Re: [fonc] Inspired 3D Worlds

2012-01-18 Thread David Barbour
Yikes! I've been lured too far off topic. Putting aside whether graphics or maps are awe-inspiring, or breath taking, or of another rare quality, the relevant issue is shifting the creativity burden over to the computer while: * supporting human direction at whatever level-of-detail the human is

Re: [fonc] Programming many core processors

2012-01-18 Thread Steve Dekorte
On 2012-01-18 Wed, at 06:01 AM, Eugen Leitl wrote: So you can go clockless at die level, as long as complexity is low. Of possible interest: http://www.theseusresearch.com/NCLPaper01.htm IIRC, it basically uses waiting/done bit passed along through a computation's gates which

Re: [fonc] Inspired 3D Worlds

2012-01-18 Thread Devon D Sparks
There's a trend in architecture schools to offload the form-finding creative burden to computers with the use of shape grammars. Though they're a driving force in many departments, some will admit behind closed doors that they're also a bit of a red herring, and that years in the spotlight have

Re: [fonc] Inspired 3D Worlds

2012-01-18 Thread David Barbour
Thanks for this perspective. With respect to building virtual worlds, I have long entertained the notion of `augmented virtuality` - i.e. the converse of augmenting reality with virtual elements is to augment a virtual world with real elements. Consider, for example, taking all the news articles