Indeed, it resembles GLFW more, but also GHOST and fpGui to some extent.
Even better, GLPT is still in development and it's 100% pascal. As far as
I'm concerned it still malleable and should result in a mature alternative
to any other library.
On Tue, Sep 25, 2018 at 5:27 AM leledumbo via fpc-pasc
> https://github.com/daar/GLPT
This is more GLFW rather than GLUT. Good, I prefer it this way as I have
much greater control with regards to the event handling.
--
Sent from: http://free-pascal-general.1045716.n5.nabble.com/
___
fpc-pascal maillist -
Darius,
Well the big main thing about glut, or sdl, or whatever bare bones
framework used to create an OpenGL window are the following things:
1) Abstracting creating a window
2) Abstracting associating of a GL context with the widow
3) Abstracting the event loop
4) Abstracting reading mouse, key
On 24/09/18 19:51, Anthony Walter wrote:
> Letter links to another
> diagram defining it as any of A-Z a-z _
My bad, sorry. I assumed "Letter" meant A-Z and a-z. I didn't click the
link.
Regards,
Graeme
--
fpGUI Toolkit - a cross-platform GUI toolkit using Free Pascal
http://fpgui.sourceforge
Hi Anthony,
Thanks for your tip! I just committed some code that removes the Classes,
SysUtils and GL units from GLPT. This is indeed better and cleaner.
As for your questions about supporting different GL versions. GLPT only
creates a native GL context and hides some of the platform specific cod
Regarding Identifier, in my page the diagram shows it must start with a
Letter optionally followed by any Letter or Digit. Letter links to another
diagram defining it as any of A-Z a-z _
This seems correct. I just tested and "const _ = 1" compiles fine using a
lone _ as an identifier.
Try left cl
I don't see this mail in archive so I send it again:
Hi
MSEide+MSEgui must compile without warnings and notes with Free Pascal
default settings. In 3.2 there now are many new warnings because of
setlength().
"
procedure test();
var
s1: string;
ar1: array of integer;
begin
setlength(s1,10);
se
Darius,
I read you message and checked the git repository. I didn't find the
answers to a few questions I had by browsing you source, so I'll ask them
here. Also, I have some comments.
First questions:
Do you support requesting context types, such as OpenGL ES 2.0 versus
OpenGL 3.1?
Do you suppo