Kabutor wrote:
> > http://www.flyinglab.com/pirates/review/showitem.php?item=282
> >
> Yeh, I know, i din't mean to ask to copy that, just to have a look..

I've added this to the TODO.

> >Your help is very welcome. I guess the ship sprites should be raytraced
> >like the current one, otherwise it's too difficult to paint all the 
> >animation phases (it's 36 sprites per ship!). It would be very good
> >if Freebooters 0.3 had improved ship graphics that reflect the ship types.
> >
> Raytraced? You mean 3D models to make snaps of 2D sprites?

Yes, that's the way the current ship model has been made. Painting all 36
animation phases would be very difficult, especially to make them smooth.

> Umh. I can try to make some models in Blender if that should be useful, 
> Im not good at anything, not expert so if any of you is good at 3D or 
> painting tell me so I can save some hours ;)

Blender models would be very good; if it's an open format other can improve
it even more. 

> My pixelart is a bit poor, but, http://www.pccable.es/images/chest.png
>
> That size? smaller? I have a ready made barrel that size that with a 
> wooden box could do fine to cargo icon..

That looks nice, but it should be bigger. I've made a snapshot of the current
menu sidebar: http://www.tzi.de/~jmm/fb02menus.jpg
If the chest were about 70x70 to 80x80 pixels big, I'd remove the "Gold"
line and display the amount of gold onto the pixmap.
For "Cargo" a barrel would be very nice, for the crew we could use some
pirates and for food something very similar to food.

Cheers,
        Moritz

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