Re: FLUXLIST: point and click

2004-06-21 Thread brian
pardon the delay... i will send off a disc soon thanks, - Original Message - From: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, June 17, 2004 1:57 PM Subject: Re: FLUXLIST: point and click In a message dated 6/15/04 3:57:14 PM, [EMAIL PROTECTED

Re: FLUXLIST: point and click

2004-06-17 Thread ArtnAnts
In a message dated 6/15/04 3:57:14 PM, [EMAIL PROTECTED] writes: if anyone is new to  playing  video  games , and i don't mean the Doom type, or kill, kill, kill variety, but interactive fiction/adventure/point and click, then i would be happy to send a copy of an interactive fiction game that

Re: FLUXLIST: point and click

2004-06-16 Thread Sol Nte
Hi all, for non-programmers: writing text adventures (z-standard) you can use inform http://www.inform-fiction.org/ writing your own doom etc. try dark basic http://darkbasic.thegamecreators.com/ or the 3D gamemaker, this comes with precreated elements you just bang them together, however you

FLUXLIST: point and click

2004-06-15 Thread Alan Bowman
dear dudes and ladydudes why don't we get our reisdent boffin in the case of a fluxlist game? sol? (and don't give me any of that erm i'm really rather busy mullarkey! i went to university and i know that all staff do nowt really but drink coffee, flaunt the no smoking regulations and try and

Re: FLUXLIST: point and click

2004-06-15 Thread brian
: Tuesday, June 15, 2004 1:55 PM Subject: FLUXLIST: point and click dear dudes and ladydudes why don't we get our reisdent boffin in the case of a fluxlist game? sol? (and don't give me any of that erm i'm really rather busy mullarkey! i went to university and i know that all staff do nowt really