On 28.12.2004 02:26:51 Peter B. West wrote:
snip/
Did you find the reference to java.awt.graphicsenv in PJA?
Just downloaded PJA. There's no reference in PJA other than in the
javadocs for PJABufferedImage and PJAGraphicsEnvironment. Seems like the
developer has to make sure that the system
Jeremias Maerki wrote:
On 28.12.2004 02:26:51 Peter B. West wrote:
snip/
Did you find the reference to java.awt.graphicsenv in PJA?
Just downloaded PJA. There's no reference in PJA other than in the
javadocs for PJABufferedImage and PJAGraphicsEnvironment. Seems like the
developer has to make
On 28.12.2004 11:54:10 Peter B. West wrote:
Jeremias Maerki wrote:
On 28.12.2004 02:26:51 Peter B. West wrote:
snip/
Did you find the reference to java.awt.graphicsenv in PJA?
Just downloaded PJA. There's no reference in PJA other than in the
javadocs for PJABufferedImage and
(not a real specialist in this area but...)
On 26.12.2004 02:13:46 Peter B. West wrote:
snip/
All of which seems redundant, given that we can get to a Graphics2d
directly from a BufferedImage. I assume, though, that this is the way
to introduce a foreign GraphicsEnvironment, e.g.,
Jeremias Maerki wrote:
(not a real specialist in this area but...)
On 26.12.2004 02:13:46 Peter B. West wrote:
snip/
...
What puzzles me is the circularity of requiring a BufferedImage, with
its implicit dependency upon getLocalGraphicsEnvironment(), which seems
to be the only way to directly
Jeremias or Thomas in particular, help!
I'm having trouble working out the relationships between the various
parts of Java2D, especially as regards the bits named above. At the end
of the day, the Graphics2D-GraphicsDevice combination is central to the
2D rendering process.
One instantiates a