Re: [Freebooters-devel] Sloop 2.0

2004-07-12 Thread Moritz Muehlenhoff
kabutor wrote: > >I've been thinking about the same and already had a look different engines. > >Right now crystalspace seems most promising, but I'm still thinking about > > I've been having a look, and my feelings are (note that I dont have exp. > in any of this so maybe Im totally wrong :D):

Re: [Freebooters-devel] Sloop 2.0

2004-07-08 Thread kabutor
I've been thinking about the same and already had a look different engines. Right now crystalspace seems most promising, but I'm still thinking about it. It would take a considerable amount of time anyway, so maybe it would I've been having a look, and my feelings are (note that I dont have exp

Re: [Freebooters-devel] Sloop 2.0

2004-07-08 Thread Moritz Muehlenhoff
kabutor wrote: > The thing is, that the battle ship will be visually much much better in > OpenGL 3D (yeah I know its obvious), but no idea of OpenGL here, been > looking some docs about it but my knowledge in that is zero, but if we > have the models already in 3D why not use them? Im not think

Re: [Freebooters-devel] Sloop 2.0

2004-07-07 Thread kabutor
The same as the other model, missing textures+details. Great, both look very good. Once you have some textures we could begin to integrate them as sprites and into the shipyard menus. Are these made with Blender? Thats ok for me, I try to texturize the sloop and finish the details, the r

Re: [Freebooters-devel] Sloop 2.0

2004-07-06 Thread Moritz Muehlenhoff
Kabutor wrote: > Been improving the sloop model > http://www.pccable.es/images/sloop20.jpg > and the top view. > http://www.pccable.es/images/sloop20top.jpg > > The same as the other model, missing textures+details. Great, both look very good. Once you have some textures we could begin to integra

[Freebooters-devel] Sloop 2.0

2004-07-06 Thread Kabutor
Hi Been improving the sloop model http://www.pccable.es/images/sloop20.jpg and the top view. http://www.pccable.es/images/sloop20top.jpg The same as the other model, missing textures+details.