Re: [fpc-pascal] First Version Vector Toolkit in OpenGL

2021-11-06 Thread Anthony Walter via fpc-pascal
@Benjamin That's very nice and impressive. Does it just have that one theme or is it skinnable? I looked at your source it if I understood it correctly, all the theme color information is in a shader. This leads me to think most widgets are rects and that cannot be changed easily. What about

[fpc-pascal] Inline function parameters

2021-11-06 Thread Ryan Joseph via fpc-pascal
Is there anyway a function parameter could be inlined in FPC? This would go a long way in helping to parameterize functions that have tight loops in them. If there isn't I wonder if this is an area where the proposed "pure" function modifier could be used to make it possible. ===

Re: [fpc-pascal] First Version Vector Toolkit in OpenGL

2021-11-06 Thread Ryan Joseph via fpc-pascal
> On Nov 5, 2021, at 10:41 PM, Benjamin Rosseaux via fpc-pascal > wrote: > > I'm curious to see how it compares with my vector-based UI framework stuff at > PasVulkan ( https://youtu.be/YR0KruyQbx4 ), where the GPU itself renders > everything by shader, where nothing is bitmap-based, if one

Re: [fpc-pascal] First Version Vector Toolkit in OpenGL

2021-11-06 Thread code dz via fpc-pascal
wow bero your gui looks amazing , i'am just wondering if this could be run on non vulcan machines ? (gl3 for example) 2021-11-05 16:41 UTC+01:00, Benjamin Rosseaux via fpc-pascal : > I'm curious to see how it compares with my vector-based UI framework stuff > at PasVulkan (

Re: [fpc-pascal] Keeping current with FPC Source on gitlab

2021-11-06 Thread Christo Crause via fpc-pascal
On Sat, 6 Nov 2021, 02:09 James Richters via fpc-pascal, < fpc-pascal@lists.freepascal.org> wrote: > Do I need to use the source to re-install FPC every time I want to update > it? If so how is this accomplished? > > Or is there a better way to just update everything when I update the >