I've noticed that openGL libraies are loaded in the initialization
section and if the loading fails it writelns something and halts.
I think this is innapropriate. I've made some changes but first I want
to know your opinion.
Do you think it's better to let the user load the library(via some
Ok so here's the patch. If you feel some things should change, tell me
about it.
This patch adds TryLoadGL[u[t]] and GL[u[t]]IsLoaded methods and
also fixes the crash on win32 if opengl is not present. (but it will
still crash later, if the user doesn't check)
Ales
Index:
On Mon, 2005-06-20 at 17:17 -0500, Ivàn Caballero Cano wrote:
Hello, Im from Mexico.
Excuseme my bad and wrong English
I want to konow if there is a units like Turbo Vision For Borland Turbo
Pascal for Free Pascal.
There are a Units o something else that help to build windows, check
box,
- Original Message -
From: Ivàn Caballero Cano [EMAIL PROTECTED]
To: fpc-devel@lists.freepascal.org
Sent: Tuesday, June 21, 2005 6:17 AM
Subject: [fpc-devel] About Turbo Vision in FreePascal
Hello, Im from Mexico.
Excuseme my bad and wrong English
I want to konow if there is a
Ivàn Caballero Cano wrote:
I want to konow if there is a units like Turbo Vision For Borland Turbo
Pascal for Free Pascal.
There are a Units o something else that help to build windows, check
box, list box, like Turbo Vision but for Free Pascal??
Do you mean a library for GUI or Console