Re: [fltk.general] Smooth blinking

2013-03-19 Thread MacArthur, Ian (Selex ES, UK)
  You have to realize a blinking message, or an object which
 periodically swaps two images :
  think of an alarm icon.
  The alarm is sounding, and the icon keeps alternating red/yellow horn
 images until the user pushes the ack button.
 
  Use a timer to blink... but things are not always smooth blinking.
  Not a big problem, anyway... just would like to know if there is a
 clever way to assure a smooth blinking
  (usually we are speaking of small objects).

Not really sure this is what was being asked, but here's a simple demo of 
blinking widgets.

Maybe this is what was wanted?

--

//
// Flashing Boxes
//

#include FL/Fl.H
#include FL/Fl_Double_Window.H
#include FL/Fl_Button.H
#include FL/Fl_Box.H

static Fl_Double_Window *main_win = 0;
static Fl_Button *quit_bt = 0;

static Fl_Box *box1 = 0;
static Fl_Box *box2 = 0;

static void cb_quit(Fl_Widget *, void *) {
  main_win-hide();
} // cb_quit

void update_box1(void *) {
  static int state = 0;
  if(state) {
state = 0;
box1-color(FL_GREEN);
  }
  else {
state = -1;
box1-color(FL_RED);
  }

  Fl::repeat_timeout(0.7, update_box1);
  box1-redraw();
} // update_box1

void update_box2(void *) {
  static int state = 0;
  static int step = 1;
  const int thd = 15;
  state += step;
  if(state = thd) {
step = -1;
  }
  else if (state = 0) {
step = 1;
  }
  float alpha = (float)state / (float)thd;

  Fl_Color col = fl_color_average(FL_RED, FL_BACKGROUND_COLOR, alpha);
  box2-color(col);

  Fl::repeat_timeout(0.05, update_box2);
  box2-redraw();
} // update_box2

int main(int argc, char ** argv) {
  main_win = new Fl_Double_Window(370, 230, Flashing Widgets);
  main_win-begin();

  box1 = new Fl_Box(10, 10, 60, 30, ALERT!);
  box1-box(FL_FLAT_BOX);
  box1-color(FL_GREEN);

  box2 = new Fl_Box(80, 10, 60, 30, ALERT!);
  box2-box(FL_FLAT_BOX);
  box2-color(FL_BACKGROUND_COLOR);

  quit_bt = new Fl_Button(300, 190, 60, 30, Quit);
  quit_bt-box(FL_THIN_UP_BOX);
  quit_bt-callback(cb_quit);

  main_win-end();
  main_win-show(argc,argv);

  Fl::add_timeout(0.3, update_box1);
  Fl::add_timeout(0.05, update_box2);

  return Fl::run();
} // main

// end of file //





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[fltk.general] Smooth blinking

2013-03-18 Thread memoryl...@tin.it
Hi all,
forgive me but here is another question, not-so-evident for me.

You have to realize a blinking message, or an object which periodically swaps 
two images :
think of an alarm icon.
The alarm is sounding, and the icon keeps alternating red/yellow horn images 
until the user pushes the ack button.

Use a timer to blink... but things are not always smooth blinking.
Not a big problem, anyway... just would like to know if there is a clever way 
to assure a smooth blinking
(usually we are speaking of small objects).

Thanks,
regards

Lucio

 
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Re: [fltk.general] Smooth blinking

2013-03-18 Thread Greg Ercolano
On 03/18/13 08:00, memoryl...@tin.it wrote:
 Hi all,
 forgive me but here is another question, not-so-evident for me.
 
 You have to realize a blinking message, or an object which periodically swaps 
 two images :
 think of an alarm icon.
 The alarm is sounding, and the icon keeps alternating red/yellow horn images 
 until the user pushes the ack button.
 
 Use a timer to blink... but things are not always smooth blinking.
 Not a big problem, anyway... just would like to know if there is a clever way 
 to assure a smooth blinking
 (usually we are speaking of small objects).

Make sure the window is an Fl_Double_Window, so that it uses 
double-buffering.

Beyond that, just have the timer callback:

1) Change the the thing being blinked to on or off 
(hide()/show() can work)

2) Call redraw() on the widget that handles the background of 
the widget in question.

   If the widget draws its own background, then tell /it/ to 
redraw. If the widget
   is 'see through' (eg. text label with FL_NO_BOX), then tell 
the closest parent
   that handles the background to redraw()
   or call redraw() on the parent that draws the background 
under the widget

3) Call Fl::repeat_timeout() to reset the timer for the next 
trigger

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