Re: [free-software-melb] Chipping in for an Ouya console?

2013-06-30 Thread Adam Bolte
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Hash: SHA1

On 28/06/13 23:37, Matt Giuca wrote:
 Did you guys end up chipping in for one?

Not as a group.


 Did anybody get theirs?

Yes. Mine arrived on Thursday. The cardboard box was damp and looked
like someone had used it as a football... but amazingly the contents
inside were unarmed.


 I got mine this week, and I am severely disappointed from both a
 freedom and security standpoint that it requires me to enter a
 credit card before I can even turn it on.

This controversy was uncovered some months back, so I was expecting to
need a credit card. Some information here:

https://support.ouya.tv/entries/23463832-Why-do-you-HAVE-to-put-in-credit-debit-card-information-even-for-free-apps-games-

- From the link, Ouya support stated Other than being able to download
games via the Discover section, absolutely no other functionality will
require that you provide payment information. Period. We know this
isn't true - you need to enter this information before you can even
log in. Apparently you can load your own .apk files onto the device to
run, but you wouldn't even be able to get that far without having some
credit verified up front (unless hacking the device, of course).

Fortunately, instead of a credit card, you also have the option of
using a pre-paid credit code. These were apparently available during
pre-order, and can be brought from various places online. eg.

http://www.game.co.uk/en/ouya-10-credit-232744

So while some available credit must be verified (which I'm not
defending - this aspect of the Ouya console sucks), it seems that you
don't have to hand over your credit card to Ouya to store indefinitely
if you don't want to.

I have a spare debit card which I never have any money in, and I leave
at home just for emergencies. eg. If my wallet gets stolen, I can
cancel my cards and transfer money to my spare debit card account
online while waiting for a replacement. This is the card I used when
signing up for an Ouya account. When I made a game purchase (more on
this below), I transfered money to the account associated with the
card first. That way, I don't have to trust Ouya, and transferring
money is still probably easier than dealing with buying pre-paid credit.


 https://plus.google.com/108688191891412975833/posts/baejsGtfX3C

To address your concern of accidentally being charged for games by
button-mashing, the one game I purchased to date gave the impression
that the Ouya payment API forces certain GUI changes, based on the way
the UI suddenly appeared - it looked very Android-ish, which was a
stark contrast to everything else in-game. In any case, you can also
configure (under the Parental menu) that you must enter a PIN first to
make any purchase.

A boss had just appeared after maybe 30 or so minutes of game-play.
Then a message appeared asking me to purchase the game if I wanted to
continue. Clicking Purchase(?) (this is from memory of course), I
was told the game would cost $4.99, and then I had to click another
button, Confirm IIRC, and then click one more time to dispel the
message that I had successfully paid. Then i was back in the game.

Having witnessed this myself, I can confirm that it was all very
smooth and nicely handled. I can understand why they want a credit
card up front (and it probably doesn't hurt that Ouya can say to
potential developers we have X number of people with an Ouya console
and credit on file ready to make purchases).

Possibly if people had to quit the game, go to Discover, purchase the
game, possibly wait for something to download, and then load the game
up again and get back to my last checkpoint, some people wouldn't
bother. They might go to the store and say hey, there's 200 other
demos here that I haven't tried out and instead of paying for the
game will just go play something else.

And that's Ouya's thing - every game must provide a no-cost playable
component. If purchases could not happen in game, I expect commercial
game developers might have good reason to be scared of people just
playing demos and not making purchases. So it is clear to me that this
mandatory credit was deliberately enforced as a marketing factor above
all else.

In the context of a game console, I'm pretty happy with the Ouya.
There have been a few surprises (such as the built-in track-pad on the
controller which I only discovered by accident), and of course Make
being right on the main menu where you can run your software builds
from. Already I have more games on my Ouya then I have for my Wii-U.

- From a free software perspective however, it's been somewhat of a
letdown. Apparently, the boot-loader is locked. There was no reference
on the device or in the printed documentation (that I noticed, anyway)
to the source code, or the GPL etc. although everything does appear to
have been dumped on GitHub. They may have released more code than any
other major game console to date, but it's not as much as I had hoped for.

These HackPad notes 

Re: [free-software-melb] Chipping in for an Ouya console?

2013-06-30 Thread Matt Giuca
Hi Adam,

Thanks for a clear and detailed summary of your Ouya experiences. (I still
haven't gotten into the main menu on mine, while I'm having an email
conversation with support, and considering whether to buy a debit card and
which one.)

For what it's worth, I got an email back from support, but it didn't really
tell me anything; just that the credit card was a requirement. I want to
know why mine doesn't let me get to the main menu whereas others (including
journalists) have reported being able to download games without a CC. It
sucks that there are journalists going around saying that the Ouya is less
restrictive than it actually is (for certain, apparently randomly selected,
customers).

On Sun, Jun 30, 2013 at 5:18 PM, Adam Bolte abo...@systemsaviour.comwrote:

 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1

 This controversy was uncovered some months back, so I was expecting to
 need a credit card. Some information here:


 https://support.ouya.tv/entries/23463832-Why-do-you-HAVE-to-put-in-credit-debit-card-information-even-for-free-apps-games-

 - From the link, Ouya support stated Other than being able to download
 games via the Discover section, absolutely no other functionality will
 require that you provide payment information. Period. We know this
 isn't true - you need to enter this information before you can even
 log in. Apparently you can load your own .apk files onto the device to
 run, but you wouldn't even be able to get that far without having some
 credit verified up front (unless hacking the device, of course).


Very interesting. I have read that page but I didn't catch that quote that
explicitly states that only the Discover section requires a credit card.

Fortunately, instead of a credit card, you also have the option of
 using a pre-paid credit code. These were apparently available during
 pre-order, and can be brought from various places online. eg.

 http://www.game.co.uk/en/ouya-10-credit-232744

 So while some available credit must be verified (which I'm not
 defending - this aspect of the Ouya console sucks), it seems that you
 don't have to hand over your credit card to Ouya to store indefinitely
 if you don't want to.


But then I have to pay them more money up front (which I don't feel they
deserve right now) and also wait for a physical card to be shipped
internationally.

I'm happier to get a general-purpose debit card. At least then I can use
the credit elsewhere, not just on Ouya. There are cards that do not require
opening a full bank account from Australia Post and Woolworths. I'm trying
to decide which one is better. They both have some nasty drawbacks (like
credit expiration and cancellation fees).

To address your concern of accidentally being charged for games by
 button-mashing, the one game I purchased to date gave the impression
 that the Ouya payment API forces certain GUI changes, based on the way
 the UI suddenly appeared - it looked very Android-ish, which was a
 stark contrast to everything else in-game. In any case, you can also
 configure (under the Parental menu) that you must enter a PIN first to
 make any purchase.


That's good to hear. I would definitely configure a PIN just in case I
don't find myself mashing the shoot button and a dialog pops up and I
accidentally mash the Buy for $100 button.

A boss had just appeared after maybe 30 or so minutes of game-play.
 Then a message appeared asking me to purchase the game if I wanted to
 continue. Clicking Purchase(?) (this is from memory of course), I
 was told the game would cost $4.99, and then I had to click another
 button, Confirm IIRC, and then click one more time to dispel the
 message that I had successfully paid. Then i was back in the game.

 Having witnessed this myself, I can confirm that it was all very
 smooth and nicely handled. I can understand why they want a credit
 card up front (and it probably doesn't hurt that Ouya can say to
 potential developers we have X number of people with an Ouya console
 and credit on file ready to make purchases).

 Possibly if people had to quit the game, go to Discover, purchase the
 game, possibly wait for something to download, and then load the game
 up again and get back to my last checkpoint, some people wouldn't
 bother. They might go to the store and say hey, there's 200 other
 demos here that I haven't tried out and instead of paying for the
 game will just go play something else.

 And that's Ouya's thing - every game must provide a no-cost playable
 component. If purchases could not happen in game, I expect commercial
 game developers might have good reason to be scared of people just
 playing demos and not making purchases. So it is clear to me that this
 mandatory credit was deliberately enforced as a marketing factor above
 all else.


Yeah. I get that, and it's a good hook for them, but I still want to be
given the choice, as a consumer. Don't give me this bullshit about it being
more convenient for me when you're forcing me to do 

Re: [free-software-melb] Chipping in for an Ouya console?

2013-06-30 Thread Adam Bolte
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Hi Matt,

On 30/06/13 17:35, Matt Giuca wrote:
 Thanks for a clear and detailed summary of your Ouya experiences.

No worries. Right back at you.


 It sucks that there are journalists going around saying that the
 Ouya is less restrictive than it actually is (for certain,
 apparently randomly selected, customers).

Yes. I have noticed this too. When I first turned on the device, there
was a large firmware update that needed to be applied, so possibly in
doing that it has changed the initial sign-up behavior for those of us
who only very recently received our Ouya devices.


 Fortunately, instead of a credit card, you also have the option of
 using a pre-paid credit code. These were apparently available
 during pre-order, and can be brought from various places online.
 eg.
 
 http://www.game.co.uk/en/ouya-10-credit-232744
 
 So while some available credit must be verified (which I'm not 
 defending - this aspect of the Ouya console sucks), it seems that
 you don't have to hand over your credit card to Ouya to store
 indefinitely if you don't want to.
 
 But then I have to pay them more money up front (which I don't feel
 they deserve right now) and also wait for a physical card to be
 shipped internationally.

You're right. Hopefully cdkey-hut.com or some such will add Ouya
support soon, so we can pay anonymously and without waiting on
postage. Still would have to pay something up-front though.


 I'm happier to get a general-purpose debit card. At least then I
 can use the credit elsewhere, not just on Ouya. There are cards
 that do not require opening a full bank account from Australia Post
 and Woolworths. I'm trying to decide which one is better. They both
 have some nasty drawbacks (like credit expiration and cancellation
 fees).

Interesting. I haven't looked into them, so know nothing about them.


 I would definitely configure a PIN just in case I don't find myself
 mashing the shoot button and a dialog pops up and I accidentally
 mash the Buy for $100 button.

I'm pretty sure that there isn't any game on Ouya at that price. From
game.co.uk, Every OUYA game is free to try, but unlocking the game,
additional features or extra play time can cost between £1 to £20.
I've been quite impressed with how cheap the games are priced at so
far. Your point still stands though.


 And that's Ouya's thing - every game must provide a no-cost
 playable component. If purchases could not happen in game, I
 expect commercial game developers might have good reason to be
 scared of people just playing demos and not making purchases. So
 it is clear to me that this mandatory credit was deliberately
 enforced as a marketing factor above all else.
 
 
 Yeah. I get that, and it's a good hook for them, but I still want
 to be given the choice, as a consumer. Don't give me this bullshit
 about it being more convenient for me when you're forcing me to
 do it. Me having to spend a week researching debit cards is
 certainly not more convenient.

Yep. We're forcing you to do this because we know what's best, it's
more convenient for everyone, and what's best for everyone is best for
you too is a shockingly unconvincing response by the Ouya crew.

On second thoughts, perhaps the Ouya crew are correct - only they mean
that it's more convenient *for them* to make us do this.


 In the context of a game console, I'm pretty happy with the Ouya.
 There have been a few surprises (such as the built-in track-pad
 on the controller which I only discovered by accident), and of
 course Make being right on the main menu where you can run your
 software builds from. Already I have more games on my Ouya then I
 have for my Wii-U.
 
 - From a free software perspective however, it's been somewhat of
 a letdown. Apparently, the boot-loader is locked.
 
 
 Really? That's not what their Kickstarter page says: For hackers:
 root it. Go ahead. Your warranty is safe. Even the hardware is
 hackable.

Hmm.. perhaps that link is wrong. I found a forum thread which
contradicts the previous link:

http://forums.ouya.tv/discussion/1380/recovery-mode/

The issue is not that the bootloader is locked... The issue is that
there is no way to tell the bootloader to interrupt normal boot and
enter fastboot mode.  Devices usually have a hardware button
combination to do this.


 That's even more troubling if it isn't even possible to change the 
 operating system if necessary.

So it looks like it's possible - it's just not easy, and not easy to
recover from when things go bad.

- -Adam

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Re: [free-software-melb] Chipping in for an Ouya console?

2013-06-30 Thread Matt Giuca
On Sun, Jun 30, 2013 at 6:46 PM, Adam Bolte abo...@systemsaviour.comwrote:

 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1

 Hi Matt,

 On 30/06/13 17:35, Matt Giuca wrote:
  Thanks for a clear and detailed summary of your Ouya experiences.

 No worries. Right back at you.


  It sucks that there are journalists going around saying that the
  Ouya is less restrictive than it actually is (for certain,
  apparently randomly selected, customers).

 Yes. I have noticed this too. When I first turned on the device, there
 was a large firmware update that needed to be applied, so possibly in
 doing that it has changed the initial sign-up behavior for those of us
 who only very recently received our Ouya devices.


  Fortunately, instead of a credit card, you also have the option of
  using a pre-paid credit code. These were apparently available
  during pre-order, and can be brought from various places online.
  eg.
 
  http://www.game.co.uk/en/ouya-10-credit-232744
 
  So while some available credit must be verified (which I'm not
  defending - this aspect of the Ouya console sucks), it seems that
  you don't have to hand over your credit card to Ouya to store
  indefinitely if you don't want to.
 
  But then I have to pay them more money up front (which I don't feel
  they deserve right now) and also wait for a physical card to be
  shipped internationally.

 You're right. Hopefully cdkey-hut.com or some such will add Ouya
 support soon, so we can pay anonymously and without waiting on
 postage. Still would have to pay something up-front though.


  I'm happier to get a general-purpose debit card. At least then I
  can use the credit elsewhere, not just on Ouya. There are cards
  that do not require opening a full bank account from Australia Post
  and Woolworths. I'm trying to decide which one is better. They both
  have some nasty drawbacks (like credit expiration and cancellation
  fees).

 Interesting. I haven't looked into them, so know nothing about them.


  I would definitely configure a PIN just in case I don't find myself
  mashing the shoot button and a dialog pops up and I accidentally
  mash the Buy for $100 button.

 I'm pretty sure that there isn't any game on Ouya at that price. From
 game.co.uk, Every OUYA game is free to try, but unlocking the game,
 additional features or extra play time can cost between £1 to £20.
 I've been quite impressed with how cheap the games are priced at so
 far. Your point still stands though.


Well, this post I linked to:
http://www.reddit.com/r/ouya/comments/1fygl2/warning_3_yr_old_son_just_cost_me_300_dont_let_it/
says that there was a game (EMUya) that charged $100 on a single payment.
(For unlocking cheat mode no less, what a ludicrous amount of money. Any
in-app purchase that expensive can only be designed to trick people or
their kids into buying it.)




  And that's Ouya's thing - every game must provide a no-cost
  playable component. If purchases could not happen in game, I
  expect commercial game developers might have good reason to be
  scared of people just playing demos and not making purchases. So
  it is clear to me that this mandatory credit was deliberately
  enforced as a marketing factor above all else.
 
 
  Yeah. I get that, and it's a good hook for them, but I still want
  to be given the choice, as a consumer. Don't give me this bullshit
  about it being more convenient for me when you're forcing me to
  do it. Me having to spend a week researching debit cards is
  certainly not more convenient.

 Yep. We're forcing you to do this because we know what's best, it's
 more convenient for everyone, and what's best for everyone is best for
 you too is a shockingly unconvincing response by the Ouya crew.

 On second thoughts, perhaps the Ouya crew are correct - only they mean
 that it's more convenient *for them* to make us do this.


  In the context of a game console, I'm pretty happy with the Ouya.
  There have been a few surprises (such as the built-in track-pad
  on the controller which I only discovered by accident), and of
  course Make being right on the main menu where you can run your
  software builds from. Already I have more games on my Ouya then I
  have for my Wii-U.
 
  - From a free software perspective however, it's been somewhat of
  a letdown. Apparently, the boot-loader is locked.
 
 
  Really? That's not what their Kickstarter page says: For hackers:
  root it. Go ahead. Your warranty is safe. Even the hardware is
  hackable.

 Hmm.. perhaps that link is wrong. I found a forum thread which
 contradicts the previous link:

 http://forums.ouya.tv/discussion/1380/recovery-mode/

 The issue is not that the bootloader is locked... The issue is that
 there is no way to tell the bootloader to interrupt normal boot and
 enter fastboot mode.  Devices usually have a hardware button
 combination to do this.


  That's even more troubling if it isn't even possible to change the
  operating system if necessary.

 So it looks like it's 

Re: [free-software-melb] Chipping in for an Ouya console?

2012-08-12 Thread Matt Giuca
On Sun, Aug 12, 2012 at 7:50 PM, Ben Sturmfels b...@stumbles.id.au wrote:

 I see they've already raised $8M in pre-sales though, so perhaps there are
 other free software organisations that would benefit more from a donation
 right now. I'm thinking instead of buying a video card from Think Penguin
 [3].


Also the Kickstarter for Ouya is over ...

I pledged for one, so if it all goes well, I'll let you guys know how it is.
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Re: [free-software-melb] Chipping in for an Ouya console?

2012-08-12 Thread Adam Bolte
On Sun, Aug 12, 2012 at 09:44:09PM +1000, Matt Giuca wrote:
 On Sun, Aug 12, 2012 at 7:50 PM, Ben Sturmfels b...@stumbles.id.au wrote:
 
  I see they've already raised $8M in pre-sales though, so perhaps there are
  other free software organisations that would benefit more from a donation
  right now. I'm thinking instead of buying a video card from Think Penguin
  [3].
 
 
 Also the Kickstarter for Ouya is over ...
 
 I pledged for one, so if it all goes well, I'll let you guys know how it is.

I pre-ordered one over the weekend also.

-Adam


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