This was done with a different function, Widget::copy_label()
in fltk 2.
Hi Bill,
I don't think that's what the OP is asking for - the fltk2 copy_label()
method was added to later 1.1 and is in 1.3, but *I think* what the OP
wants is a global control to make *all* labels behave as
I think the isdigit() and similar functions are required to work with
the result of char-int conversion, so they should already be
doing this
sort of masking.
Yeah, that's what I thought, it seems like the sensible thing, but
Mike pointed me at some other resources, and I did a few tests,
In fltk2 a flag was added to the widget and to the arguments
to the draw
functions that disabled all interpretation of '@'.
I think that's in fltk-1 also.
There was also an @ command (I forget which)
which disabled interpretation for the rest of the label.
I think it was @., at least
The XrandR library is very likely installed on all modern Linux machines
(ie ones that can do xft). It is required by Qt and GTK. I don't think
there will be any problems requiring it.
XRandR calls have been implemented using dlopen/dlsym to dynamically
load the libXRandR.so if it exists. This
On 29.11.2011, at 23:29, Luiji Maryo wrote:
Hello fellow FLTK users,
I was wondering if there was already a desktop widget engine based on FLTK.
If there is not, I would like to write one and contribute it to the FLTK-Apps
project. It would use the FLTK GUI and widgets would be written
On 06.12.2011, at 02:31, Greg Ercolano wrote:
Just curious: is this what FLTK3 is doing..?
http://www.gamedev.net/page/resources/_/technical/general-programming/the-c-pimpl-r1794
I haven't touched FLTK3 yet, and haven't taken the time to figure it out,
but just wondering if that's the
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[STR New]
Link: http://www.fltk.org/str.php?L2788
Version: 1.3-feature
Yes, this issue is explained in the source code. It's not a big deal to fix
it, but after fighting Fl_Input for a month or so to get UTF8
On 08.12.2011, at 10:22, MacArthur, Ian (SELEX GALILEO, UK) wrote:
There was also an @ command (I forget which)
which disabled interpretation for the rest of the label.
I think it was @., at least it is in fltk-1
Yes, that's the one.
I think what the OP wants is a way to (globally)
There is something similar in FLTK 2. It has a virtual function named
layout() that adjusts widgets sizes and available space. I am planning on
using the layout mechanism in 3 - unless of course there is abetter way?!
On 01.12.2011, at 07:17, Lynn Quam wrote:
I am a new user of FLTK3 who is
Have yoy looked at the EvaLayout that I managed to make it work with fltk ?
http://www.fltk.org/str.php?L2785+P0+S-2+C0+I0+E0+Qevalayout
On Thu, 08 Dec 2011 18:47:28 +0100, Matthias Melcher m...@matthiasm.com
wrote:
There is something similar in FLTK 2. It has a virtual function named
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