Author: cazfi
Date: Fri Jun 27 00:31:37 2014
New Revision: 25285

URL: http://svn.gna.org/viewcvs/freeciv?rev=25285&view=rev
Log:
civ2civ3: Granary reduces food waste by 50%.

Patch by David Fernandez <bardo>

See bug #22191

Modified:
    trunk/data/civ2civ3/buildings.ruleset
    trunk/data/civ2civ3/effects.ruleset
    trunk/doc/README.ruleset_civ2civ3

Modified: trunk/data/civ2civ3/buildings.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/civ2civ3/buildings.ruleset?rev=25285&r1=25284&r2=25285&view=diff
==============================================================================
--- trunk/data/civ2civ3/buildings.ruleset       (original)
+++ trunk/data/civ2civ3/buildings.ruleset       Fri Jun 27 00:31:37 2014
@@ -425,10 +425,10 @@
 Whenever a city with a Granary shrinks or grows, the foodbox keeps\
  10 stored food.  This helps a city to grow faster and more easily\
  withstand famine.\
-")
-; NOTE:
-; In Civ2, city size reduction does not generate food like this.
-; Dare I ask where this food comes from?? :-)
+"), _("\
+Granary also halves the waste of food caused by distance to Palace. \
+ Together with a Courthouse, it eliminates completely the waste of food.\
+")
 
 [building_harbour]
 name            = _("Harbor")

Modified: trunk/data/civ2civ3/effects.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/civ2civ3/effects.ruleset?rev=25285&r1=25284&r2=25285&view=diff
==============================================================================
--- trunk/data/civ2civ3/effects.ruleset (original)
+++ trunk/data/civ2civ3/effects.ruleset Fri Jun 27 00:31:37 2014
@@ -1941,7 +1941,6 @@
       "OutputType", "Shield", "local"
     }
 
-; Total -1% food each 4 tiles
 [effect_courthouse_2]
 type    = "Output_Waste_Pct"
 value   = 25
@@ -1982,6 +1981,15 @@
 reqs    =
     { "type", "name", "range"
       "Building", "Factory", "City"
+    }
+
+[effect_granary]
+type    = "Output_Waste_Pct"
+value   = 25
+reqs    =
+    { "type", "name", "range"
+      "Building", "Granary", "City"
+      "OutputType", "Food", "local"
     }
 
 ; Free Granary effect

Modified: trunk/doc/README.ruleset_civ2civ3
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/doc/README.ruleset_civ2civ3?rev=25285&r1=25284&r2=25285&view=diff
==============================================================================
--- trunk/doc/README.ruleset_civ2civ3   (original)
+++ trunk/doc/README.ruleset_civ2civ3   Fri Jun 27 00:31:37 2014
@@ -1,6 +1,6 @@
 
 ==========================================================
-Civ2Civ3 Ruleset for Freeciv v2.6 (Updated 16-Jun-2014)
+Civ2Civ3 Ruleset for Freeciv v2.6 (Updated 27-Jun-2014)
 ==========================================================
 
 
@@ -244,6 +244,7 @@
 - Courthouse: Make_Content = 1, and reduces to half any kind of waste (Trade, 
Shields or Food).
 Added new effect: Food wasted by distance to Palace = -1% Food each 2 tiles.
 For example, cities at distance 20 of the Palace lose -10% Food (-5% with 
courthouse), so they lose -1 Food when their production reaches 10 Food per 
turn (20 Food per turn with courthouse), noticeable when city reaches size 5 or 
so (around city size 10 with courthouse).
+- Granary halves the waste of food caused by distance to Palace. Together with 
a Courthouse, it eliminates completely the waste of food.
 - Police Station: Make_Content = 2, and reduces unhappiness caused by 1 
Military unit.
 - Science bonus by buildings (Library, University and Research Lab) restored 
to civ2 values (+50%). There are wonders that double the effect later.
 - Production bonus by Factory and Mfg Plant reduced to +25% each (was +50%), 
so the Power Plants are as important as the Factories. Mfg Plants allows the 
construction of 2 items per turn. 
@@ -442,6 +443,7 @@
 - Disabled happyborders: Units cause military unhappiness if they end the turn 
outside cities or fortresses, no matter if they are inside national borders.
 - Readjusted effect of some wonders: Mausoleum of Mausolos, Statue of Liberty, 
and those related to military unhappiness. Marco Polo's Embassy obsolete by 
Democracy.
 - Fixed Aqueducts (same as Barracks) to avoid duplicated bonuses when there 
are two of them in the same ciy.
+- Granary halves the waste of food caused by distance to Palace.
 - Swapped Empire Size values for Fundamentalism (now 20) and Monarchy (now 12).
 - Pollution may appear in ocean tiles. Transports can clean it without the 
need of Workers\Engineers.
 - Enabled random disasters, and readjusted effects. Plague renamed to Flood.


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