$ git clone
git://git.directfb.org/git/directfb/ports/FLTK_1.x-DirectFB
I keep getting the following error when I try the above.
fatal: The remote end hung up unexpectedly
Is there another way to retrieve the source?
You'll need to ask that over on the directfb lists - they
$ git clone git://git.directfb.org/git/directfb/ports/FLTK_1.x-DirectFB
I keep getting the following error when I try the above.
fatal: The remote end hung up unexpectedly
Is there another way to retrieve the source?
Yes, there is some problem with the DirectFB's git server.
You can
On 24 May 2008, at 9:18, Nikita Egorov wrote:
Yes - very cool indeed!
I don't suppose it can do OpenGL though - which is a shame because I
have a little project where GL on a framebuffer would be just
ideal...
I never used OpenGL via DirectFB so I had not implemented the
support of it.
In article [EMAIL PROTECTED],
Nikita Egorov [EMAIL PROTECTED] wrote:
Very nice to hear that FLTK can be used with directfb!
I made the first release two years ago...
Uhm, I was already reading the list, but never noticed it!
That's the perfect application for FLTK in embedded contexts,
Uhm, I was already reading the list, but never noticed it!
http://www.fltk.org/newsgroups.php?gfltk.development+v:3677
That's the perfect application for FLTK in embedded contexts, since
directfb is (more or less) the _only_ portable alternative to X11
(nanox is, imho, not an option).
Yes,
Nikita Egorov wrote:
$ git clone git://git.directfb.org/git/directfb/ports/FLTK_1.x-DirectFB
$ cd FLTK_1.x-DirectFB
$ autoconf
$ ./configure --enable-directfb --with-archflags=-I
/path/to/directfb/include --disable-gl $ make
Note there are two macroses in FL/xutils.h - X11_FONT_DIR1 and