Connection between FObj and Area

2004-10-29 Thread Tibor Vyletel
Hello Fopsters, I use FOP (dev 1.0) in a bit different scenario as you. My renderer works in GEF framework. Till now, I have hacked simple change in relevant layout managers: BlockLayoutManager.getParentArea(Area childArea) { ... // this creates connection between fobj and curBlockArea:

Re: Connection between FObj and Area

2004-10-29 Thread Glen Mazza
I'm quite leery of the changes he's proposing at this time. The complexity of the system would shoot through the roof, it's not a solid OO/logical design (our LayoutManagers are currently responsible for the creation of areas, as they should be), and futhermore, I find his more modular arguments

Re: Connection between FObj and Area

2004-10-29 Thread Tibor Vyletel
.sourceforge.net/ - Original Message - From: Glen Mazza [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, October 29, 2004 7:37 PM Subject: Re: Connection between FObj and Area I'm quite leery of the changes he's proposing at this time. The complexity of the system would shoot

Re: Connection between FObj and Area

2004-10-29 Thread Glen Mazza
--- Tibor Vyletel [EMAIL PROTECTED] wrote: Hello Glen, I am aware of the LMs' function in the system. The problem is that their instantiation is hardcoded, too. At least, I don't see any quick method how to make a descendant of a LM and plug this new class (with just a little change) to

Re: Connection between FObj and Area

2004-10-29 Thread Finn Bock
[Tibor Vyletel] Hello Fopsters, I use FOP (dev 1.0) in a bit different scenario as you. My renderer works in GEF framework. Till now, I have hacked simple change in relevant layout managers: BlockLayoutManager.getParentArea(Area childArea) { ... // this creates connection between fobj and

Re: Connection between FObj and Area

2004-10-29 Thread Tibor Vyletel
- Original Message - From: Finn Bock [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, October 29, 2004 10:17 PM Subject: Re: Connection between FObj and Area [Tibor Vyletel] Hello Fopsters, I use FOP (dev 1.0) in a bit different scenario as you. My renderer works in GEF