Re: [GSoC] BreakingAlgorithm: simplify handling of activeLines

2006-07-18 Thread Vincent Hennebert
Hi All, Good news: before-floats are working. There probably are bugs and place for improvement but I think it is time to submit a first patch, so that you may see what I've done. I'm currently cleaning up and documenting my code, and I think the handling of the activeLines array may be

[GSoC] BreakingAlgorithm: simplify handling of activeLines

2006-07-17 Thread Vincent Hennebert
Hi All, Good news: before-floats are working. There probably are bugs and place for improvement but I think it is time to submit a first patch, so that you may see what I've done. I'm currently cleaning up and documenting my code, and I think the handling of the activeLines array may be

Re: [GSoC] BreakingAlgorithm: simplify handling of activeLines

2006-07-17 Thread Finn Bock
Vincent Hennebert wrote: Hi All, Good news: before-floats are working. There probably are bugs and place for improvement but I think it is time to submit a first patch, so that you may see what I've done. I'm currently cleaning up and documenting my code, and I think the handling of the

Re: [GSoC] BreakingAlgorithm: simplify handling of activeLines

2006-07-17 Thread Simon Pepping
On Mon, Jul 17, 2006 at 02:08:54PM +0200, Finn Bock wrote: Vincent Hennebert wrote: I'm currently cleaning up and documenting my code, and I think the handling of the activeLines array may be simplified: currently, for a line l, activeLines[2*l] points to the first active node for this line,