@Benjamin
That's very nice and impressive. Does it just have that one theme or is it
skinnable? I looked at your source it if I understood it correctly, all the
theme color information is in a shader. This leads me to think most widgets
are rects and that cannot be changed easily. What about
Is there anyway a function parameter could be inlined in FPC? This would go a
long way in helping to parameterize functions that have tight loops in them.
If there isn't I wonder if this is an area where the proposed "pure" function
modifier could be used to make it possible.
===
> On Nov 5, 2021, at 10:41 PM, Benjamin Rosseaux via fpc-pascal
> wrote:
>
> I'm curious to see how it compares with my vector-based UI framework stuff at
> PasVulkan ( https://youtu.be/YR0KruyQbx4 ), where the GPU itself renders
> everything by shader, where nothing is bitmap-based, if one
wow bero your gui looks amazing ,
i'am just wondering if this could be run on non vulcan machines ? (gl3
for example)
2021-11-05 16:41 UTC+01:00, Benjamin Rosseaux via fpc-pascal
:
> I'm curious to see how it compares with my vector-based UI framework stuff
> at PasVulkan (
On Sat, 6 Nov 2021, 02:09 James Richters via fpc-pascal, <
fpc-pascal@lists.freepascal.org> wrote:
> Do I need to use the source to re-install FPC every time I want to update
> it? If so how is this accomplished?
>
> Or is there a better way to just update everything when I update the
>