On 29/10/2009, Juha Manninen juha.manni...@phnet.fi wrote:
If done right, the code doing coordinate conversion should be in library
Canvas class, not in application code.
That's how I would have implemented in it fpGUI as well. The higher
level code uses x, y as normal. The drawing backend
- Original Message -
From: Graeme Geldenhuys graemeg.li...@gmail.com
To: FPC-Pascal users discussions fpc-pascal@lists.freepascal.org
Sent: Thursday, October 08, 2009 1:31 AM
Subject: [fpc-pascal] X, Y co-ordinate system under OS/2
Hi,
I'm porting an OS/2 application to Linux
2009/10/7 Tomas Hajny xhaj...@mbox.vol.cz:
Yes, this is the case as far as I know (I haven't done any GUI programming
under OS/2 myself, but I know that this has always been one of the main
porting obstacles between Win32 and OS/2 at least).
I suppose I can see the merits for using each of
Hi,
I'm porting an OS/2 application to Linux Windows. From what I can
see in the code, it looks like co-ordinates (0,0) is in the bottom
left corner of the screen. Whereas Windows and Linux, co-ordinates
(0,0) is in the Top Left of the screen.
Is my assumption correct? If so, DAMN! This is
On Wed, October 7, 2009 16:31, Graeme Geldenhuys wrote:
Hi,
I'm porting an OS/2 application to Linux Windows. From what I can
see in the code, it looks like co-ordinates (0,0) is in the bottom
left corner of the screen. Whereas Windows and Linux, co-ordinates
(0,0) is in the Top Left of