John Baldwin writes:
>
> Unfortunately dead witnesses may still be stuck in the lock order
> hierarchy and I haven't figured out yet how to properly handle the
> case of free'ing a witness structure from the tree while preserving
> the correct lock orders. You can try
Ah, I think I see. T
On 03-Mar-2003 Andrew Gallatin wrote:
>
> I'm developing a character driver which tracks a lot of state on a
> per-open basis. I've got several mutexes in there which are
> initialzed at open, and destroyed at close. After a few
> dozen opens, witness seems to croak with:
>
> witness_get: