Yikes! I've been lured too far off topic.
Putting aside whether graphics or maps are awe-inspiring, or breath taking,
or of another rare quality, the relevant issue is shifting the creativity
burden over to the computer while:
* supporting human direction at whatever level-of-detail the human is
On 2012-01-18 Wed, at 06:01 AM, Eugen Leitl wrote:
So you can go clockless at die level, as long as complexity is low.
Of possible interest:
http://www.theseusresearch.com/NCLPaper01.htm
IIRC, it basically uses waiting/done bit passed along through a computation's
gates which
There's a trend in architecture schools to offload the form-finding creative
burden to computers with the use of shape grammars. Though they're a driving
force in many departments, some will admit behind closed doors that they're
also a bit of a red herring, and that years in the spotlight have
Thanks for this perspective.
With respect to building virtual worlds, I have long entertained the notion
of `augmented virtuality` - i.e. the converse of augmenting reality with
virtual elements is to augment a virtual world with real elements.
Consider, for example, taking all the news articles