Re: [free-software-melb] Games Night

2012-10-17 Thread Adam Bolte
On Wed, Oct 17, 2012 at 04:03:55PM +1100, Andrew Pam wrote:
> On 14/10/12 23:14, Andrew Pam wrote:
> > You may also find my site useful:
> > http://games.sericyb.com.au/
> 
> And here's another list of FOSS games I just added to my site:
> http://sourceforge.net/p/forge/community-docs/SourceForge%20Games/

Those are some great lists guys. It's going to take me some time to
work through them all. Thanks for sharing!

-Adam


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Re: [free-software-melb] Games Night

2012-10-16 Thread Andrew Pam
On 14/10/12 23:14, Andrew Pam wrote:
> You may also find my site useful:
> http://games.sericyb.com.au/

And here's another list of FOSS games I just added to my site:
http://sourceforge.net/p/forge/community-docs/SourceForge%20Games/

Share and enjoy,
Andrew
-- 
Andrew Pam 
Serious Cybernetics
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Re: [free-software-melb] Games Night

2012-10-14 Thread Andrew Pam
On 12/10/12 21:02, Sven@GMX wrote:
> Two very good lists of open source games, even cross-platform.
> That should be sufficient fuel for our next games night.
> 
> https://en.wikipedia.org/wiki/List_of_open-source_video_games
> 
> http://www.unixmen.com/gaming-on-linux1131-19-awesome-opensource-games-for-linux/

You may also find my site useful:
http://games.sericyb.com.au/

Cheers,
Andrew
-- 
Andrew Pam 
Serious Cybernetics
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Re: [free-software-melb] Games night this Thursday 20 September

2012-09-23 Thread Adam Bolte
On Sat, Sep 22, 2012 at 09:47:31AM +1000, Ben Finney wrote:
> Adam Bolte 
> > I was also surprised to see BlockOut there - a game I had long since
> > forgotten about. I've been playing that a bit tonight.
> 
> BlockOut https://en.wikipedia.org/wiki/Blockout> was a proprietary
> game in the 1980s; Adam and I (and many other kids) used to play it as a
> Japanese arcade game. It needed a joystick and seven buttons, six of
> which were used for rotating the blocks through three axes.

Actually, the version I played was BlockOut (v1) for MS-DOS on an 80286 with
640Kb RAM, a 40Mb HDD and 5.25" FDD - and that was apparently overkill for
this. :)

http://www.blockout.net/index.php?option=com_openwiki&Itemid=26&id=dos_blockout

I just downloaded the DOS version to play in DOSBox for a quick comparison and
got hooked again... Anyway, aside from slightly nicer graphics and sound
effects in the free software version, the games appear almost identical.

 
> It was a surprise to me when I found a free-software game of the same
> name that is an almost perfect imitation. I would think this is a clear
> trademark violation, if the trademark holder hasn't given special
> permission; maybe they have!

In game, select Credits from the main menu. There it says:

Inspired from Blockout(r) (California Dreams 1989).
Blockout(r) is a registered trademark of Kadon Enterprises, Inc., used by
permission. This USA company produces hands-on sets of ploycubes since 1980.
www.gamepuzzles.com

So it would seem they were given permission, possibly in return for the
website plug (and the website design looks almost as old).

California Dreams... that's the same company that produced Street Rod - one of
the other games I played back in the day. Looks like somebody has been making
a free software Street Rod 3 game too! Too bad it's in alpha, and the
developers are rewriting the entire game from scratch - it will likely be a
long time before the next release (and it's already been years since the
last).

http://www.streetrod3.com/

The game also doesn't compile on GNU/Linux due to the old release being aimed
at Windows users (which I think won't be the case going forward based on what
I saw in the forums), but I briefly tested it under WINE and seems to work.


> The only thing it's missing is the end-of-level disembodied grey head
> shouting important-sounding things unintelligibly :-)

Perhaps that was only featured in the Japanese arcade version, as I don't
recall seeing this.

1989 was also the year the first Sound Blaster card was released (which as I
understand it was the first consumer PC sound card able to properly playback
voice). Sounds cards would also have been relatively rare in PCs until a few
years later. This might help explain its absence - if the head was not able to
speak.

-Adam


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Re: [free-software-melb] Games night this Thursday 20 September

2012-09-23 Thread Adam Bolte
On Sat, Sep 22, 2012 at 05:01:06PM +1000, Alex Fraser wrote:
> Thanks, Adam, for recommending the PS3 controller as a game pad for
> use in GNU/Linux. I got one last night from EB - presumably the same
> kind you got, because it was also $8. The brand is "Spartan", which
> seems to be EB's generic brand.

That's the one!

Actually, Ben S. showed me his gamepad at SFD working perfectly which prompted
me to try it out. I figured that most PS3 controllers would talk the same
protocol as the official controllers, and at $8 brand new it was worth the
risk.


> I plugged it in, and it just worked! Even in Blender - so now I can
> configure Cargo to use it. Mind you, I had tried to get an XBox 360
> controller working before without success, so maybe I had already done
> some of the necessary configuration.

I've never connected a gamepad of any kind to my laptop before and everything
worked without configuration. Come to think of it, I do have dongles for the
original Xbox and PS1/2 controllers somewhere so might give those a try at
some point.

There was an article on Phoronix about joystick driver support improving just
the other day actually.
http://www.phoronix.com/scan.php?page=news_item&px=MTE4OTE

-Adam


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Re: [free-software-melb] Games night this Thursday 20 September

2012-09-22 Thread Alex Fraser
Thanks, Adam, for recommending the PS3 controller as a game pad for
use in GNU/Linux. I got one last night from EB - presumably the same
kind you got, because it was also $8. The brand is "Spartan", which
seems to be EB's generic brand.

I plugged it in, and it just worked! Even in Blender - so now I can
configure Cargo to use it. Mind you, I had tried to get an XBox 360
controller working before without success, so maybe I had already done
some of the necessary configuration.

Alex
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Re: [free-software-melb] Games night this Thursday 20 September

2012-09-21 Thread Ben Finney
Adam Bolte 
writes:

> I really liked finding out about the games other people were playing.
> Chromium B.S.U, Kiki the Nano Bot, etc.

Kiki the Nano Bot http://kiki.sourceforge.net/> is a fun 3-D puzzle
game on a scale so small that the electromagnetic bonding forces are
stronger than gravity. In other words, there's no up or down, you can
crawl any surface to solve the puzzles.

> I was also surprised to see BlockOut there - a game I had long since
> forgotten about. I've been playing that a bit tonight.

BlockOut https://en.wikipedia.org/wiki/Blockout> was a proprietary
game in the 1980s; Adam and I (and many other kids) used to play it as a
Japanese arcade game. It needed a joystick and seven buttons, six of
which were used for rotating the blocks through three axes.

It was a surprise to me when I found a free-software game of the same
name that is an almost perfect imitation. I would think this is a clear
trademark violation, if the trademark holder hasn't given special
permission; maybe they have! But it seems there are a zillion clones of
this great game http://www.blockout.net/> and this free-software
version is considered the best.

The only thing it's missing is the end-of-level disembodied grey head
shouting important-sounding things unintelligibly :-)

-- 
 \  “Often, the surest way to convey misinformation is to tell the |
  `\   strict truth.” —Mark Twain, _Following the Equator_ |
_o__)  |
Ben Finney

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Re: [free-software-melb] Games night this Thursday 20 September

2012-09-21 Thread Adam Bolte
On 21/09/12 19:43, Alex Fraser wrote:
> Yes, thanks everyone! I had a great time, and I look forward to doing it
> again. How about we have a normal discussion next month? We can discuss at
> the meeting how often to hold these games nights.

Thanks to everyone who helped organise it.

I really liked finding out about the games other people were playing.
Chromium B.S.U, Kiki the Nano Bot, etc. I was also surprised to see
BlockOut there - a game I had long since forgotten about. I've been
playing that a bit tonight.

Regarding having the usual discussion next meeting, that sounds fine and
I think is what everyone would be expecting.

Are there any important topics for the agenda you have in mind at this
stage?

Cheers,
Adam



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Re: [free-software-melb] Games night this Thursday 20 September

2012-09-21 Thread Alex Fraser
Yes, thanks everyone! I had a great time, and I look forward to doing it
again. How about we have a normal discussion next month? We can discuss at
the meeting how often to hold these games nights.

Cheers,
Alex
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Re: [free-software-melb] Games night this Thursday 20 September

2012-09-20 Thread Ben Finney
Ben Sturmfels  writes:

> Since too much free software is never enough, this Thursday is free
> software games night. Hope to see you there!

Thanks very much to the organisers. I had a lot of fun, and I hope
everyone who came along got their fill of free software gaming!

It was great to see the impressive quality and range of games under free
software licenses. My favourite was Bub-n-Bros, but Teeworlds was
getting everyone competitive and laughing. Great stuff, folks!

-- 
 \“There are no significant bugs in our released software that |
  `\ any significant number of users want fixed.” —Bill Gates, |
_o__)   1995-10-23 |
Ben Finney

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