From: "Balogh, Karoly (Charlie/iNQ)"
<[EMAIL PROTECTED]> To:
[EMAIL PROTECTED]
Subject: Re: [fpc-devel]some m68k releated stuff
Date: Mon, 31 Mar 2003 14:29:29 +0200
Hi,
.
.
> 10.Work:Develop/FPC/fixes/fpc/compiler> make compiler
> Makefile:17: *
Hi,
On 2003-03-29, Carl Eric Codere wrote:
> Apart from testing the basic instructions FADD/FMOVE, etc
> on the Amiga version i did not test much, i know that Pierre added
> instructions which might not be supported by the 68060 hardware,
> maybe there lies the problem? But you say that
>Hi,
>
>Here are a few things about the m68k version i'd like to discuss.
>
>First, how well the FPU codegenerator is tested in the m68k version?
>I ask, because i've got a pretty big piece of code here, which makes
>heavy use of float math. (A 3D engine namely.) I wrote it using the
>i386 compil
Balogh, Karoly (Charlie/iNQ) wrote:
Hi,
Here are a few things about the m68k version i'd like to discuss.
First, how well the FPU codegenerator is tested in the m68k version?
I ask, because i've got a pretty big piece of code here, which makes
heavy use of float math. (A 3D engine namely.) I wro
> >Here are a few things about the m68k version i'd like to discuss.
> >
> >First, how well the FPU codegenerator is tested in the m68k version?
> >I ask, because i've got a pretty big piece of code here, which makes
> >heavy use of float math. (A 3D engine namely.) I wrote it using the
> >i386 c
At 03:09 28/03/2003, Balogh, Karoly (Charlie/iNQ) wrote:
>Hi,
>
>Here are a few things about the m68k version i'd like to discuss.
>
>First, how well the FPU codegenerator is tested in the m68k version?
>I ask, because i've got a pretty big piece of code here, which makes
>heavy use of float math.
Hi,
Here are a few things about the m68k version i'd like to discuss.
First, how well the FPU codegenerator is tested in the m68k version?
I ask, because i've got a pretty big piece of code here, which makes
heavy use of float math. (A 3D engine namely.) I wrote it using the
i386 compiler, a fe