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From: curtol...@gmail.com
Date: Fri, 3 Aug 2012 14:52:20 -0500
To: flightgear-users@lists.sourceforge.net
Subject: Re: [Flightgear-users] Slow Down Time
For one of my projects, I also have an interest in slowing down FlightGear
below real time rates (for some possible human factors experiments.) Curr
r and
> ACT-R as close as possible to be synchronized.
>
> Thanks,
>
> Sterling
>
> --
> From: brother...@hotmail.com
> To: flightgear-users@lists.sourceforge.net
> Date: Mon, 30 Jul 2012 15:25:06 -0400
>
> Subject: Re: [Flightgear-users
06 -0400
Subject: Re: [Flightgear-users] Slow Down Time
I know it's been a long time since your reply but I've just gotten back on the
project and gave your reply a read. I did a quick test and it looks like this
solution should do what I want... I'll try it out.
Thanks mu
00
From: anders-...@gidenstam.org
To: flightgear-users@lists.sourceforge.net
Subject: Re: [Flightgear-users] Slow Down Time
On Thu, 16 Feb 2012, Sterling Somers wrote:
> Does anyone know of a way to slow down time to less-than-real time? I
> know warp will allow you to speed-up time, but
On Thu, 16 Feb 2012, Sterling Somers wrote:
Does anyone know of a way to slow down time to less-than-real time? I
know warp will allow you to speed-up time, but it seems it canÿÿt be
fractional. IS there another way to do that perhaps?
There is no obvious reason for why that should not be pos
Does anyone know of a way to slow down time to less-than-real time? I know warp
will allow you to speed-up time, but it seems it can’t be fractional. IS there
another way to do that perhaps?
Sterling--
Virtualization & C
Right now we only support an integer multiplier of time. However, high on
my todo list (once the dust settles on the 2.6 release) is to convert this
to a floating point multiplier -- so we could run at 1.5x time for
instance. Once that work is done it should be no problem (I hope) to
specify a mu
Anyone know if there is a way to slow down the elapsed time so that it is a
fraction of real-time?
I know the warp will allow you to speed up time but it doesn’t seem to allow
you to slow it down below real-time. Wondering if there is perhaps another way
to do this?
Sterling---