Hi, I've implemented tile defined placing of 3D objects like harbours on the maps. Right now only the medium sized harbour is supported.
I've tracked down the crash in terrain switching to a bug in the RayIntersection code I use to determine the height of the terrain. It's been reported and will hopefully be fixed soon. Once that has happened we can release 0.2.2. Until we should use the time to polish up the terrain code a bit. Some remarks: 1. Kabutor, which ship should we use as the demonstration ship? Right now it's the cutter, but the frigate looks more impressive. (I guess we won't have split ship elements for 0.2.2, so it shouldn't be an issue, if the frigate doesn't have it. 2. Which material should be assigned to the medium sized harbour? The one currently in CVS or did you work once since then? 3. I'll implement "billboards" that display the harbour's names. 4. I'll add the tree to the terrain. 5. Do we have a better water texture? Floating water would be nice. 6. Do we have free textures for a sky? The ones shipped with Ogre are very impressive, maybe we can find similar in the public domain and/or GPL. 7. We need a GPLed terrain texture. For now I've disabled height detection, so collision detection doesn't work, but this allows us to fully test the mini map. Cheers, Moritz