Author: cazfi Date: Fri Jun 27 00:31:37 2014 New Revision: 25285 URL: http://svn.gna.org/viewcvs/freeciv?rev=25285&view=rev Log: civ2civ3: Granary reduces food waste by 50%.
Patch by David Fernandez <bardo> See bug #22191 Modified: trunk/data/civ2civ3/buildings.ruleset trunk/data/civ2civ3/effects.ruleset trunk/doc/README.ruleset_civ2civ3 Modified: trunk/data/civ2civ3/buildings.ruleset URL: http://svn.gna.org/viewcvs/freeciv/trunk/data/civ2civ3/buildings.ruleset?rev=25285&r1=25284&r2=25285&view=diff ============================================================================== --- trunk/data/civ2civ3/buildings.ruleset (original) +++ trunk/data/civ2civ3/buildings.ruleset Fri Jun 27 00:31:37 2014 @@ -425,10 +425,10 @@ Whenever a city with a Granary shrinks or grows, the foodbox keeps\ 10 stored food. This helps a city to grow faster and more easily\ withstand famine.\ -") -; NOTE: -; In Civ2, city size reduction does not generate food like this. -; Dare I ask where this food comes from?? :-) +"), _("\ +Granary also halves the waste of food caused by distance to Palace. \ + Together with a Courthouse, it eliminates completely the waste of food.\ +") [building_harbour] name = _("Harbor") Modified: trunk/data/civ2civ3/effects.ruleset URL: http://svn.gna.org/viewcvs/freeciv/trunk/data/civ2civ3/effects.ruleset?rev=25285&r1=25284&r2=25285&view=diff ============================================================================== --- trunk/data/civ2civ3/effects.ruleset (original) +++ trunk/data/civ2civ3/effects.ruleset Fri Jun 27 00:31:37 2014 @@ -1941,7 +1941,6 @@ "OutputType", "Shield", "local" } -; Total -1% food each 4 tiles [effect_courthouse_2] type = "Output_Waste_Pct" value = 25 @@ -1982,6 +1981,15 @@ reqs = { "type", "name", "range" "Building", "Factory", "City" + } + +[effect_granary] +type = "Output_Waste_Pct" +value = 25 +reqs = + { "type", "name", "range" + "Building", "Granary", "City" + "OutputType", "Food", "local" } ; Free Granary effect Modified: trunk/doc/README.ruleset_civ2civ3 URL: http://svn.gna.org/viewcvs/freeciv/trunk/doc/README.ruleset_civ2civ3?rev=25285&r1=25284&r2=25285&view=diff ============================================================================== --- trunk/doc/README.ruleset_civ2civ3 (original) +++ trunk/doc/README.ruleset_civ2civ3 Fri Jun 27 00:31:37 2014 @@ -1,6 +1,6 @@ ========================================================== -Civ2Civ3 Ruleset for Freeciv v2.6 (Updated 16-Jun-2014) +Civ2Civ3 Ruleset for Freeciv v2.6 (Updated 27-Jun-2014) ========================================================== @@ -244,6 +244,7 @@ - Courthouse: Make_Content = 1, and reduces to half any kind of waste (Trade, Shields or Food). Added new effect: Food wasted by distance to Palace = -1% Food each 2 tiles. For example, cities at distance 20 of the Palace lose -10% Food (-5% with courthouse), so they lose -1 Food when their production reaches 10 Food per turn (20 Food per turn with courthouse), noticeable when city reaches size 5 or so (around city size 10 with courthouse). +- Granary halves the waste of food caused by distance to Palace. Together with a Courthouse, it eliminates completely the waste of food. - Police Station: Make_Content = 2, and reduces unhappiness caused by 1 Military unit. - Science bonus by buildings (Library, University and Research Lab) restored to civ2 values (+50%). There are wonders that double the effect later. - Production bonus by Factory and Mfg Plant reduced to +25% each (was +50%), so the Power Plants are as important as the Factories. Mfg Plants allows the construction of 2 items per turn. @@ -442,6 +443,7 @@ - Disabled happyborders: Units cause military unhappiness if they end the turn outside cities or fortresses, no matter if they are inside national borders. - Readjusted effect of some wonders: Mausoleum of Mausolos, Statue of Liberty, and those related to military unhappiness. Marco Polo's Embassy obsolete by Democracy. - Fixed Aqueducts (same as Barracks) to avoid duplicated bonuses when there are two of them in the same ciy. +- Granary halves the waste of food caused by distance to Palace. - Swapped Empire Size values for Fundamentalism (now 20) and Monarchy (now 12). - Pollution may appear in ocean tiles. Transports can clean it without the need of Workers\Engineers. - Enabled random disasters, and readjusted effects. Plague renamed to Flood. _______________________________________________ Freeciv-commits mailing list Freeciv-commits@gna.org https://mail.gna.org/listinfo/freeciv-commits