Re: Multimedia Keyboard (extra keys) on console

2003-06-10 Thread Igor Pokrovsky
On Tue, Jun 10, 2003 at 02:09:28PM +1000, JacobRhoden wrote: On Sat, 7 Jun 2003 11:50 am, king ferrex wrote: no it wont, thats the problem ;) as mr.rachinsky, i need to patch my kernel and add the raw scancodes to produce keycodes, will do that later. thanks for the help. I would very

Re: Multimedia Keyboard (extra keys) on console

2003-06-09 Thread JacobRhoden
On Sat, 7 Jun 2003 11:50 am, king ferrex wrote: no it wont, thats the problem ;) as mr.rachinsky, i need to patch my kernel and add the raw scancodes to produce keycodes, will do that later. thanks for the help. I would very much like to be able to use the multimedia keys on my keyboard as

Re: Multimedia Keyboard (extra keys) on console

2003-06-06 Thread JacobRhoden
On Thu, 5 Jun 2003 10:54 pm, Samy Al Bahra wrote: I suggest you take a look at the acme port. It may be found in ports/multimedia/acme. It provides an intuitive configuration interface for mapping certain keys to certain actions. If you don't find it of use in your scenario, the source code is

Re: Multimedia Keyboard (extra keys) on console

2003-06-06 Thread ferrex
already done, see my previous email :) On Thu, 5 Jun 2003 10:54 pm, Samy Al Bahra wrote: I suggest you take a look at the acme port. It may be found in ports/multimedia/acme. It provides an intuitive configuration interface for mapping certain keys to certain actions. If you don't find it of

Re: Multimedia Keyboard (extra keys) on console

2003-06-06 Thread Artem 'Zazoobr' Ignatjev
[EMAIL PROTECTED] wrote: thanks, works like a charme, its printing the same linux is printing tho. pressing the first key prints 0xe0 0x10 releasing it prints 0xe0 0x90 0x10 = 'q' ..the 0xe0 seems to indicate its a function key (like del and others, who also have the 0xe0) im a bit

Re: Multimedia Keyboard (extra keys) on console

2003-06-06 Thread ferrex
yea but that doesnt help me, the 041 for the key - how would i compute that from the 0xe0 0x4f for example? for a real example: i have a key that produces 0xe0 0x10, 0x10 however is decimal 016, and is the 'q' key, pressing the 0xe0 0x10 key does not print a 'q' tho :) so the 0xe0 has a meaning,

Re: Multimedia Keyboard (extra keys) on console

2003-06-06 Thread Artem 'Zazoobr' Ignatjev
[EMAIL PROTECTED] wrote: yea but that doesnt help me, the 041 for the key - how would i compute that from the 0xe0 0x4f for example? for a real example: i have a key that produces 0xe0 0x10, 0x10 however is decimal 016, and is the 'q' key, pressing the 0xe0 0x10 key does not print a 'q' tho

Re: Multimedia Keyboard (extra keys) on console

2003-06-06 Thread king ferrex
no it wont, thats the problem ;) as mr.rachinsky, i need to patch my kernel and add the raw scancodes to produce keycodes, will do that later. thanks for the help. [EMAIL PROTECTED] wrote: yea but that doesnt help me, the 041 for the key - how would i compute that from the 0xe0 0x4f for

Re: Multimedia Keyboard (extra keys) on console

2003-06-06 Thread ferrex
theres easier ways to get the multimedia keys working on X, but i am looking for a way to get them working on the console. as i said before, it seems to me as if there isnt a halfway moderate way to even find out the keycodes or anything ..on linux its as easy as showkey -s I suggest you take a

Re: Multimedia Keyboard (extra keys) on console

2003-06-06 Thread ferrex
thanks, works like a charme, its printing the same linux is printing tho. pressing the first key prints 0xe0 0x10 releasing it prints 0xe0 0x90 0x10 = 'q' ..the 0xe0 seems to indicate its a function key (like del and others, who also have the 0xe0) im a bit confused, because DEL for example

Multimedia Keyboard (extra keys) on console

2003-06-05 Thread ferrex
i want to map some of the 12 multimedia keys i have on my keyboard to whatever on the console, not in X, like making one of them execute ssh host or something i tried to find out the scancodes on freebsd, but failed terribly, there is no utility available to find them it seems, so i plugged it

Re: Multimedia Keyboard (extra keys) on console

2003-06-05 Thread khachikyan.de
- From: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, June 04, 2003 11:42 PM Subject: Multimedia Keyboard (extra keys) on console i want to map some of the 12 multimedia keys i have on my keyboard to whatever on the console, not in X, like making one of them execute ssh host or something

Re: Multimedia Keyboard (extra keys) on console

2003-06-05 Thread ferrex
utilities on the same site, but the text is only in russian :-) -- Vahe --- - Original Message - From: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, June 04, 2003 11:42 PM Subject: Multimedia Keyboard (extra keys) on console i want to map some of the 12 multimedia keys i

Re: Multimedia Keyboard (extra keys) on console

2003-06-05 Thread JacobRhoden
On Thu, 5 Jun 2003 08:45 am, [EMAIL PROTECTED] wrote: umm the russian stuff doesnt help me much, and i cant figure out how to compile it either ;) This should do it: g++ scancode.c -o scancode -lncurses But it doesnt seem to detect the multimedia keys anyway, just the normal 101

Re: Multimedia Keyboard (extra keys) on console

2003-06-05 Thread ferrex
yea the ncurses did it, but oh well, all it did was locking up my keyboard, then i killed it, and now i cant use my keyboard anymore ;) ssh'in in and trying to kbdcontrol -d gives me innappropriate ioctl for device ..great, i dont wanna reboot :/ On Thu, 5 Jun 2003 08:45 am, [EMAIL PROTECTED]

Re: Multimedia Keyboard (extra keys) on console

2003-06-05 Thread ferrex
well, sorry, screw that ..i managed to fix it back up, but i still have no idea how to get those keycodes/scancodes/whatever and make them do what i want. any help is so much appreciated. ___ [EMAIL PROTECTED] mailing list

Re: Multimedia Keyboard (extra keys) on console

2003-06-05 Thread Samy Al Bahra
I suggest you take a look at the acme port. It may be found in ports/multimedia/acme. It provides an intuitive configuration interface for mapping certain keys to certain actions. If you don't find it of use in your scenario, the source code is always there. +---+