Florian Klaempfl schreef:
Daniël Mantione wrote:
Op Tue, 10 Oct 2006, schreef Florian Klaempfl:
Yesterday, I've implemented tail recursion optimization
(http://svn.freepascal.org/svn/fpc/trunk/compiler/opttail.pas resulting in
http://www.hu.freepascal.org/fpcircbot/cgipastebin?msgid=158 pp11 i
Vincent Snijders wrote:
> I tried this with the recursive benchmark:
> http://svn.freepascal.org/svn/fpc/trunk/tests/bench/shootout/src/recursive.pp
How much does leaving fwait away help?
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Florian Klaempfl schreef:
Vincent Snijders wrote:
I tried this with the recursive benchmark:
http://svn.freepascal.org/svn/fpc/trunk/tests/bench/shootout/src/recursive.pp
How much does leaving fwait away help?
There is a small, but measurable difference:
fpc 2.0.4: 9.04
fpc 2.0.4 without fwa
Since I found no test regression nor a problems with make all I enabled
the optimization for x86-64, i386, sparc and arm. I leave powerpc(64) to
Jonas, he might do so or not ;)
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On 11 okt 2006, at 18:40, Florian Klaempfl wrote:
Since I found no test regression nor a problems with make all I
enabled the optimization for x86-64, i386, sparc and arm. I leave
powerpc(64) to Jonas, he might do so or not ;)
Yesterday I checked and could not find a single difference in
On a side note, fixing branch priority (order? I like compiler
programming but I'm not very into it :-( ) takes the run time down by
about 20% on a Duron system...
Do you plan to add some related tricks to FPC? (I'm not talking about
the advanced "lively analysis" that is in the to-do, but rathe
Jonas Maebe schrieb:
On 11 okt 2006, at 18:40, Florian Klaempfl wrote:
Since I found no test regression nor a problems with make all I
enabled the optimization for x86-64, i386, sparc and arm. I leave
powerpc(64) to Jonas, he might do so or not ;)
Yesterday I checked and could not find a si
Hi
Attached is a patch for glext unit that adds many new extensions and
features for OpenGL 1.4, 1.5 and 2.0.
This is based on newest sources of glext unit from jedi-sdl, that is in
turn based on Tom Nuydens OpenGL headers from
[http://www.delphi3d.net/dot/]... which is to say, it's not my work,