me know if you can reproduce the problem, or if I could
be of any further help. Thanks,
Jimmy
--- On Wed, 1/9/08, jimmy wg20...@yahoo.com wrote:
From: jimmy wg20...@yahoo.com
Subject: Re: [fluid-dev] invalid instrument/drum selection problem
To: Josh Green j...@resonance.org
Cc: fluid-dev
.
Jimmy
--- On Mon, 1/26/09, jimmy wg20...@yahoo.com wrote:
From: jimmy wg20...@yahoo.com
Subject: Re: [fluid-dev] invalid instrument/drum selection problem
To: Josh Green j...@resonance.org
Cc: fluid-dev@nongnu.org
Date: Monday, January 26, 2009, 7:05 AM
Hi Josh,
I am replying
Hi Josh,
I'm sure the different specs for GM, GS, XG, XG-lite
basically made up their own specific scenarios.
From what I see, each channel is like a patch cord
into a mixer, if the Cello-ist broke a string, it may
not be ideal but a Timpani-ist or a Guitar-ist from
the openning band wouldn't
Hi Josh,
Sorry, I missed the part you asked about specific MIDI
files that causes problem. The last file on this list
is one that will cause trouble.
www.geocities.com/TheTropics/Cabana/4967/inicial.html
www.geocities.com/TheTropics/Cabana/4967/Amor_Eterno.mid
Hello Jimmy,
On Mon, 2008-01-07 at 10:20 -0800, jimmy wrote:
Hi Josh,
I'm sure the different specs for GM, GS, XG, XG-lite
basically made up their own specific scenarios.
From what I see, each channel is like a patch cord
into a mixer, if the Cello-ist broke a string, it may
not be ideal
Hi guys
Sorry I'm late to the party and I'm not even sure if I can be helpful :-)
We, too, are using FluidSynth's MIDI file reading and playing capabilities so
we naturally stumbled on the same issues over development/testing.
Here are two patches which show all our fixes concerning these
--- Josh Green [EMAIL PROTECTED] wrote:
Cool, thanks for the examples. Sounds like
FluidSynth should reset
itself to a default state each time a new MIDI file
is started.
I just tried that last MIDI file and did not
experience the same issue
as far as the drums channel #10 getting
--- Josh Green [EMAIL PROTECTED] wrote:
It definitely does help. There are a number of
things that need to be
improved with FluidSynth. I rarely use FluidSynth
to play MIDI files,
although it is my plan to use it for that purpose in
the future, for
faster than real-time rendering of my
Hi Josh,
I couldn't do much with Stygmorgan and a few styles I
wanted to try, using Qsynth/FluidSynth. As a side
note, Timidity gives me some wicked distortion/noise
on some fast notes and synth-instruments. FluidSynth
handles it well with no distortion that I can tell.
So I tried the folowing
Hi Josh,
Below is the changes I tried. It does seem to keep
the existing dromset for any invalid drum-bank
requests. Also changed the constant DRUM_INST_MASK ,
which could potentially requires a re-compile of any
other programss using this constant. I think the
DRUM_INST_MASK should be 128,
Hello Jimmy,
I did a little research into this issue and found that it is a bit more
involved than I had initially thought. I think it would help to start
with looking at some example problem MIDI files. Can you point out
specific ones which you are having issues with?
Reading up on the
Hi,
My problem is there are times that an instrument, or
drumset selection got changed and FludSynth just
voided that channel (no instrument loaded for the
channel). I assume no instrument/drum recognized, or
a drumset/soundbank has no corresponing instrument in
the loaded soundfonts.
With
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