kabutor wrote:
> >I've been thinking about the same and already had a look different engines.
> >Right now crystalspace seems most promising, but I'm still thinking about
>
> I've been having a look, and my feelings are (note that I dont have exp.
> in any of this so maybe Im totally wrong :D):
I've been thinking about the same and already had a look different engines.
Right now crystalspace seems most promising, but I'm still thinking about
it. It would take a considerable amount of time anyway, so maybe it would
I've been having a look, and my feelings are (note that I dont have exp
kabutor wrote:
> The thing is, that the battle ship will be visually much much better in
> OpenGL 3D (yeah I know its obvious), but no idea of OpenGL here, been
> looking some docs about it but my knowledge in that is zero, but if we
> have the models already in 3D why not use them? Im not think
The same as the other model, missing textures+details.
Great, both look very good. Once you have some textures
we could begin to integrate them as sprites and into
the shipyard menus. Are these made with Blender?
Thats ok for me, I try to texturize the sloop and finish the details,
the r
Kabutor wrote:
> Been improving the sloop model
> http://www.pccable.es/images/sloop20.jpg
> and the top view.
> http://www.pccable.es/images/sloop20top.jpg
>
> The same as the other model, missing textures+details.
Great, both look very good. Once you have some textures
we could begin to integra
Hi
Been improving the sloop model
http://www.pccable.es/images/sloop20.jpg
and the top view.
http://www.pccable.es/images/sloop20top.jpg
The same as the other model, missing textures+details.