Reply below..
Jeremias Maerki wrote:
I'm not sure I follow you. Do you mean that you'd always maintain the
transformation stack in the renderer? That's certainly something that
needs to be done in a uniform way.
Yes, a base renderer/painter could maintain both the transformation stack and
On Feb 27, 2008, at 16:21, Adrian Cumiskey wrote:
For either my suggestion or Andreas' further proposal we would
certainly need to do a little bit of refactoring, abstracting out
all those member config variables in FopFactory into a base
configuration object. This base configuration
On 27.02.2008 17:09:49 Adrian Cumiskey wrote:
Reply below..
Jeremias Maerki wrote:
I'm not sure I follow you. Do you mean that you'd always maintain the
transformation stack in the renderer? That's certainly something that
needs to be done in a uniform way.
Yes, a base