Author: cazfi Date: Mon Feb 22 13:40:51 2016 New Revision: 32026 URL: http://svn.gna.org/viewcvs/freeciv?rev=32026&view=rev Log: Corrected comments about fuel in supplied rulesets.
See patch #6981 Modified: branches/S2_6/data/alien/units.ruleset branches/S2_6/data/civ1/units.ruleset branches/S2_6/data/civ2/units.ruleset branches/S2_6/data/civ2civ3/units.ruleset branches/S2_6/data/classic/units.ruleset branches/S2_6/data/experimental/units.ruleset branches/S2_6/data/multiplayer/units.ruleset branches/S2_6/data/sandbox/units.ruleset branches/S2_6/data/stub/units.ruleset Modified: branches/S2_6/data/alien/units.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/alien/units.ruleset?rev=32026&r1=32025&r2=32026&view=diff ============================================================================== --- branches/S2_6/data/alien/units.ruleset (original) +++ branches/S2_6/data/alien/units.ruleset Mon Feb 22 13:40:51 2016 @@ -208,9 +208,9 @@ ; convert_time = time it takes to convert to another unit type ; class = One of the classes listed above ; transport_cap = Number of units (ground, or air/missiles, depending on flags) -; fuel = number of turns air units can fly before they crash. For -; barbarians this is used as lifetime instead. If this is zero, -; the unit has unlimited fuel, despite flying. +; fuel = Number of turns unit can spend outside refuel points. +; If more time passes without unit refueling over turn change, +; they are lost. If this is zero, unit has no need to refuel ; uk_* = upkeep costs, these are used as base values in the game ; cargo = Unit classes this unit can transport ; city_size = Initial size of the cities built by 'Cities' type units Modified: branches/S2_6/data/civ1/units.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/civ1/units.ruleset?rev=32026&r1=32025&r2=32026&view=diff ============================================================================== --- branches/S2_6/data/civ1/units.ruleset (original) +++ branches/S2_6/data/civ1/units.ruleset Mon Feb 22 13:40:51 2016 @@ -187,8 +187,9 @@ ; convert_time = time it takes to convert to another unit type ; class = One of the classes listed above ; transport_cap = Number of units (ground, or air/missiles, depending on flags) -; fuel = number of turns air units can fly before they crash. For -; barbarians this is used as lifetime instead +; fuel = Number of turns unit can spend outside refuel points. +; If more time passes without unit refueling over turn change, +; they are lost. If this is zero, unit has no need to refuel ; uk_* = upkeep costs, these are used as base values in the game ; cargo = Unit classes this unit can transport ; city_size = Initial size of the cities built by 'Cities' type units Modified: branches/S2_6/data/civ2/units.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/civ2/units.ruleset?rev=32026&r1=32025&r2=32026&view=diff ============================================================================== --- branches/S2_6/data/civ2/units.ruleset (original) +++ branches/S2_6/data/civ2/units.ruleset Mon Feb 22 13:40:51 2016 @@ -199,8 +199,9 @@ ; convert_time = time it takes to convert to another unit type ; class = One of the classes listed above ; transport_cap = Number of units (ground, or air/missiles, depending on flags) -; fuel = number of turns air units can fly before they crash. For -; barbarians this is used as lifetime instead +; fuel = Number of turns unit can spend outside refuel points. +; If more time passes without unit refueling over turn change, +; they are lost. If this is zero, unit has no need to refuel ; uk_* = upkeep costs, these are used as base values in the game ; cargo = Unit classes this unit can transport ; city_size = Initial size of the cities built by 'Cities' type units Modified: branches/S2_6/data/civ2civ3/units.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/civ2civ3/units.ruleset?rev=32026&r1=32025&r2=32026&view=diff ============================================================================== --- branches/S2_6/data/civ2civ3/units.ruleset (original) +++ branches/S2_6/data/civ2civ3/units.ruleset Mon Feb 22 13:40:51 2016 @@ -237,9 +237,9 @@ ; convert_time = time it takes to convert to another unit type ; class = One of the classes listed above ; transport_cap = Number of units (ground, or air/missiles, depending on flags) -; fuel = number of turns air units can fly before they crash. For -; barbarians this is used as lifetime instead. If this is zero, -; the unit has unlimited fuel, despite flying. +; fuel = Number of turns unit can spend outside refuel points. +; If more time passes without unit refueling over turn change, +; they are lost. If this is zero, unit has no need to refuel ; uk_* = upkeep costs, these are used as base values in the game ; cargo = Unit classes this unit can transport ; city_size = Initial size of the cities built by 'Cities' type units Modified: branches/S2_6/data/classic/units.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/classic/units.ruleset?rev=32026&r1=32025&r2=32026&view=diff ============================================================================== --- branches/S2_6/data/classic/units.ruleset (original) +++ branches/S2_6/data/classic/units.ruleset Mon Feb 22 13:40:51 2016 @@ -214,9 +214,9 @@ ; convert_time = time it takes to convert to another unit type ; class = One of the classes listed above ; transport_cap = Number of units (ground, or air/missiles, depending on flags) -; fuel = number of turns air units can fly before they crash. For -; barbarians this is used as lifetime instead. If this is zero, -; the unit has unlimited fuel, despite flying. +; fuel = Number of turns unit can spend outside refuel points. +; If more time passes without unit refueling over turn change, +; they are lost. If this is zero, unit has no need to refuel ; uk_* = upkeep costs, these are used as base values in the game ; cargo = Unit classes this unit can transport ; city_size = Initial size of the cities built by 'Cities' type units Modified: branches/S2_6/data/experimental/units.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/experimental/units.ruleset?rev=32026&r1=32025&r2=32026&view=diff ============================================================================== --- branches/S2_6/data/experimental/units.ruleset (original) +++ branches/S2_6/data/experimental/units.ruleset Mon Feb 22 13:40:51 2016 @@ -228,9 +228,9 @@ ; convert_time = time it takes to convert to another unit type ; class = One of the classes listed above ; transport_cap = Number of units (ground, or air/missiles, depending on flags) -; fuel = number of turns air units can fly before they crash. For -; barbarians this is used as lifetime instead. If this is zero, -; the unit has unlimited fuel, despite flying. +; fuel = Number of turns unit can spend outside refuel points. +; If more time passes without unit refueling over turn change, +; they are lost. If this is zero, unit has no need to refuel ; uk_* = upkeep costs, these are used as base values in the game ; cargo = Unit classes this unit can transport ; city_size = Initial size of the cities built by 'Cities' type units Modified: branches/S2_6/data/multiplayer/units.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/multiplayer/units.ruleset?rev=32026&r1=32025&r2=32026&view=diff ============================================================================== --- branches/S2_6/data/multiplayer/units.ruleset (original) +++ branches/S2_6/data/multiplayer/units.ruleset Mon Feb 22 13:40:51 2016 @@ -213,9 +213,9 @@ ; convert_time = time it takes to convert to another unit type ; class = One of the classes listed above ; transport_cap = Number of units (ground, or air/missiles, depending on flags) -; fuel = number of turns air units can fly before they crash. For -; barbarians this is used as lifetime instead. If this is zero, -; the unit has unlimited fuel, despite flying. +; fuel = Number of turns unit can spend outside refuel points. +; If more time passes without unit refueling over turn change, +; they are lost. If this is zero, unit has no need to refuel ; uk_* = upkeep costs, these are used as base values in the game ; cargo = Unit classes this unit can transport ; city_size = Initial size of the cities built by 'Cities' type units Modified: branches/S2_6/data/sandbox/units.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/sandbox/units.ruleset?rev=32026&r1=32025&r2=32026&view=diff ============================================================================== --- branches/S2_6/data/sandbox/units.ruleset (original) +++ branches/S2_6/data/sandbox/units.ruleset Mon Feb 22 13:40:51 2016 @@ -237,9 +237,9 @@ ; convert_time = time it takes to convert to another unit type ; class = One of the classes listed above ; transport_cap = Number of units (ground, or air/missiles, depending on flags) -; fuel = number of turns air units can fly before they crash. For -; barbarians this is used as lifetime instead. If this is zero, -; the unit has unlimited fuel, despite flying. +; fuel = Number of turns unit can spend outside refuel points. +; If more time passes without unit refueling over turn change, +; they are lost. If this is zero, unit has no need to refuel ; uk_* = upkeep costs, these are used as base values in the game ; cargo = Unit classes this unit can transport ; city_size = Initial size of the cities built by 'Cities' type units Modified: branches/S2_6/data/stub/units.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/stub/units.ruleset?rev=32026&r1=32025&r2=32026&view=diff ============================================================================== --- branches/S2_6/data/stub/units.ruleset (original) +++ branches/S2_6/data/stub/units.ruleset Mon Feb 22 13:40:51 2016 @@ -147,9 +147,9 @@ ; convert_time = time it takes to convert to another unit type ; class = One of the classes listed above ; transport_cap = Number of units (ground, or air/missiles, depending on flags) -; fuel = number of turns air units can fly before they crash. For -; barbarians this is used as lifetime instead. If this is zero, -; the unit has unlimited fuel, despite flying. +; fuel = Number of turns unit can spend outside refuel points. +; If more time passes without unit refueling over turn change, +; they are lost. If this is zero, unit has no need to refuel ; uk_* = upkeep costs, these are used as base values in the game ; cargo = Unit classes this unit can transport ; city_size = Initial size of the cities built by 'Cities' type units _______________________________________________ Freeciv-commits mailing list Freeciv-commits@gna.org https://mail.gna.org/listinfo/freeciv-commits