Re: [fpc-pascal] Here is real time graphics and physics simulation, library

2022-08-01 Thread Marco van de Voort via fpc-pascal
On 1-8-2022 11:12, Michael Van Canneyt via fpc-pascal wrote: Hence my proposal to refactor it in sysutils, so at least the exception handling can be kept common to all units. His main objection seems to be the IFDEFING, which is hard to avoid in a 20 targets + compiler. Also, the

Re: [fpc-pascal] Here is real time graphics and physics simulation, library

2022-08-01 Thread Michael Van Canneyt via fpc-pascal
On Mon, 1 Aug 2022, Ingemar Ragnemalm via fpc-pascal wrote: Den 2022-08-01 kl. 09:40, skrev fpc-pascal-requ...@lists.freepascal.org: Date: Sun, 31 Jul 2022 09:05:56 -0400 From: Anthony Walter Michael, it's the same logic behind my now 12 year old Bare game system that did the exact same

Re: [fpc-pascal] Here is real time graphics and physics simulation, library

2022-08-01 Thread Ingemar Ragnemalm via fpc-pascal
Den 2022-08-01 kl. 09:40, skrev fpc-pascal-requ...@lists.freepascal.org: Date: Sun, 31 Jul 2022 09:05:56 -0400 From: Anthony Walter Michael, it's the same logic behind my now 12 year old Bare game system that did the exact same thing. I am creating a small lPascal ibrary that removes a lot

Re: [fpc-pascal] Here is real time graphics and physics simulation library

2022-07-31 Thread Anthony Walter via fpc-pascal
Thank you for your opinion. ___ fpc-pascal maillist - fpc-pascal@lists.freepascal.org https://lists.freepascal.org/cgi-bin/mailman/listinfo/fpc-pascal

Re: [fpc-pascal] Here is real time graphics and physics simulation library

2022-07-31 Thread Michael Van Canneyt via fpc-pascal
On Sun, 31 Jul 2022, Anthony Walter via fpc-pascal wrote: Michael, Since there are many things you do not provide but which are needed in real-world programs, that makes it de facto useless. This library is intended for fast 2D/3D animated graphics with 2D physics simulations. These can

Re: [fpc-pascal] Here is real time graphics and physics simulation library

2022-07-31 Thread Anthony Walter via fpc-pascal
Michael, > Since there are many things you do not provide but which are needed > in real-world programs, that makes it de facto useless. This library is intended for fast 2D/3D animated graphics with 2D physics simulations. These can be applied to things like games, kiosks, video playback, and a

Re: [fpc-pascal] Here is real time graphics and physics simulation library

2022-07-31 Thread Michael Van Canneyt via fpc-pascal
On Sun, 31 Jul 2022, Anthony Walter wrote: Michael, it's the same logic behind my now 12 year old Bare game system that did the exact same thing. I am creating a small lPascal ibrary that removes a lot of cruft and depends minimally on SDL for creating windows, managing input, handling

Re: [fpc-pascal] Here is real time graphics and physics simulation library

2022-07-31 Thread Anthony Walter via fpc-pascal
Michael, it's the same logic behind my now 12 year old Bare game system that did the exact same thing. I am creating a small lPascal ibrary that removes a lot of cruft and depends minimally on SDL for creating windows, managing input, handling sound, threads / mutexes. and move most of the core of

Re: [fpc-pascal] Here is real time graphics and physics simulation library

2022-07-31 Thread Michael Van Canneyt via fpc-pascal
On Sun, 31 Jul 2022, Anthony Walter via fpc-pascal wrote: I am looking for help adding in a bunch more features to my real time graphics and physics simulation library. Here is a very brief overview with some screenshots and sources. https://github.com/sysrpl/Tiny.Sim I need help finishing

[fpc-pascal] Here is real time graphics and physics simulation library

2022-07-31 Thread Anthony Walter via fpc-pascal
I am looking for help adding in a bunch more features to my real time graphics and physics simulation library. Here is a very brief overview with some screenshots and sources. https://github.com/sysrpl/Tiny.Sim I need help finishing the conversion to SVG based widget theming and my UI designer