Chris Bowditch <[EMAIL PROTECTED]> wrote on: 18.05.2004 14:31:39:

> What I forgot to say is that I think we should do an initial release of 
FOP 
> after doing just High priority TODO items.

Ok, that changes things, of course.

> Yes, ugly output can be caused without border collapse, but yet 
RenderX's XEP 
> doesnt have border collapse,
> so I dont see an immediate need for it. After all, output only looks 
ugly if 
> you specify borders on every cell edge,
> with careful writing of the FO, the output can still look good without 
border 
> collapse.

True. Well, partially so. If you have, for example, tables with small 
fonts
and lots of narrow columns and horizonal space is scarce, then it gets
increasingly difficult to create good-looking table borders between 
columns
without border-collapse. Maybe my focus is shifted a little too much on 
the
actual problems that I have with my customer's requirements.

Also, in my formatter, I want to implement the collapsing model early, 
because
it's default in FO and because I want to get everything out of the way 
that
I don't have an immediate solution for. Makes me nervous otherwise.

As for FOP, ok, I do agree that getting a formatter out that is at least 
as
good as 0.20.5 may take priority.

Bye,

Arnd
-- 
Arnd Beißner
Cappelino Informationstechnologie GmbH
Bahnhofstr. 3, 71063 Sindelfingen, Germany
Tel.: +49-7031-763863-11, Fax: +49-7031-763863-99
Mobile: +49-173-3016917






Chris Bowditch <[EMAIL PROTECTED]> schrieb am 18.05.2004 
14:31:39:

> [EMAIL PROTECTED] wrote:
> 
> > Chris Bowditch <[EMAIL PROTECTED]> wrote on 18.05.2004 
12:03:33:
> > 
> >>This is very true, I also have the same concerns, which is why I have 
> >>set out 
> >>some simple objectives that must be met before the redesign is ready 
for 
> >> an initial release. See here:
> >>
> >>http://xml.apache.org/fop/design/layout.html#status-todo
> > 
> > One comment on the todos:
> > 
> > - border-collapse is both important and difficult. I am still fiddling 

> > with
> > details of the spec. I suggest ugrading the priority. Not supporting
> > border-collapes yields ugly output.
> 
> What I forgot to say is that I think we should do an initial release of 
FOP 
> after doing just High priority TODO items.
> Yes, ugly output can be caused without border collapse, but yet 
RenderX's XEP 
> doesnt have border collapse,
> so I dont see an immediate need for it. After all, output only looks 
ugly if 
> you specify borders on every cell edge,
> with careful writing of the FO, the output can still look good without 
border 
> collapse.
> 
> > Well, unfortunately not so much spare time, but as I said, doing it
> > alone really, really helps. And I very much tried to aggregate as
> > much spare time as possible into full dev-only days. That helps, too.
> > With the same background, most of you committers could have done the
> > same. If you look at it, most successful projects initially had
> > 1 or 2 people at the start who did the core work, and then others
> > joined to make it complete. If I had joined the redesign team, FOP
> > wouldn't be much farther than it is now, because most of my time
> > would have gone to discussions, which in turn would also have taken
> > up other committer's time.
> 
> Perhaps, but perhaps not. As long as you dont make major changes, then 
its 
> possible to proceed without seeking group consent on every little item. 
Thats 
> what I'm trying to do. Work towards a working layout a bit at a 
timeusing the 
> existing redesigned framework.
> 
> > What I *can* offer to contribute is discussion about the FO spec or 
about
> > implementing PS oder PDF output. This is a concern that we probably 
share
> > and that needs discussion in any case. However, for actual 
implementation
> > discussions I feel a little reluctant. If my pet project becomes a 
product
> > in the future, we will have the same issues coming up here that we had 

> > with
> > the RenderX guy speaking up here recently. This is not what I want - 
> > though
> > I think what he did was perfectly ok, well-meaning and to be 
applauded. If
> > I recall correctly, the uproar was resolved, the RenderX guy got his 
> > deserved
> > apology, but the consensus was that the FOP code should be kept 
"clean" 
> > from
> > competitor's code or even ideas. If I remember that correctly and this 

> > still
> > stands, then I would rather not discuss algorithms here.
> 
> Fair enough. That was an unfortunate affair, and one I'm keen not to 
repeat.
> 
> Chris
> 
> 

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