Re: [Fwd: porting the RealPlayer]

2006-08-22 Thread Ion-Mihai Tetcu
On Mon, 21 Aug 2006 08:06:44 +0200
Alexander Leidinger [EMAIL PROTECTED] wrote:

 Quoting Ion-Mihai Tetcu [EMAIL PROTECTED] (from Sun, 20
 Aug 2006 21:47:15 +0300):
 
  On Sun, 20 Aug 2006 11:19:07 -0700
  Matt Olander [EMAIL PROTECTED] wrote:
 
  Hi all,
 
  I met with a developer of the Real Player at Linux World. She says
  they would *love* to port a native version of the Real player to
  FreeBSD. Yay! She even showed me that they have an older FreeBSD
  dev environment set up and are ready to start to try compiling it
  for release after we get it up to date.
 
  Yay ! Good work :)
 
 Now we just need to convince Adobe too...

Yeh.

  We need a couple of FreeBSD experts to assist with
  questions/expertise/feedback to make sure this gets finished ;-)
  Please send me your name/email off list and I'll reply to her with
  a shortlist of who can help them.
 
  Since it's great to volunteer others ;-) maybe netchild@ (cc'ed) has
  time for this ?
 
 I don't mind helping out, if time permits. But I'm curious, why did  
 you suggest me?

Hmm, let's see, you did work on sound and linux emulation :)
They have a linux product that uses sound and video :)

   Original Message 
 
   [ ... ]
 
  Also, we're currently only running nightly builds for the stable
  branch on FreeBSD.  Do you think we should be running the current
  branch as well?  That's where all the new functionality is going -
  like playlists and Windows Media (ahem.. if you have a license for
  it).  Depending on how long porting work takes, FreeBSD may want to
  just skip the currently released player and go for all the new
  technology.
 
  From our point of view it would be no problem to have both in the
  Ports Tree (The second as -devel).
 
 This assumes they are willing to offer beta versions for public  
 testing instead of only building it for personal pleasure.

Yes, maybe we get lucky.
 
 On a somewhat related topic, which FreeBSD build platforms are  
 targeted? 4.x, 5.x, 6.x, -current, i386, amd64, sparc64, ...?

No reason to target 4.x and 5.x; IMO 6(-STABLE or the last _RELEASE),
eventually -CURRENT on i386 and amd64 would be enough.

 Regarding the architecture this is more out of curiosity on my side,  
 but for the FreeBSD versions I'm asking because we have a SoC
 student working on implementing parts of the new Open Sound System
 (OSS) API which may provide some benefits to realplayer. This code
 will first arrive in -current (the SoC is coming to an end, so I will
 commit this maybe next month... depending upon reviews and tests),
 but I could try to come up with a patch for 6.x as well. A list of
 new IOCTLs is at http://wiki.freebsd.org/RyanBeasley/ioctlref. With a
 patch for 6.x they could check at runtime if the IOCTLs are supported
 and use the new features if desired (= developing software for the
 features of tomorrow... ;-) ). I also want to MFC some stuff in the
 sound system (bug fixes and new drivers), so depending on their needs
 I should do that soon or at least provide patches to them.

And you ask why I thought of you ? :)


-- 
IOnut
Un^d^dregistered ;) FreeBSD user


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Re: [Fwd: porting the RealPlayer]

2006-08-21 Thread Alexander Leidinger
Quoting Ion-Mihai Tetcu [EMAIL PROTECTED] (from Sun, 20 Aug  
2006 21:47:15 +0300):



On Sun, 20 Aug 2006 11:19:07 -0700
Matt Olander [EMAIL PROTECTED] wrote:


Hi all,

I met with a developer of the Real Player at Linux World. She says
they would *love* to port a native version of the Real player to
FreeBSD. Yay! She even showed me that they have an older FreeBSD dev
environment set up and are ready to start to try compiling it for
release after we get it up to date.


Yay ! Good work :)


Now we just need to convince Adobe too...


We need a couple of FreeBSD experts to assist with
questions/expertise/feedback to make sure this gets finished ;-)
Please send me your name/email off list and I'll reply to her with a
shortlist of who can help them.


Since it's great to volunteer others ;-) maybe netchild@ (cc'ed) has
time for this ?


I don't mind helping out, if time permits. But I'm curious, why did  
you suggest me?



 Original Message 


 [ ... ]


Also, we're currently only running nightly builds for the stable
branch on FreeBSD.  Do you think we should be running the current
branch as well?  That's where all the new functionality is going -
like playlists and Windows Media (ahem.. if you have a license for
it).  Depending on how long porting work takes, FreeBSD may want to
just skip the currently released player and go for all the new
technology.


From our point of view it would be no problem to have both in the Ports
Tree (The second as -devel).


This assumes they are willing to offer beta versions for public  
testing instead of only building it for personal pleasure.


On a somewhat related topic, which FreeBSD build platforms are  
targeted? 4.x, 5.x, 6.x, -current, i386, amd64, sparc64, ...?


Regarding the architecture this is more out of curiosity on my side,  
but for the FreeBSD versions I'm asking because we have a SoC student  
working on implementing parts of the new Open Sound System (OSS) API  
which may provide some benefits to realplayer. This code will first  
arrive in -current (the SoC is coming to an end, so I will commit this  
maybe next month... depending upon reviews and tests), but I could try  
to come up with a patch for 6.x as well. A list of new IOCTLs is at  
http://wiki.freebsd.org/RyanBeasley/ioctlref. With a patch for 6.x  
they could check at runtime if the IOCTLs are supported and use the  
new features if desired (= developing software for the features of  
tomorrow... ;-) ). I also want to MFC some stuff in the sound system  
(bug fixes and new drivers), so depending on their needs I should do  
that soon or at least provide patches to them.


Bye,
Alexander.

--
Mulder: Modell psyched the guy out. He put the whammy on him.
Scully: Please explain to me the scientific nature of the
'whammy'.

The X-Files: Pusher

http://www.Leidinger.netAlexander @ Leidinger.net: PGP ID = B0063FE7
http://www.FreeBSD.org   netchild @ FreeBSD.org  : PGP ID = 72077137

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Re: [Fwd: porting the RealPlayer]

2006-08-20 Thread Ion-Mihai Tetcu
On Sun, 20 Aug 2006 11:19:07 -0700
Matt Olander [EMAIL PROTECTED] wrote:

 Hi all,
 
 I met with a developer of the Real Player at Linux World. She says
 they would *love* to port a native version of the Real player to
 FreeBSD. Yay! She even showed me that they have an older FreeBSD dev
 environment set up and are ready to start to try compiling it for
 release after we get it up to date.

Yay ! Good work :)

 We need a couple of FreeBSD experts to assist with 
 questions/expertise/feedback to make sure this gets finished ;-)
 Please send me your name/email off list and I'll reply to her with a 
 shortlist of who can help them.

Since it's great to volunteer others ;-) maybe netchild@ (cc'ed) has
time for this ?

  Original Message 

 [ ... ]

 Also, we're currently only running nightly builds for the stable
 branch on FreeBSD.  Do you think we should be running the current
 branch as well?  That's where all the new functionality is going -
 like playlists and Windows Media (ahem.. if you have a license for
 it).  Depending on how long porting work takes, FreeBSD may want to
 just skip the currently released player and go for all the new
 technology.

From our point of view it would be no problem to have both in the Ports
Tree (The second as -devel).


-- 
IOnut - Un^d^dregistered ;) FreeBSD user
  Intellectual Property is   nowhere near as valuable   as Intellect

I thought my people would grow tired of killing.  But you were
right, they see it is easier than trading.  And it has its pleasures.
I feel it myself.  Like the hunt, but with richer rewards.
-- Apella, A Private Little War, stardate 4211.8


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