On Sat, Mar 08, 2008 at 06:53:52AM +0100, Martin Tournoij wrote:
Good idea,
I tested the games from DragonflyBSD and they seem to work OK on
FreeBSD 7/GCC4.2
Everything compiles with some minor changes, the two issues with larn
and hack are solved, I didn't test any of the other games
On Thu, Mar 06, 2008 at 09:00:53AM +0100, Edward Tomasz Napierala wrote:
In article [EMAIL PROTECTED] you wrote:
When you run Larn, and chose to read/eat/drink anything the games exits
with a signal 11 ,segfaults and does a coredump.
You have found a magic potion
Do you (d) drink
In article [EMAIL PROTECTED] you wrote:
When you run Larn, and chose to read/eat/drink anything the games exits
with a signal 11 ,segfaults and does a coredump.
You have found a magic potion
Do you (d) drink it, (t) take it, or (i) ignore it?
Segmentation fault (core dumped)
Dear [EMAIL PROTECTED],
I am sorry to bother you but I did not know where else to go for help.
I am running FreeBSD 7.0 i386 Release. I have installed FreeBSD-games
from both the package and the port and I have the same problem in both.
When you run Larn, and chose to read/eat/drink anything
Hi,
2008/3/5, tigner [EMAIL PROTECTED]:
When you run Larn, and chose to read/eat/drink anything the games exits
with a signal 11 ,segfaults and does a coredump.
You have found a magic potion
Do you (d) drink it, (t) take it, or (i) ignore it?
Segmentation fault (core dumped)
On Tue, 04 Mar 2008 20:14:18 -0600, Hiroto Kagotani
[EMAIL PROTECTED] wrote:
Hi,
2008/3/5, tigner [EMAIL PROTECTED]:
When you run Larn, and chose to read/eat/drink anything the games exits
with a signal 11 ,segfaults and does a coredump.
You have found a magic potion
Do you (d) drink