flightgear-users] Radios and other stuff.

2004-12-23 Thread Chris Metzler
On Thu, 23 Dec 2004 13:28:19 +
David Luff wrote:

 That's FlightGear/TaxiDraw coding down the
 drain for a while whilst I actually fly the plane for a change!

I know how you feel.  My single biggest impediment to completing stuff
I want to develop for FlightGear is FlightGear.  Every time I sit down
to work on it, it's a challenge to avoid stopping working and flying
the plane instead.

-c

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Re: [Flightgear-users] Still haven't found what I need, more on readios :)

2004-12-22 Thread Chris Metzler
On Wed, 22 Dec 2004 22:22:58 +0200
Paul Surgeon wrote:

 
 I really feel that FG should have a built in flight planner of some
 sort. All the basic navaid data is already in FG we just need some way
 of displaying it.

Well, Atlas can be used for displaying it, as Melchior noted.  But as
for a real planning tool . . .various well-meaning folks have commented
on this before, and even declared that they were going to build such a
tool; but it's never happened.  I agree that it'd be a cool thing to
have.

-c

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Re: [Flightgear-users] NASA Worldwind

2004-12-09 Thread Chris Metzler
On Thu, 9 Dec 2004 19:19:21 +
Lee Elliott [EMAIL PROTECTED] wrote:
 
 BTW, is everyone who posts to this list still getting spammed by 
 [EMAIL PROTECTED]
 
 I am and it's a real pita.

Yes, I'm getting them, and yes, it's annoying.  I keep meaning to just
blacklist the sender.  But it's absurd that someone would so carelessly
set up a challenge-response system (c-r systems awful in general anyway,
but that's a different conversation).

-c

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Re: [Flightgear-users] Very slow FlightGear

2004-12-06 Thread Chris Metzler
On Mon, 6 Dec 2004 07:52:14 + (GMT)
Andrew Midosn [EMAIL PROTECTED] wrote:

 Over the weekend I had to re-install the OS on my PC
 (Suse Linux 9.1), so I decided that I would build
 FlightGear from source (I have used the RPM's before).
 I downloaded the 0.9.6 source code, plus the latest
 versions of SimGear (0.3.7), OpenAL and PLib.
 Everything appears to build OK, but FlightGear is
 *very* slow. With all of the rendering options
 switched off, except display frame rate, I am getting
 a reported 1 frame per second (and it looks a lot
 slower to me).
 
 The PC ran FlightGear absolutely fine before, so I
 don't think this is a problem with the hardware spec
 (Athlon 2600 XP+, 512MB RAM, NVidia GeForce4 MX 440).
 Did I miss an option in the compile? Any light that
 anyone can throw on this would be much appreciated.

Most likely, when you re-installed your OS, you didn't exactly
reproduce your former driver/X configuration setup.  As a result,
you're not getting hardware acceleration from your video card.  Do
the command glxinfo and see if you see a line near the top (3 lines
in or so) that says:

} direct rendering: Yes

If it says No, that's your problem, and it's time to
play with your drivers and X configuration.

-c


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Re: [Flightgear-users] Re: Hi! and Help! (Problem with ALSA errors with certain aircraft).

2004-11-30 Thread Chris Metzler
On Tue, 30 Nov 2004 21:32:36 +0100
Melchior FRANZ [EMAIL PROTECTED] wrote:

 * Dave Martin -- Tuesday 30 November 2004 21:22:
  ALSA lib pcm_hw.c:356:(snd_pcm_hw_hw_params) SNDRV_PCM_IOCTL_HW_PARAMS
  failed: Cannot allocate memory
 
 Damn. And ALSA 1.0.7 *is* very recent. If you are using KDE you could
 try   $ artsdsp fgfs
 If you are already running a sound daemon (esd etc.), you could try
 without. Apart from that I 'm afraid I'm out of ideas.

The only other idea I'd have is heading off to the alsa-devel and
posting.  A quick Google shows that several drivers (notably the
emu10k1 driver for the sblive/audigy/etc. family) have had this
problem in the past, and they've worked with users to solve it and
have patched the driver accordingly.

-c

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Re: [Flightgear-users] Small problems

2004-11-13 Thread Chris Metzler
On Sat, 13 Nov 2004 20:25:54 +0100
louis holleman [EMAIL PROTECTED] wrote:

 On 13 Nov 2004 at 18:48, Andrew Midosn wrote:
 
  I have been playing with FlightGear recently, having
  not looked at it for a while, and have a couple of
  questions.
  
  The first is - should the Cessna constantly turn to
  the left? I know that planes don't fly straight and
  level without input from the pilot, but this seems
  extreme. With my hands off the controls it will roll
  almost to 90 degrees within a few seconds. I have to
  keep the joystick permanently over to the right to try
  to keep it on course. This wouldn't be so bad if
  FlighGear would let me trim the craft to counteract
  the roll, but I can't see anything in the
  documentation about this. It seems that you can trim
  the pitch of the plane, but that's it.
 
 Andrew, look for the settings file for the airplane, something like
 c172p.xml, load it into a decent text editor and find the p_factor
 setting, which probably is set to 10.0   then change that to 5.0 or even
 1.0 and save the file again. This will reduce the effect a lot.

I would think this is only a good solution if the p_factor is set
incorrectly, in which case it'd be set incorrectly for everybody.  The
Cessna doesn't roll over like this for me.  Like Melchior, I suspect
misconfigured joystick . . .

-c

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[Flightgear-users] Texture sizes (was Re: New Livery for 747)

2004-10-29 Thread Chris Metzler
On Thu, 28 Oct 2004 20:54:13 +0200
Paul Surgeon [EMAIL PROTECTED] wrote:
On Thursday, 28 October 2004 19:59, Lee Elliott wrote:
 What's the current consensus on texture sizes?  I'm currently
 limiting my textures to 1024x1024 but I'd like to use larger
 textures if it would be acceptable.
 
 I'm in favour of larger textures.
 Even my old 128MB Ti4200 sits with an almost empty bank of video RAM
 when running FlightGear.
 Even the original Geforce can handle 2048x2048 with the correct drivers!

Well, since someone should do it (just for discussion's sake), I'll
play the wet blanket here and say be careful about texture sizes.

I have no doubt that your Ti4200/128MB isn't having to work too hard;
I have a 128MB Ti4600 and it's the same here.  But a lot of people
have less powerful hardware.  We can't support old hardware forever, to
be sure; but we don't want people who *could* fly a certain aircraft
to suddenly not be able to.

A big reason your video RAM isn't getting used isn't because texture
sizes are small, but simply because there aren't that many in use
at this point; and that's because of all that's out there to be done
in the modelling/scenery area.  Imagine that we decide to go from using
one ground texture for a particular surface type to four (drawn from
randomly) to decrease the 'checkerboard effect'.  Put a bunch of
airport buildings, signs, a fuel truck, etc. into the scene.  Maybe a
bunch of aircraft in the area -- static for scenery + AI planes flying
around.  Where will we be with memory needs then?  I dunno.  But I just
have this worry that jacking up the texture sizes to do planes with
higher resolution may come back to bite us later, when we find that we
can't have as much scenery, or as many planes in the scene, as we would
like.

Maybe this is an unwarranted worry.

-c


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[Flightgear-users] Frame rates (was Re: Outa the box and outa sight)

2004-10-20 Thread Chris Metzler
On Thu, 21 Oct 2004 02:25:27 +0200
Boris Koenig [EMAIL PROTECTED] wrote:
Innis Cunningham wrote:
 Also thanks to those involved in the speed increase.Havn't seen frame
 rates over 100 fps since 9.1.
 
 Has anybody really been able to achieve a framerate of *100* FPS ??
 
 I am a bit surprised - what kind of hardware is/was involved,
 cause in one (gaming) machine I am using a very recent graphics
 adapter that doesn't give me much more than 15-20 FPS with FG
 if I am lucky.
 
 Only an old ATI Rage 128 gives me a really playable framerate
 (approx. twice that much), the only drawback being then is
 that there are some graphical problems with that sort of card (as
 previously reported  discussed on the devel list).
 
 So if some of you really achieve that kind of framerate, I'd love
 to hear what hardware you're using - or what else may be different
 for your system (don't tell me now about wireframe mode, though)

I'm not getting 100.  However, I'm doing much better than the numbers
you give, now.

I have an Athlon XP 2000 pumping an nVidia GF4 Ti4600 128MB -- the hot
card from 2 years ago.  I run FG in 1600x1200 mode, with nothing turned
off or down . . .so, fairly graphics intensive.

After the recent patches, flying the Cessna around downtown SF, I
typically get 25fps.  Elsewhere, 30-50 is normal for me.  Earlier
today, while trying (and failing, dammit) to slow the Beaver down
so I could land at less than 85 mph, I briefly hit about 80fps.

My framerates are, for the most part, good enough that I've been
experimenting with the values in materials.xml, increasing the
surface density of ground structures.  I was able to double the
density of all the urban structures without a significant frame
rate hit (but with some odd results in the timing of the first
render for many of the structures).  But sadly, the one I most
wanted to up -- the tree density -- can't really be adjusted.
There are already a lot of trees, even at low densities; and if
I double the surface density, I get tons of DList stack overflow
messages and the framerate drops to 2.  It's a shame, because I'd
love for the forests to be more flush.

-c

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Re: [Flightgear-users] Same Problem as usual with new versions !

2004-10-17 Thread Chris Metzler
On Sun, 17 Oct 2004 02:49:41 -0700 (PDT)
Stefan Lucian Palade [EMAIL PROTECTED] wrote:

[ snip ]

 Now I'm using LINUX ... I've worked a lot with FGFS in
 some computations .
 I wanted to install FGFS v 0.9.6 a few days ago ...
 Failuire !
 Every thong was fine ...
 -download plib 1.8 
 -downlaod SimGear 3.7
 -Downlaod FGFS -base pakage
 -Downlaod FGFS -source code 
 -login CVS on OpenAL site 
 
 Build,Build,Build 
 But again ERROR . FGFS does not want to compile
 !!!
 
 
 And now I still work with the version 0.9.1 because
 I've found one in my old Backup CD's ...and is a .rpm
 file !
 
 
 Could someone explain me what is not working !!!
 I wait for help ! I'm not afraid of typing and
 tweaking !

How can we explain what's not working, when you haven't told us what
the problem is?  Imagine that I said to you my car isn't working;
can you tell me what's wrong?  You'd say not without more information.

-c


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Re: [Flightgear-users] Re: Looking for an entertaining airport at which to practice landings?

2004-10-07 Thread Chris Metzler
On Thu, 7 Oct 2004 12:57:04 -0400
David Megginson [EMAIL PROTECTED] wrote:

 It's not terrain alone that makes an airport like that challenging --
 you also want to look at how the terrain combines with visibility,
 winds, and ceiling.  One interesting airport to try is Lake Placid, NY
 (in w080n40), in the Adirondacks:
 
   fgfs --airport=KLKP
 
 It might not look as challenging as the western airports, but it does
 destroy its share of planes and pilots, from what I've heard.  To make
 things more interesting, take everything down to VFR limits for class
 E airspace (Lake Placid is in Saranac Lake's class E) and try again:
 
   fgfs --airport=KLKP --visibility=5000 --ceiling=3250
 
 Now, let's say that you get an SVFR clearance or contact approach, and
 try *this* VFR:
 
   fgfs --airport=KLKP --visibility=1500 --ceiling=2350

Geez.  To think that until a few minutes ago, I was excited about
learning to fly at some point.  Now I'm kinda terrified.  Even the
former is a lot harsher than what I had in my mind as qualifying as
VFR.

-c

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Re: [Flightgear-users] Concurrent CVS and stable

2004-10-03 Thread Chris Metzler
On Sun, 3 Oct 2004 17:23:09 +1000
Nick Coleman [EMAIL PROTECTED] wrote:

 I would like to have both stable and CVS releases on my computer.  I 
 guess the issues are: different binary and data locations; different 
 .fgfsrc in ~.
 
 If you do this, can you let me know what the best way to do it is?

I do it by explicitly specifying the path to the executable, and
specifying --fg-root and --fg-scenery in the command as well.
In order to keep this from being too huge a pain in the butt, I
have aliases for the commands, e.g.

alias cvsfgfs='/home/cmetzler/Projects/FlightGear-0.9/source/src/Main/fgfs 
--fg-root=/home/cmetzler/Projects/FlightGear-0.9/data/ 
--fg-scenery=/home/cmetzler/Projects/FlightGear-0.9/data/Scenery/:/mnt/g2/FlightGear/Scenery/'

and then I just have to type cvsfgfs.

-c

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Re: [Flightgear-users] Atlas not producing maps correctly

2004-07-12 Thread Chris Metzler
On Mon, 12 Jul 2004 13:52:19 - (GMT)
adam [EMAIL PROTECTED] wrote:
 Ah, OK - I can understand that. However, I left this machine working
 over-night whilst producing the maps (ie. no-one was using it). Would
 this be a screensaver issue?

Absolutely, 100% yes.  I had to turn my screensaver off while running
Atlas in order to get good maps.

-c

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Re: [Flightgear-users] Aircraft control problem FG 0.9.4

2004-06-07 Thread Chris Metzler
On Tue, 8 Jun 2004 12:08:28 +0930
Andrew Medlin [EMAIL PROTECTED] wrote:

 I've just started using FlightGear 0.9.4.  I've played it with several
 different aircraft on a couple of different computers, and I always have
 the same problem.  As soon as the aircraft picks up speed, it starts to
 yaw and/or bank to the left (severity depends on the aircraft).  This
 happens regardless of whether I'm using mouse, keyboard or joystick
 control.  I've tried centering the controls (numpad-5) before takeoff
 roll, as well as tweaking the trim, to no avail.
  
 Am I missing something?   Does anyone know how to fix this?  I couldn't
 find anything in the FAQ.

If it isn't in there, it should be.  It sure comes up here a
lot (looking through the archives of this mailing list, or
flightgear-devel, would have helped you).  Pulling to the left
on the ground, and rolling to the left in the air, is normal
for a single-engine prop plane.  It's present for other aircraft
too, but to a smaller degree.  You have to adjust for this in
your piloting.

-c


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Chris Metzler   [EMAIL PROTECTED]
(remove snip-me. to email)

As a child I understood how to give; I have forgotten this grace since I
have become civilized. - Chief Luther Standing Bear


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