Hi
everyone,
I've taken a bit of
an interest in this project, so I'm coming on board to help out as much as
possible. My past experience has been developing entertainment
software for:
Maxis/Electronic
Arts - SimCity 3000 and others
Eidos/Crystal
Dynamics/Imagination Unlimited - Confi
zip_wrapper.cpp, line 146:
(this was called 10 times in my trial run)
void zip_file_free_current(ZipCDR *data)
{
if (data==NULL)
return;
if (data->filename)
==> delete data->filename;
data->filename=NULL;
}
above code is trying to delete memo
in cdaudio.cpp, line 413:
int
cd_update(struct disc_info *disc, struct disc_status status)
{
if(!(disc->disc_present = status.status_present))
return -1;
disc->disc_mode = status.status_mode;
memcpy(&disc->disc_time, &status.status_disc_time, sizeof(struct
disc_timeval));
memcpy
COMSocket::COMSocket(int nSocket, int nSockType)
{
m_nSocket = nSocket;
if (m_nSocket != INVALID_SOCKET)
m_bConnected = true;
m_nSockType = nSockType;
}
needs to set m_bConnected to false, either at the beginning of the function
or through the addition of an else clause to acc
this bug occurs on some machines that have "buggy" video drivers --
it deals with the GetDIBits Win32 function, which, according to MS
docs, cannot be trusted to work 100%.
I quote from http://support.microsoft.com/support/kb/articles/Q74/6/01.ASP
"GetDIBits is performed on the device driver lev
this is some of the stuff that occurs when we open a stream URL:
(right before freeamp crashes). Code looks benign, so crash must
be occurring due to either something corrupting the stack just before
this code is hit, or I'm not understanding the nitty gritty here ;-)
[W] UMR: Uninitialized memo
Hi all,
found the reason the MusicBrowserUI code crashes at random spots when you
open the
MusicBrowser, press the NewPlaylist button, then close the new window that
just got
opened.. :-}
at the end of MusicBrowserUI::CreateMainDialog(), when the message pump is
all
done and it's time for the wi
Hi all,
all of the remove functions in the playlist manager have the same bug:
for example, in RemoveAll(), below, items are deleted and left in the
playlists. Bad. This code will crash by repeatedly clicking on a
given song in the playlist tree, which will toggle between RemoveAll(),
adding th