Re: GraphicsEnvironment, GraphicsDevice and Graphics2D

2004-12-28 Thread Jeremias Maerki
On 28.12.2004 02:26:51 Peter B. West wrote: snip/ Did you find the reference to java.awt.graphicsenv in PJA? Just downloaded PJA. There's no reference in PJA other than in the javadocs for PJABufferedImage and PJAGraphicsEnvironment. Seems like the developer has to make sure that the system

Re: GraphicsEnvironment, GraphicsDevice and Graphics2D

2004-12-28 Thread Peter B. West
Jeremias Maerki wrote: On 28.12.2004 02:26:51 Peter B. West wrote: snip/ Did you find the reference to java.awt.graphicsenv in PJA? Just downloaded PJA. There's no reference in PJA other than in the javadocs for PJABufferedImage and PJAGraphicsEnvironment. Seems like the developer has to make

Re: GraphicsEnvironment, GraphicsDevice and Graphics2D

2004-12-28 Thread Jeremias Maerki
On 28.12.2004 11:54:10 Peter B. West wrote: Jeremias Maerki wrote: On 28.12.2004 02:26:51 Peter B. West wrote: snip/ Did you find the reference to java.awt.graphicsenv in PJA? Just downloaded PJA. There's no reference in PJA other than in the javadocs for PJABufferedImage and

Re: GraphicsEnvironment, GraphicsDevice and Graphics2D

2004-12-27 Thread Jeremias Maerki
(not a real specialist in this area but...) On 26.12.2004 02:13:46 Peter B. West wrote: snip/ All of which seems redundant, given that we can get to a Graphics2d directly from a BufferedImage. I assume, though, that this is the way to introduce a foreign GraphicsEnvironment, e.g.,

Re: GraphicsEnvironment, GraphicsDevice and Graphics2D

2004-12-27 Thread Peter B. West
Jeremias Maerki wrote: (not a real specialist in this area but...) On 26.12.2004 02:13:46 Peter B. West wrote: snip/ ... What puzzles me is the circularity of requiring a BufferedImage, with its implicit dependency upon getLocalGraphicsEnvironment(), which seems to be the only way to directly

GraphicsEnvironment, GraphicsDevice and Graphics2D

2004-12-25 Thread Peter B. West
Jeremias or Thomas in particular, help! I'm having trouble working out the relationships between the various parts of Java2D, especially as regards the bits named above. At the end of the day, the Graphics2D-GraphicsDevice combination is central to the 2D rendering process. One instantiates a