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[STR New]
Link: http://www.fltk.org/str.php?L2769
Version: 1.3-current
Run on Mac OS with 2 screens the editor test program.
Move the window to the secondary screen.
Type cmd-R
crash!
Link:
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[STR New]
Link: http://www.fltk.org/str.php?L2770
Version: 1.3-current
A. If I position the test/menubar application such that the menubar
is at the bottom of my screen, most of the menus open upwards
so that the
[STR Closed w/Resolution]
Link: http://www.fltk.org/str.php?L2769
Version: 1.3-current
Fix Version: 1.3-current (r9177)
Fixed in Subversion repository.
Link: http://www.fltk.org/str.php?L2769
Version: 1.3-current
Fix Version: 1.3-current (r9177)
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[STR New]
Link: http://www.fltk.org/str.php?L2770
Version: 1.3-current
I believe the behavior of the Huge menu is correct: this menu is
so big that it can't be displayed entirely upwards,
so it opens downwards, as
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[STR New]
Link: http://www.fltk.org/str.php?L2770
Version: 1.3-current
For the International menu issue:
I believe the solution would be to change line 357 of src/Fl_Menu.cxx
from
if (X scr_x) X = scr_x; if (X
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[STR New]
Link: http://www.fltk.org/str.php?L2770
Version: 1.3-current
@manolo: You might be right, not sure.
My thinking is that the 'Huge' behaves inconsistently
compared to the logic of the other menus.
It
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[STR New]
Link: http://www.fltk.org/str.php?L2770
Version: 1.3-current
I would think that opening the 'huge' menu with its top edge at the
window's top would be bad because it would hide the menu title (huge).
I
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[STR New]
Link: http://www.fltk.org/str.php?L2771
Version: 1.3-current
Don't want to forget about the discussion last month on fltk.general...
http://www.mail-archive.com/fltk@easysw.com/msg12416.html
Link:
Author: manolo
Date: 2011-11-14 07:15:03 -0800 (Mon, 14 Nov 2011)
New Revision: 9176
Log:
Mac OS: better window positioning on secondary displays at creation.
Modified:
branches/branch-1.3/src/Fl_cocoa.mm
Modified: branches/branch-1.3/src/Fl_cocoa.mm
Author: manolo
Date: 2011-11-14 09:10:28 -0800 (Mon, 14 Nov 2011)
New Revision: 9177
Log:
Fix STR #2769: Mac OS crash during creation of non-modal window on secondary
screen
Modified:
branches/branch-1.3/src/Fl_cocoa.mm
Modified: branches/branch-1.3/src/Fl_cocoa.mm
Author: bgbnbigben
Date: 2011-11-14 17:56:17 -0800 (Mon, 14 Nov 2011)
New Revision: 9179
Log:
Aaaand added a comment to something I've just noticed with the ShapedWindow.
I'll get there one day...
Modified:
branches/branch-3.0/src/fltk3/ShapedWindow.cxx
Modified:
I can think of two approaches to doing this, which I've attached
to STR #2728 http://www.fltk.org/str.php?L2728
Curious which you think is better.. I kinda like (A) the most:
A. Have the test/Makefile automatically generate a
shadow_variables.cxx
file on the fly via a
The fltk3 build is bailing on me right now, with r9175.
This is on WinXP with mingw/Msys.
$ make
=== making src ===
Compiling fltk3/ShapedWindow.cxx...
fltk3/ShapedWindow.cxx: In function `HRGN__*
unnamed::bitmap2region(fltk3::Image*)':
fltk3/ShapedWindow.cxx:66: error: `ALLOC_UNIT' undeclared
Sorry, but I think there's something wrong with this patch. Given the
following file:
#include FL/Fl.H
#include FL/Fl_Window.H
#include FL/Fl_Box.H
void
make(int x, int y, int w, int h, const char *label)
{
printf(%s: wanted: %d %d\n, label, x, y);
Fl_Window *win = new
On 14/11/11 20:49, MacArthur, Ian (SELEX GALILEO, UK) wrote:
The fltk3 build is bailing on me right now, with r9175.
This is on WinXP with mingw/Msys.
$ make
=== making src ===
Compiling fltk3/ShapedWindow.cxx...
fltk3/ShapedWindow.cxx: In function `HRGN__*
I'm using a Fl_Choice widget which is located at the very
bottom of a fullscreen window.
The issue is that when the list is showing up, it is shown
downward and thus not in the window which makes it
practically unusable. Is there a way to change this behaviour ?
I guess I have to go
Thanks Albrecht and Greg for fixing this issue.
On 11/12/11 17:40, Greg Ercolano wrote:
I think to fix this is probably to /record/ the mouse button
state above the switch(), so that the check at point B isn't
confused by the different state of realtime mouse buttons
FLTK 1.3 svn up to date version...
I changed Fl_Choice.cxx handle method :
case FL_PUSH:
if (Fl::visible_focus()) Fl::focus(this);
J1:
if (Fl::scheme()
|| fl_contrast(textcolor(), FL_BACKGROUND2_COLOR) != textcolor()) {
//v = menu()-pulldown(x(), y(), w(), h(),
Hello,
I experienced crash with a program that calls Fl_Double_Window::flush() too
soon so that the myi pointer is NULL.
I added a global null test in the methode to prevent this case... I think this
should be added to trunk (1.3)
Regards
/**
Forces the window to be redrawn.
\param[in]
On 11/13/11 23:34, Mathieu Peyréga wrote:
I'm using a Fl_Choice widget which is located at the very bottom of a
fullscreen window.
The issue is that when the list is showing up, it is shown downward and
thus not in the window which makes it practically unusable. Is there a way to
change
On 11/14/11 08:26, Greg Ercolano wrote:
On 11/13/11 23:34, Mathieu Peyréga wrote:
I'm using a Fl_Choice widget which is located at the very bottom of a
fullscreen window.
The issue is that when the list is showing up, it is shown downward and
thus not in the window which makes it
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