Ales Katona wrote:
Ok this patch does the following:
Removes the writeln() in case the library fails to load.
If the whole library is not found, it throws an exception which tell the
library name. If any method within the library is not found it throws an
exception with the given method
On Tue, 21 Jun 2005, Florian Klaempfl wrote:
Ales Katona wrote:
Ok this patch does the following:
Removes the writeln() in case the library fails to load.
If the whole library is not found, it throws an exception which tell the
library name. If any method within the library is not
Florian Klaempfl wrote:
Ales Katona wrote:
Ok this patch does the following:
Removes the writeln() in case the library fails to load.
If the whole library is not found, it throws an exception which tell the
library name. If any method within the library is not found it throws an
exception
Ok so here's the patch. If you feel some things should change, tell me
about it.
This patch adds TryLoadGL[u[t]] and GL[u[t]]IsLoaded methods and
also fixes the crash on win32 if opengl is not present. (but it will
still crash later, if the user doesn't check)
Ales
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