Author: sveinung
Date: Tue Oct 27 16:54:33 2015
New Revision: 30238

URL: http://svn.gna.org/viewcvs/freeciv?rev=30238&view=rev
Log:
Allow changing killstack in heavy scenarios

Allow changing the killstack setting before the game start in scenarios
that includes players, cities, etc.

See patch #6482

Modified:
    branches/S2_6/server/settings.c

Modified: branches/S2_6/server/settings.c
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/server/settings.c?rev=30238&r1=30237&r2=30238&view=diff
==============================================================================
--- branches/S2_6/server/settings.c     (original)
+++ branches/S2_6/server/settings.c     Tue Oct 27 16:54:33 2015
@@ -1935,8 +1935,8 @@
               "consider attacking enemy units that move adjacent to them."),
            NULL, NULL, GAME_DEFAULT_AUTOATTACK)
 
-  GEN_BOOL("killstack", game.info.killstack, SSET_RULES, SSET_MILITARY,
-           SSET_RARE, SSET_TO_CLIENT,
+  GEN_BOOL("killstack", game.info.killstack,
+           SSET_RULES_SCENARIO, SSET_MILITARY, SSET_RARE, SSET_TO_CLIENT,
            N_("Do all units in tile die with defender"),
            N_("If this is enabled, each time a defender unit loses in combat, "
               "and is not inside a city or suitable base, all units in the 
same "


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