Re: [fltk.development] [RFE] STR #2737: New option to copy Fl_Widgetlabels automatically

2011-12-08 Thread MacArthur, Ian (SELEX GALILEO, UK)
This was done with a different function, Widget::copy_label() in fltk 2. Hi Bill, I don't think that's what the OP is asking for - the fltk2 copy_label() method was added to later 1.1 and is in 1.3, but *I think* what the OP wants is a global control to make *all* labels behave as

Re: [fltk.development] How to silence new compilerwarnings(gcc4.6.1)

2011-12-08 Thread MacArthur, Ian (SELEX GALILEO, UK)
I think the isdigit() and similar functions are required to work with the result of char-int conversion, so they should already be doing this sort of masking. Yeah, that's what I thought, it seems like the sensible thing, but Mike pointed me at some other resources, and I did a few tests,

Re: [fltk.development] [RFE] STR #2766: New configurable option tochangesymbol prefix character

2011-12-08 Thread MacArthur, Ian (SELEX GALILEO, UK)
In fltk2 a flag was added to the widget and to the arguments to the draw functions that disabled all interpretation of '@'. I think that's in fltk-1 also. There was also an @ command (I forget which) which disabled interpretation for the rest of the label. I think it was @., at least

Re: [fltk.development] FLTK 1.3.1 release planning

2011-12-08 Thread Manolo Gouy
The XrandR library is very likely installed on all modern Linux machines (ie ones that can do xft). It is required by Qt and GTK. I don't think there will be any problems requiring it. XRandR calls have been implemented using dlopen/dlsym to dynamically load the libXRandR.so if it exists. This

Re: [fltk.development] FLTK-Based Desktop Widget Engine

2011-12-08 Thread Matthias Melcher
On 29.11.2011, at 23:29, Luiji Maryo wrote: Hello fellow FLTK users, I was wondering if there was already a desktop widget engine based on FLTK. If there is not, I would like to write one and contribute it to the FLTK-Apps project. It would use the FLTK GUI and widgets would be written

Re: [fltk.development] fltk 3.x question

2011-12-08 Thread Matthias Melcher
On 06.12.2011, at 02:31, Greg Ercolano wrote: Just curious: is this what FLTK3 is doing..? http://www.gamedev.net/page/resources/_/technical/general-programming/the-c-pimpl-r1794 I haven't touched FLTK3 yet, and haven't taken the time to figure it out, but just wondering if that's the

Re: [fltk.development] [RFE] STR #2788: Annoying Fl_Text_Editor mouse cursor behavior

2011-12-08 Thread Matthias Melcher
DO NOT REPLY TO THIS MESSAGE. INSTEAD, POST ANY RESPONSES TO THE LINK BELOW. [STR New] Link: http://www.fltk.org/str.php?L2788 Version: 1.3-feature Yes, this issue is explained in the source code. It's not a big deal to fix it, but after fighting Fl_Input for a month or so to get UTF8

Re: [fltk.development] [RFE] STR #2766: New configurable option tochangesymbol prefix character

2011-12-08 Thread Matthias Melcher
On 08.12.2011, at 10:22, MacArthur, Ian (SELEX GALILEO, UK) wrote: There was also an @ command (I forget which) which disabled interpretation for the rest of the label. I think it was @., at least it is in fltk-1 Yes, that's the one. I think what the OP wants is a way to (globally)

Re: [fltk.development] New FLTK3 user -- layout feature request

2011-12-08 Thread Matthias Melcher
There is something similar in FLTK 2. It has a virtual function named layout() that adjusts widgets sizes and available space. I am planning on using the layout mechanism in 3 - unless of course there is abetter way?! On 01.12.2011, at 07:17, Lynn Quam wrote: I am a new user of FLTK3 who is

Re: [fltk.development] New FLTK3 user -- layout feature request

2011-12-08 Thread Domingo Alvarez Duarte
Have yoy looked at the EvaLayout that I managed to make it work with fltk ? http://www.fltk.org/str.php?L2785+P0+S-2+C0+I0+E0+Qevalayout On Thu, 08 Dec 2011 18:47:28 +0100, Matthias Melcher m...@matthiasm.com wrote: There is something similar in FLTK 2. It has a virtual function named