On Sun, 19 Dec 2010, Darius Blaszyk wrote:
On Sun, 2010-12-19 at 19:15 +0100, Michael Van Canneyt wrote:
On Sun, 19 Dec 2010, Darius Blaszyk wrote:
Today after tinkering a few hours I managed to get an fpGui hello world
app running with OpenGL and GLut as back-end. It seemed even easier
But why is it not possible to integrate this with the regular fpGUI ?
Can you explain in a couple of sentences ?
Can't remember having said that it was impossible with the current
approach. In fact it is perfectly doable. However (free)glut and opengl
are already available on a large number
2010/12/20 dhkblas...@zeelandnet.nl:
But why is it not possible to integrate this with the regular fpGUI ?
Can you explain in a couple of sentences ?
Can't remember having said that it was impossible with the current approach.
In fact it is perfectly doable. However (free)glut and opengl are
On 20 December 2010 14:57, Vincent Snijders vincent.snijd...@gmail.com wrote:
2010/12/20 dhkblas...@zeelandnet.nl:
But why is it not possible to integrate this with the regular fpGUI ?
Can you explain in a couple of sentences ?
Can't remember having said that it was impossible with the
On 20 Dec 2010, at 16:15, Henry Vermaak wrote:
I'm sure Graeme would be very interested to provide guidance, too. Is
he still subscribed to this list?
No, he unsubscribed himself.
Jonas
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On Mon, 20 Dec 2010 15:50:52 +0100
dhkblas...@zeelandnet.nl wrote:
But why is it not possible to integrate this with the regular fpGUI ?
Can you explain in a couple of sentences ?
Thats not all however, there are minusses. By using glut, you limit
yourself to the supported
On Mon, 2010-12-20 at 16:47 +0100, Reimar Grabowski wrote:
On Mon, 20 Dec 2010 15:50:52 +0100
dhkblas...@zeelandnet.nl wrote:
But why is it not possible to integrate this with the regular fpGUI ?
Can you explain in a couple of sentences ?
Thats not all however, there are minusses.
The above explains why it is useful for an application developer to
use an openGL backend.
It does not explain the following: Since fpGUI already has two
backends (afaik, X and winap), why can't openGL a third one? Did you
change the way fpGUI interfaces with its backend? Is this change so
On Mon, 2010-12-20 at 18:58 +0100, Darius Blaszyk wrote:
The above explains why it is useful for an application developer to
use an openGL backend.
It does not explain the following: Since fpGUI already has two
backends (afaik, X and winap), why can't openGL a third one? Did you
Today after tinkering a few hours I managed to get an fpGui hello world
app running with OpenGL and GLut as back-end. It seemed even easier than
anticipated to switch the back-end. I'm happy to share code, although
due to implementation differences it will never be possible to have a
clean
On Sun, 19 Dec 2010, Darius Blaszyk wrote:
Today after tinkering a few hours I managed to get an fpGui hello world
app running with OpenGL and GLut as back-end. It seemed even easier than
anticipated to switch the back-end. I'm happy to share code, although
due to implementation differences
On Sun, 2010-12-19 at 19:15 +0100, Michael Van Canneyt wrote:
On Sun, 19 Dec 2010, Darius Blaszyk wrote:
Today after tinkering a few hours I managed to get an fpGui hello world
app running with OpenGL and GLut as back-end. It seemed even easier than
anticipated to switch the back-end.
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