Re: [fonc] OT: Quake-derived engines...

2011-08-24 Thread Julian Leviston
Sorry for being potentially rude. It's fairly ironic that I would talk about this stuff given that I'm by no means authoritative for what is and isn't appropriate here. It's my understanding, however, that just anything isn't an appropriate topic for conversation relating to what would be the

Re: [fonc] OT: Quake-derived engines...

2011-08-24 Thread BGB
On 8/23/2011 11:42 PM, Julian Leviston wrote: Sorry for being potentially rude. It's fairly ironic that I would talk about this stuff given that I'm by no means authoritative for what is and isn't appropriate here. It's my understanding, however, that just anything isn't an appropriate topic

Re: [fonc] OT: Quake-derived engines...

2011-08-24 Thread BGB
On 8/24/2011 1:00 AM, Julian Leviston wrote: Hi, On 24/08/2011, at 5:36 PM, BGB wrote: ok, yeah, this is a little awkward, as my way of seeing things I think tends to be a little more here and now, like the pink plane in the video linked to with Alan talking about things (started trying to

Blue vs. Pink (was Re: [fonc] OT: Quake-derived engines...)

2011-08-24 Thread Bert Freudenberg
On 24.08.2011, at 09:17, BGB wrote: either way, which color is which is probably not a critical issue... We need to use a common language though. but, I think this was a reference to Apple, which AFAIK had done things like this: Blue=features which can be done now; Pink=features which may

Re: [fonc] The Language Barrier

2011-08-24 Thread Carlo
You might find 'Software Integrated Circuits' and such interesting. I've worked with one such implementation (based on http://valleyofglen.com/SGlen_Chippery_Disseration.doc) and although we managed to deliver software with it, including a 'mobile charging platform' for a large telecoms

Re: [fonc] OT: Quake-derived engines...

2011-08-24 Thread David Barbour
FWIW, the notion of 'game engine as platform' for UI is certainly worth exploring. And a lot of good UI concepts can be taken from games. I like the idea of users having an 'inventory' of objects that determine the context for context-menus, for example. Sort of: if you see a door, the options

Re: [fonc] OT: Quake-derived engines...

2011-08-24 Thread BGB
On 8/24/2011 7:47 AM, David Barbour wrote: FWIW, the notion of 'game engine as platform' for UI is certainly worth exploring. And a lot of good UI concepts can be taken from games. I like the idea of users having an 'inventory' of objects that determine the context for context-menus, for