Author: cazfi
Date: Mon Feb 22 13:40:51 2016
New Revision: 32026

URL: http://svn.gna.org/viewcvs/freeciv?rev=32026&view=rev
Log:
Corrected comments about fuel in supplied rulesets.

See patch #6981

Modified:
    branches/S2_6/data/alien/units.ruleset
    branches/S2_6/data/civ1/units.ruleset
    branches/S2_6/data/civ2/units.ruleset
    branches/S2_6/data/civ2civ3/units.ruleset
    branches/S2_6/data/classic/units.ruleset
    branches/S2_6/data/experimental/units.ruleset
    branches/S2_6/data/multiplayer/units.ruleset
    branches/S2_6/data/sandbox/units.ruleset
    branches/S2_6/data/stub/units.ruleset

Modified: branches/S2_6/data/alien/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/alien/units.ruleset?rev=32026&r1=32025&r2=32026&view=diff
==============================================================================
--- branches/S2_6/data/alien/units.ruleset      (original)
+++ branches/S2_6/data/alien/units.ruleset      Mon Feb 22 13:40:51 2016
@@ -208,9 +208,9 @@
 ; convert_time  = time it takes to convert to another unit type
 ; class         = One of the classes listed above
 ; transport_cap = Number of units (ground, or air/missiles, depending on flags)
-; fuel          = number of turns air units can fly before they crash. For
-;                 barbarians this is used as lifetime instead. If this is zero,
-;                 the unit has unlimited fuel, despite flying.
+; fuel          = Number of turns unit can spend outside refuel points.
+;                 If more time passes without unit refueling over turn change,
+;                 they are lost. If this is zero, unit has no need to refuel
 ; uk_*          = upkeep costs, these are used as base values in the game
 ; cargo         = Unit classes this unit can transport
 ; city_size     = Initial size of the cities built by 'Cities' type units

Modified: branches/S2_6/data/civ1/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/civ1/units.ruleset?rev=32026&r1=32025&r2=32026&view=diff
==============================================================================
--- branches/S2_6/data/civ1/units.ruleset       (original)
+++ branches/S2_6/data/civ1/units.ruleset       Mon Feb 22 13:40:51 2016
@@ -187,8 +187,9 @@
 ; convert_time  = time it takes to convert to another unit type
 ; class         = One of the classes listed above
 ; transport_cap = Number of units (ground, or air/missiles, depending on flags)
-; fuel          = number of turns air units can fly before they crash. For
-;                 barbarians this is used as lifetime instead
+; fuel          = Number of turns unit can spend outside refuel points.
+;                 If more time passes without unit refueling over turn change,
+;                 they are lost. If this is zero, unit has no need to refuel
 ; uk_*          = upkeep costs, these are used as base values in the game
 ; cargo         = Unit classes this unit can transport
 ; city_size     = Initial size of the cities built by 'Cities' type units

Modified: branches/S2_6/data/civ2/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/civ2/units.ruleset?rev=32026&r1=32025&r2=32026&view=diff
==============================================================================
--- branches/S2_6/data/civ2/units.ruleset       (original)
+++ branches/S2_6/data/civ2/units.ruleset       Mon Feb 22 13:40:51 2016
@@ -199,8 +199,9 @@
 ; convert_time  = time it takes to convert to another unit type
 ; class         = One of the classes listed above
 ; transport_cap = Number of units (ground, or air/missiles, depending on flags)
-; fuel          = number of turns air units can fly before they crash. For
-;                 barbarians this is used as lifetime instead
+; fuel          = Number of turns unit can spend outside refuel points.
+;                 If more time passes without unit refueling over turn change,
+;                 they are lost. If this is zero, unit has no need to refuel
 ; uk_*          = upkeep costs, these are used as base values in the game
 ; cargo         = Unit classes this unit can transport
 ; city_size     = Initial size of the cities built by 'Cities' type units

Modified: branches/S2_6/data/civ2civ3/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/civ2civ3/units.ruleset?rev=32026&r1=32025&r2=32026&view=diff
==============================================================================
--- branches/S2_6/data/civ2civ3/units.ruleset   (original)
+++ branches/S2_6/data/civ2civ3/units.ruleset   Mon Feb 22 13:40:51 2016
@@ -237,9 +237,9 @@
 ; convert_time  = time it takes to convert to another unit type
 ; class         = One of the classes listed above
 ; transport_cap = Number of units (ground, or air/missiles, depending on flags)
-; fuel          = number of turns air units can fly before they crash. For
-;                 barbarians this is used as lifetime instead. If this is zero,
-;                 the unit has unlimited fuel, despite flying.
+; fuel          = Number of turns unit can spend outside refuel points.
+;                 If more time passes without unit refueling over turn change,
+;                 they are lost. If this is zero, unit has no need to refuel
 ; uk_*          = upkeep costs, these are used as base values in the game
 ; cargo         = Unit classes this unit can transport
 ; city_size     = Initial size of the cities built by 'Cities' type units

Modified: branches/S2_6/data/classic/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/classic/units.ruleset?rev=32026&r1=32025&r2=32026&view=diff
==============================================================================
--- branches/S2_6/data/classic/units.ruleset    (original)
+++ branches/S2_6/data/classic/units.ruleset    Mon Feb 22 13:40:51 2016
@@ -214,9 +214,9 @@
 ; convert_time  = time it takes to convert to another unit type
 ; class         = One of the classes listed above
 ; transport_cap = Number of units (ground, or air/missiles, depending on flags)
-; fuel          = number of turns air units can fly before they crash. For
-;                 barbarians this is used as lifetime instead. If this is zero,
-;                 the unit has unlimited fuel, despite flying.
+; fuel          = Number of turns unit can spend outside refuel points.
+;                 If more time passes without unit refueling over turn change,
+;                 they are lost. If this is zero, unit has no need to refuel
 ; uk_*          = upkeep costs, these are used as base values in the game
 ; cargo         = Unit classes this unit can transport
 ; city_size     = Initial size of the cities built by 'Cities' type units

Modified: branches/S2_6/data/experimental/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/experimental/units.ruleset?rev=32026&r1=32025&r2=32026&view=diff
==============================================================================
--- branches/S2_6/data/experimental/units.ruleset       (original)
+++ branches/S2_6/data/experimental/units.ruleset       Mon Feb 22 13:40:51 2016
@@ -228,9 +228,9 @@
 ; convert_time  = time it takes to convert to another unit type
 ; class         = One of the classes listed above
 ; transport_cap = Number of units (ground, or air/missiles, depending on flags)
-; fuel          = number of turns air units can fly before they crash. For
-;                 barbarians this is used as lifetime instead. If this is zero,
-;                 the unit has unlimited fuel, despite flying.
+; fuel          = Number of turns unit can spend outside refuel points.
+;                 If more time passes without unit refueling over turn change,
+;                 they are lost. If this is zero, unit has no need to refuel
 ; uk_*          = upkeep costs, these are used as base values in the game
 ; cargo         = Unit classes this unit can transport
 ; city_size     = Initial size of the cities built by 'Cities' type units

Modified: branches/S2_6/data/multiplayer/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/multiplayer/units.ruleset?rev=32026&r1=32025&r2=32026&view=diff
==============================================================================
--- branches/S2_6/data/multiplayer/units.ruleset        (original)
+++ branches/S2_6/data/multiplayer/units.ruleset        Mon Feb 22 13:40:51 2016
@@ -213,9 +213,9 @@
 ; convert_time  = time it takes to convert to another unit type
 ; class         = One of the classes listed above
 ; transport_cap = Number of units (ground, or air/missiles, depending on flags)
-; fuel          = number of turns air units can fly before they crash. For
-;                 barbarians this is used as lifetime instead. If this is zero,
-;                 the unit has unlimited fuel, despite flying.
+; fuel          = Number of turns unit can spend outside refuel points.
+;                 If more time passes without unit refueling over turn change,
+;                 they are lost. If this is zero, unit has no need to refuel
 ; uk_*          = upkeep costs, these are used as base values in the game
 ; cargo         = Unit classes this unit can transport
 ; city_size     = Initial size of the cities built by 'Cities' type units

Modified: branches/S2_6/data/sandbox/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/sandbox/units.ruleset?rev=32026&r1=32025&r2=32026&view=diff
==============================================================================
--- branches/S2_6/data/sandbox/units.ruleset    (original)
+++ branches/S2_6/data/sandbox/units.ruleset    Mon Feb 22 13:40:51 2016
@@ -237,9 +237,9 @@
 ; convert_time  = time it takes to convert to another unit type
 ; class         = One of the classes listed above
 ; transport_cap = Number of units (ground, or air/missiles, depending on flags)
-; fuel          = number of turns air units can fly before they crash. For
-;                 barbarians this is used as lifetime instead. If this is zero,
-;                 the unit has unlimited fuel, despite flying.
+; fuel          = Number of turns unit can spend outside refuel points.
+;                 If more time passes without unit refueling over turn change,
+;                 they are lost. If this is zero, unit has no need to refuel
 ; uk_*          = upkeep costs, these are used as base values in the game
 ; cargo         = Unit classes this unit can transport
 ; city_size     = Initial size of the cities built by 'Cities' type units

Modified: branches/S2_6/data/stub/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/stub/units.ruleset?rev=32026&r1=32025&r2=32026&view=diff
==============================================================================
--- branches/S2_6/data/stub/units.ruleset       (original)
+++ branches/S2_6/data/stub/units.ruleset       Mon Feb 22 13:40:51 2016
@@ -147,9 +147,9 @@
 ; convert_time  = time it takes to convert to another unit type
 ; class         = One of the classes listed above
 ; transport_cap = Number of units (ground, or air/missiles, depending on flags)
-; fuel          = number of turns air units can fly before they crash. For
-;                 barbarians this is used as lifetime instead. If this is zero,
-;                 the unit has unlimited fuel, despite flying.
+; fuel          = Number of turns unit can spend outside refuel points.
+;                 If more time passes without unit refueling over turn change,
+;                 they are lost. If this is zero, unit has no need to refuel
 ; uk_*          = upkeep costs, these are used as base values in the game
 ; cargo         = Unit classes this unit can transport
 ; city_size     = Initial size of the cities built by 'Cities' type units


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