Re: [Fwd: porting the RealPlayer]
On Mon, 21 Aug 2006 08:06:44 +0200 Alexander Leidinger [EMAIL PROTECTED] wrote: Quoting Ion-Mihai Tetcu [EMAIL PROTECTED] (from Sun, 20 Aug 2006 21:47:15 +0300): On Sun, 20 Aug 2006 11:19:07 -0700 Matt Olander [EMAIL PROTECTED] wrote: Hi all, I met with a developer of the Real Player at Linux World. She says they would *love* to port a native version of the Real player to FreeBSD. Yay! She even showed me that they have an older FreeBSD dev environment set up and are ready to start to try compiling it for release after we get it up to date. Yay ! Good work :) Now we just need to convince Adobe too... Yeh. We need a couple of FreeBSD experts to assist with questions/expertise/feedback to make sure this gets finished ;-) Please send me your name/email off list and I'll reply to her with a shortlist of who can help them. Since it's great to volunteer others ;-) maybe netchild@ (cc'ed) has time for this ? I don't mind helping out, if time permits. But I'm curious, why did you suggest me? Hmm, let's see, you did work on sound and linux emulation :) They have a linux product that uses sound and video :) Original Message [ ... ] Also, we're currently only running nightly builds for the stable branch on FreeBSD. Do you think we should be running the current branch as well? That's where all the new functionality is going - like playlists and Windows Media (ahem.. if you have a license for it). Depending on how long porting work takes, FreeBSD may want to just skip the currently released player and go for all the new technology. From our point of view it would be no problem to have both in the Ports Tree (The second as -devel). This assumes they are willing to offer beta versions for public testing instead of only building it for personal pleasure. Yes, maybe we get lucky. On a somewhat related topic, which FreeBSD build platforms are targeted? 4.x, 5.x, 6.x, -current, i386, amd64, sparc64, ...? No reason to target 4.x and 5.x; IMO 6(-STABLE or the last _RELEASE), eventually -CURRENT on i386 and amd64 would be enough. Regarding the architecture this is more out of curiosity on my side, but for the FreeBSD versions I'm asking because we have a SoC student working on implementing parts of the new Open Sound System (OSS) API which may provide some benefits to realplayer. This code will first arrive in -current (the SoC is coming to an end, so I will commit this maybe next month... depending upon reviews and tests), but I could try to come up with a patch for 6.x as well. A list of new IOCTLs is at http://wiki.freebsd.org/RyanBeasley/ioctlref. With a patch for 6.x they could check at runtime if the IOCTLs are supported and use the new features if desired (= developing software for the features of tomorrow... ;-) ). I also want to MFC some stuff in the sound system (bug fixes and new drivers), so depending on their needs I should do that soon or at least provide patches to them. And you ask why I thought of you ? :) -- IOnut Un^d^dregistered ;) FreeBSD user ___ freebsd-questions@freebsd.org mailing list http://lists.freebsd.org/mailman/listinfo/freebsd-questions To unsubscribe, send any mail to [EMAIL PROTECTED]
Re: [Fwd: porting the RealPlayer]
Quoting Ion-Mihai Tetcu [EMAIL PROTECTED] (from Sun, 20 Aug 2006 21:47:15 +0300): On Sun, 20 Aug 2006 11:19:07 -0700 Matt Olander [EMAIL PROTECTED] wrote: Hi all, I met with a developer of the Real Player at Linux World. She says they would *love* to port a native version of the Real player to FreeBSD. Yay! She even showed me that they have an older FreeBSD dev environment set up and are ready to start to try compiling it for release after we get it up to date. Yay ! Good work :) Now we just need to convince Adobe too... We need a couple of FreeBSD experts to assist with questions/expertise/feedback to make sure this gets finished ;-) Please send me your name/email off list and I'll reply to her with a shortlist of who can help them. Since it's great to volunteer others ;-) maybe netchild@ (cc'ed) has time for this ? I don't mind helping out, if time permits. But I'm curious, why did you suggest me? Original Message [ ... ] Also, we're currently only running nightly builds for the stable branch on FreeBSD. Do you think we should be running the current branch as well? That's where all the new functionality is going - like playlists and Windows Media (ahem.. if you have a license for it). Depending on how long porting work takes, FreeBSD may want to just skip the currently released player and go for all the new technology. From our point of view it would be no problem to have both in the Ports Tree (The second as -devel). This assumes they are willing to offer beta versions for public testing instead of only building it for personal pleasure. On a somewhat related topic, which FreeBSD build platforms are targeted? 4.x, 5.x, 6.x, -current, i386, amd64, sparc64, ...? Regarding the architecture this is more out of curiosity on my side, but for the FreeBSD versions I'm asking because we have a SoC student working on implementing parts of the new Open Sound System (OSS) API which may provide some benefits to realplayer. This code will first arrive in -current (the SoC is coming to an end, so I will commit this maybe next month... depending upon reviews and tests), but I could try to come up with a patch for 6.x as well. A list of new IOCTLs is at http://wiki.freebsd.org/RyanBeasley/ioctlref. With a patch for 6.x they could check at runtime if the IOCTLs are supported and use the new features if desired (= developing software for the features of tomorrow... ;-) ). I also want to MFC some stuff in the sound system (bug fixes and new drivers), so depending on their needs I should do that soon or at least provide patches to them. Bye, Alexander. -- Mulder: Modell psyched the guy out. He put the whammy on him. Scully: Please explain to me the scientific nature of the 'whammy'. The X-Files: Pusher http://www.Leidinger.netAlexander @ Leidinger.net: PGP ID = B0063FE7 http://www.FreeBSD.org netchild @ FreeBSD.org : PGP ID = 72077137 ___ freebsd-questions@freebsd.org mailing list http://lists.freebsd.org/mailman/listinfo/freebsd-questions To unsubscribe, send any mail to [EMAIL PROTECTED]
Re: [Fwd: porting the RealPlayer]
On Sun, 20 Aug 2006 11:19:07 -0700 Matt Olander [EMAIL PROTECTED] wrote: Hi all, I met with a developer of the Real Player at Linux World. She says they would *love* to port a native version of the Real player to FreeBSD. Yay! She even showed me that they have an older FreeBSD dev environment set up and are ready to start to try compiling it for release after we get it up to date. Yay ! Good work :) We need a couple of FreeBSD experts to assist with questions/expertise/feedback to make sure this gets finished ;-) Please send me your name/email off list and I'll reply to her with a shortlist of who can help them. Since it's great to volunteer others ;-) maybe netchild@ (cc'ed) has time for this ? Original Message [ ... ] Also, we're currently only running nightly builds for the stable branch on FreeBSD. Do you think we should be running the current branch as well? That's where all the new functionality is going - like playlists and Windows Media (ahem.. if you have a license for it). Depending on how long porting work takes, FreeBSD may want to just skip the currently released player and go for all the new technology. From our point of view it would be no problem to have both in the Ports Tree (The second as -devel). -- IOnut - Un^d^dregistered ;) FreeBSD user Intellectual Property is nowhere near as valuable as Intellect I thought my people would grow tired of killing. But you were right, they see it is easier than trading. And it has its pleasures. I feel it myself. Like the hunt, but with richer rewards. -- Apella, A Private Little War, stardate 4211.8 ___ freebsd-questions@freebsd.org mailing list http://lists.freebsd.org/mailman/listinfo/freebsd-questions To unsubscribe, send any mail to [EMAIL PROTECTED]