[Freeciv-commits] r27398 - in /trunk: data/civ2civ3/effects.ruleset doc/README.ruleset_civ2civ3

2014-12-24 Thread sveinung84
Author: sveinung
Date: Wed Dec 24 14:41:30 2014
New Revision: 27398

URL: http://svn.gna.org/viewcvs/freeciv?rev=27398view=rev
Log:
civ2civ3: adjust Federation and Fundamentalism governments

Make Fundamentalism a good government to maximize the production of
gold/money, even in the middle of the game.

Make Federation a good alternative to Democracy in some cases, even at small
maps.

Patch by David Fernandez bardo@gna

See patch #5592

Modified:
trunk/data/civ2civ3/effects.ruleset
trunk/doc/README.ruleset_civ2civ3

Modified: trunk/data/civ2civ3/effects.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/civ2civ3/effects.ruleset?rev=27398r1=27397r2=27398view=diff
==
--- trunk/data/civ2civ3/effects.ruleset (original)
+++ trunk/data/civ2civ3/effects.ruleset Wed Dec 24 14:41:30 2014
@@ -1617,8 +1617,18 @@
   Nation, Pirate, Player, FALSE
 }
 
+[effect_lux_federation]
+type= Output_Add_Tile
+value   = 1
+reqs=
+{ type, name, range
+  Gov, Federation, Player
+  CityTile, Center, Local
+  OutputType, Luxury, Local
+}
+
 [effect_bad_lux_anarchy]
-type= Output_Bonus_2
+type= Output_Bonus
 value   = -50
 reqs=
 { type, name, range
@@ -1627,7 +1637,7 @@
 }
 
 [effect_bad_sci_fundamentalism]
-type= Output_Bonus_2
+type= Output_Bonus
 value   = -50
 reqs=
 { type, name, range

Modified: trunk/doc/README.ruleset_civ2civ3
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/doc/README.ruleset_civ2civ3?rev=27398r1=27397r2=27398view=diff
==
--- trunk/doc/README.ruleset_civ2civ3   (original)
+++ trunk/doc/README.ruleset_civ2civ3   Wed Dec 24 14:41:30 2014
@@ -177,7 +177,7 @@
 Empire Size   0/14  /10  /12  /20  /16  /32
  /24  /28  
 Special  +NoUpkeep +Veteran +75%Gold +50%Gold +Tithes  +Bribe  
+Brib/Sub +Subvert +NoUpkeep
  -50%Lux  (Land/Mil)(Palace) (Palace) -50%Sci  -Revolt 
-Rev/Sen  -Senate  (Cost=1) 
- -NoTaxes +Fanatic 
+Partisan  +Partisan 
+ -NoTaxes +Fanatic 
+Partisan +Luxury  +Partisan 

 
 Base Corruption   0%   30%  20%  10%  15%  25%  5% 
  0%   30%  
 Corrup by Dist *  1111111  
  00
@@ -200,10 +200,11 @@
 
 - The bonus +1 Trade under Republic and Democracy does not affect oceanic 
tiles. This way, oceanic tiles are more even to land tiles under any government.
 - Republic receives Revolution_When_Unhappy and has unbribable units, 
Federation receives Has_senate and has unincitable cities (Democracy receives 
all them).
-- Tribal government increases by half the chance of land units getting the 
next veteran level after a battle. They are tribal warriors, maintained with 
Shields instead of Gold.
+- Spies built under Communism or Federation will start at the first veteran 
level. Federation grants +1 Luxury per city.
 - Under Communism you do not pay upkeep for buildings that cost 1 Gold. 
Communism cancels the bonus from Mysticism and Theology (to Temples and 
Cathedrals).
 - Under Fundamentalism you receive extra Gold from Tithes, but -50% to Science.
 - The Bonus to production at Palace (under Despotism and Monarchy) switched 
from Shields to Gold.
+- Tribal government increases by half the chance of land units getting the 
next veteran level after a battle. They are tribal warriors, maintained with 
Shields instead of Gold.
 
 TIP: There is some hurry to get Monarchy or Republic (or to build Pyramids), 
in order to avoid the initial penalty to output per tile. However, the 
Corruption and Waste are evened for all governments, so there are no big 
differences, and every government could be used at any technological age. The 
choice depends on the role of your civilization.
 
@@ -458,6 +459,7 @@
 - Added Fort and Airstrip bases, as pre-requisite for Fortress and Airbase, in 
order to prevent the construction of full bases in one single turn. Airbases 
and Fortresses can be built on river tiles again.
 - Introduced Maglev, available with Superconductors, that allows unlimited 
movement for Land units (except Big Land and Merchant classes).
 - Wonders become obsolete by techs researched by the owner (not affected by 
the researches of other players).
+- A little boost to Federation (+1 Luxury per city, so it is easier to 
celebrate), and Fundamentalism (-50% to science, instead of total science 
output halved).
 
 Terrain:
 - Readjusted terrain transformations. Designed so all useful alterations can 
be finished in 1 or 2 steps, and all effects from Global warming can be 
reversibly with terraforming.



[Freeciv-commits] r27399 - in /trunk: data/civ2civ3/terrain.ruleset doc/README.ruleset_civ2civ3

2014-12-24 Thread sveinung84
Author: sveinung
Date: Wed Dec 24 14:41:50 2014
New Revision: 27399

URL: http://svn.gna.org/viewcvs/freeciv?rev=27399view=rev
Log:
civ2civ3: simplify ocean/land terrain transformations

Patch by David Fernandez bardo@gna

See patch #5596

Modified:
trunk/data/civ2civ3/terrain.ruleset
trunk/doc/README.ruleset_civ2civ3

Modified: trunk/data/civ2civ3/terrain.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/civ2civ3/terrain.ruleset?rev=27399r1=27398r2=27399view=diff
==
--- trunk/data/civ2civ3/terrain.ruleset (original)
+++ trunk/data/civ2civ3/terrain.ruleset Wed Dec 24 14:41:50 2014
@@ -236,16 +236,16 @@
 mining_result= no
 mining_shield_incr   = 0
 mining_time  = 0
-transform_result = Swamp
+transform_result = Grassland
 transform_time   = 36
 pillage_time = 1
 clean_pollution_time = 3
 clean_fallout_time   = 3
 animal   = None
 warmer_wetter_result = Swamp
-warmer_drier_result  = Swamp
+warmer_drier_result  = no
 cooler_wetter_result = Glacier
-cooler_drier_result  = Glacier
+cooler_drier_result  = no
 native_to= Sea, Air, Missile, Helicopter, Trireme
 flags= NoCities, NoPollution, FreshWater, NoZoc, 
NoFortify
 property_ocean_depth = 0
@@ -279,7 +279,7 @@
 mining_result= no
 mining_shield_incr   = 0
 mining_time  = 0
-transform_result = Swamp
+transform_result = Grassland
 transform_time   = 36
 pillage_time = 1
 clean_pollution_time = 3
@@ -367,7 +367,7 @@
 mining_result= yes
 mining_shield_incr   = 1
 mining_time  = 10
-transform_result = Tundra
+transform_result = Lake
 transform_time   = 24
 pillage_time = 1
 clean_pollution_time = 3
@@ -516,7 +516,7 @@
 clean_fallout_time   = 3
 animal   = None
 warmer_wetter_result = Swamp
-warmer_drier_result  = Desert
+warmer_drier_result  = Swamp
 cooler_wetter_result = Swamp
 cooler_drier_result  = Tundra
 native_to= Land, Small Land, Big Land, Air, Missile, 
Helicopter
@@ -688,8 +688,8 @@
 mining_result= Forest
 mining_shield_incr   = 0
 mining_time  = 10
-transform_result = Grassland
-transform_time   = 24
+transform_result = Lake
+transform_time   = 36
 pillage_time = 1
 clean_pollution_time = 3
 clean_fallout_time   = 3

Modified: trunk/doc/README.ruleset_civ2civ3
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/doc/README.ruleset_civ2civ3?rev=27399r1=27398r2=27399view=diff
==
--- trunk/doc/README.ruleset_civ2civ3   (original)
+++ trunk/doc/README.ruleset_civ2civ3   Wed Dec 24 14:41:50 2014
@@ -102,18 +102,18 @@
 
 TILE  F/P/T  IRRIG(t)   MINE(t)ROAD   MAX1   MAX2   TRANSFORM
 Deep  1/0/2  NO NO NO 2/0/2  2/1/2  No
-Ocean 1/0/2  NO NO NO 2/0/2  2/1/2  Swamp
-Lake *2/0/2  NO NO NO 2/0/2  2/0/2  Swamp
-Swamp 1/0/0 *+1(5) *NO +0(4)  2/0/0  3/0/0 *Grass
-Glacier   0/0/0  NO +1(10) +0(4)  0/1/0  0/1/0  Tundra
-Tundra1/0/0 *NO*+1(5) *+1(2)  1/1/1  1/1/1 *Plains
-Desert0/1/0  +1(5)  +1(5)  +1(2)  0/2/1  0/3/1  Plains
-Plains1/1/0  +1(5)  Forest(10) +1(2)  2/1/1  3/1/1  Grass
-Grassland 2/0/0  +1(5)  Forest(15) +1(2)  3/0/1  4/0/1 *Lake
-Jungle   *1/1/0 *Swamp(10) *NO +0(4)  1/1/0  1/1/0 *Forest
-Forest1/2/0  Plain(10) *Grass(15)  +0(4)  1/2/0  1/3/0 *Hills
-Hills*1/1/0  +1(10)*+2(10) +0(4)  1/3/0  1/4/0  Plains
-Mountains 0/1/0  NO +1(10) +0(6)  0/2/0  0/3/0  Hills
+Ocean 1/0/2  NO NO NO 2/0/2  2/1/2  Grass(36)
+Lake *2/0/2  NO NO NO 2/0/2  2/0/2  Grass(36)
+Swamp 1/0/0 *+1(5) *NO +0(4)  2/0/0  3/0/0 *Grass(24)
+Glacier   0/0/0  NO +1(10) +0(4)  0/1/0  0/1/0 *Lake(24)
+Tundra1/0/0 *NO*+1(5) *+1(2)  1/1/1  1/1/1 *Plains(24)
+Desert0/1/0  +1(5)  +1(5)  +1(2)  0/2/1  0/3/1  Plains(24)
+Plains1/1/0  +1(5)  Forest(10) +1(2)  2/1/1  3/1/1 *Lake(36)
+Grassland 2/0/0  +1(5)  Forest(15) +1(2)  3/0/1  4/0/1 *Lake(36)
+Jungle   *1/1/0 *Swamp(10) *NO +0(4)  1/1/0  1/1/0 *Forest(24)
+Forest1/2/0  Plain(10) *Grass(15)  +0(4)  1/2/0  1/3/0 *Hills(24)
+Hills*1/1/0  +1(10)*+2(10) +0(4)  1/3/0  1/4/0  Plains(24)
+Mountains 0/1/0  NO +1(10) +0(6)  0/2/0  0/3/0  Hills(36)
 
 F/P/T = Food/Production/Trade; (t) = turns
 MAX1 = irrigated/mined/roaded/harbour; MAX2 = farmland/railroad/offshore.
@@ -466,7 +466,7 @@
 - Allowed early transformation from Forest to Grassland, so it is possible to 
transform Grass-Forest-Plain, and also Plain-Forest-Grass, with same 
working time (25).
 - Restored Food output of Deep oceans, so Global warming does not affect 
Oceans that much. Now oceans 

[Freeciv-commits] r27400 - in /trunk/client: gui-sdl/menu.c gui-sdl2/menu.c

2014-12-24 Thread sveinung84
Author: sveinung
Date: Wed Dec 24 14:45:54 2014
New Revision: 27400

URL: http://svn.gna.org/viewcvs/freeciv?rev=27400view=rev
Log:
SDL clients: Enable the trade route button based on ability to trade

A unit may have the TradeRoute unit flag and not be able to establish a
trade route. Another unit may not have the TradeRoute unit flag and still be
able to establish a trade route. Check for the ability to establish a trade
route in stead of the TradeRoute flag when deciding if the establish trade
route button should be shown or not.

See patch #5599

Modified:
trunk/client/gui-sdl/menu.c
trunk/client/gui-sdl2/menu.c

Modified: trunk/client/gui-sdl/menu.c
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/client/gui-sdl/menu.c?rev=27400r1=27399r2=27400view=diff
==
--- trunk/client/gui-sdl/menu.c (original)
+++ trunk/client/gui-sdl/menu.c Wed Dec 24 14:45:54 2014
@@ -1140,8 +1140,9 @@
set_wflag(pOrder_Road_Button, WF_HIDDEN);
   }
   
-   /* unit_can_est_trade_route_here(pUnit) */
-  if (pCity  unit_has_type_flag(pUnit, UTYF_TRADE_ROUTE)
+  /* unit_can_est_trade_route_here(pUnit) */
+  if (pCity  utype_can_do_action(unit_type(pUnit),
+   ACTION_TRADE_ROUTE)
(pHomecity = game_city_by_number(pUnit-homecity))
can_cities_trade(pHomecity, pCity)) {
int revenue = get_caravan_enter_city_trade_bonus(pHomecity, pCity);

Modified: trunk/client/gui-sdl2/menu.c
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/client/gui-sdl2/menu.c?rev=27400r1=27399r2=27400view=diff
==
--- trunk/client/gui-sdl2/menu.c(original)
+++ trunk/client/gui-sdl2/menu.cWed Dec 24 14:45:54 2014
@@ -1131,7 +1131,8 @@
   }
 
   /* unit_can_est_trade_route_here(pUnit) */
-  if (pCity  unit_has_type_flag(pUnit, UTYF_TRADE_ROUTE)
+  if (pCity  utype_can_do_action(unit_type(pUnit),
+   ACTION_TRADE_ROUTE)
(pHomecity = game_city_by_number(pUnit-homecity))
can_cities_trade(pHomecity, pCity)) {
 int revenue = get_caravan_enter_city_trade_bonus(pHomecity, pCity);


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[Freeciv-commits] r27401 - in /trunk/client/gui-sdl2: graphics.c graphics.h sprite.c widget.c widget_icon.c

2014-12-24 Thread cazfi74
Author: cazfi
Date: Wed Dec 24 20:59:09 2014
New Revision: 27401

URL: http://svn.gna.org/viewcvs/freeciv?rev=27401view=rev
Log:
Added new create_frame() function for sdl2-client to be used in the future 
where putframe()
has been used in sdl-client but cannot be used in sdl2-client.

See patch #5589

Modified:
trunk/client/gui-sdl2/graphics.c
trunk/client/gui-sdl2/graphics.h
trunk/client/gui-sdl2/sprite.c
trunk/client/gui-sdl2/widget.c
trunk/client/gui-sdl2/widget_icon.c

Modified: trunk/client/gui-sdl2/graphics.c
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/client/gui-sdl2/graphics.c?rev=27401r1=27400r2=27401view=diff
==
--- trunk/client/gui-sdl2/graphics.c(original)
+++ trunk/client/gui-sdl2/graphics.cWed Dec 24 20:59:09 2014
@@ -38,6 +38,7 @@
 #include tilespec.h
 
 /* gui-sdl2 */
+#include colors.h
 #include gui_tilespec.h
 #include mapview.h
 #include themebackgrounds.h
@@ -3391,3 +3392,34 @@
 {
   /* nothing */
 }
+
+/**
+  Create colored frame
+**/
+void create_frame(SDL_Surface *dest, Sint16 left, Sint16 top,
+  Sint16 width, Sint16 height,
+  SDL_Color *pcolor)
+{
+  struct color gsdl2_color = { .color = pcolor };
+  struct sprite *vertical = create_sprite(1, height, gsdl2_color);
+  struct sprite *horizontal = create_sprite(width, 1, gsdl2_color);
+  SDL_Rect tmp,dst = { left, top, 0, 0 };
+
+  tmp = dst;
+  alphablit(vertical-psurface, NULL, dest, tmp, 255);
+
+  dst.x += width - 1;
+  tmp = dst;
+  alphablit(vertical-psurface, NULL, dest, tmp, 255);
+
+  dst.x = left;
+  tmp = dst;
+  alphablit(horizontal-psurface, NULL, dest, tmp, 255);
+
+  dst.y += height - 1;
+  tmp = dst;
+  alphablit(horizontal-psurface, NULL, dest, tmp, 255);
+
+  free_sprite(horizontal);
+  free_sprite(vertical);
+}

Modified: trunk/client/gui-sdl2/graphics.h
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/client/gui-sdl2/graphics.h?rev=27401r1=27400r2=27401view=diff
==
--- trunk/client/gui-sdl2/graphics.h(original)
+++ trunk/client/gui-sdl2/graphics.hWed Dec 24 20:59:09 2014
@@ -277,6 +277,10 @@
  ((Uint32) pcolor-b  8) |
  ((Uint32) pcolor-a));
 }
+
+void create_frame(SDL_Surface *dest, Sint16 left, Sint16 top,
+  Sint16 right, Sint16 bottom,
+  SDL_Color *pcolor);
 
 /* SDL */
 void init_sdl(int f);

Modified: trunk/client/gui-sdl2/sprite.c
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/client/gui-sdl2/sprite.c?rev=27401r1=27400r2=27401view=diff
==
--- trunk/client/gui-sdl2/sprite.c  (original)
+++ trunk/client/gui-sdl2/sprite.c  Wed Dec 24 20:59:09 2014
@@ -53,7 +53,7 @@
   entire image file, which may later be broken up into individual sprites
   with crop_sprite.
 /
-struct sprite * load_gfxfile(const char *filename)
+struct sprite *load_gfxfile(const char *filename)
 {
   SDL_Surface *pNew = NULL;
   SDL_Surface *pBuf = NULL;
@@ -123,19 +123,25 @@
 struct sprite *create_sprite(int width, int height, struct color *pcolor)
 {
   SDL_Surface *mypixbuf = NULL;
-  /*  SDL_Surface *pmask = NULL; */
 
   fc_assert_ret_val(width  0, NULL);
   fc_assert_ret_val(height  0, NULL);
   fc_assert_ret_val(pcolor != NULL, NULL);
 
   mypixbuf = SDL_CreateRGBSurface(SDL_SWSURFACE, width, height, 32,
-  0x00ff, 0xff00, 0x00ff,
-  0xff00);
-#if 0
-  pmask = SDL_DisplayFormatAlpha(mypixbuf);
-  SDL_FillRect(mypixbuf, NULL, map_rgba(pmask-format, *pcolor-color));
-#endif /* 0 */
+#if SDL_BYTEORDER != SDL_LIL_ENDIAN
+0xFF00, 0x00FF, 0xFF00, 0x00FF
+#else
+0x00FF, 0xFF00, 0x00FF, 0xFF00
+#endif
+  );
+
+  SDL_FillRect(mypixbuf, NULL,
+   SDL_MapRGBA(mypixbuf-format,
+   pcolor-color-r,
+   pcolor-color-g,
+   pcolor-color-b,
+   255));
 
   return ctor_sprite(mypixbuf);
 }
@@ -164,7 +170,7 @@
 /**
   Create a sprite struct and fill it with SDL_Surface pointer
 **/
-static struct sprite * ctor_sprite(SDL_Surface *pSurface)
+static struct sprite *ctor_sprite(SDL_Surface *pSurface)
 {
   struct sprite *result = fc_malloc(sizeof(struct sprite));
 

Modified: trunk/client/gui-sdl2/widget.c
URL: 

[Freeciv-commits] r27402 - /trunk/server/ruleset.c

2014-12-24 Thread cazfi74
Author: cazfi
Date: Thu Dec 25 02:01:38 2014
New Revision: 27402

URL: http://svn.gna.org/viewcvs/freeciv?rev=27402view=rev
Log:
Read script.lua and default.lua in in right order, so the script.lua has 
control over
default.lua.

See bug #23101

Modified:
trunk/server/ruleset.c

Modified: trunk/server/ruleset.c
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/server/ruleset.c?rev=27402r1=27401r2=27402view=diff
==
--- trunk/server/ruleset.c  (original)
+++ trunk/server/ruleset.c  Thu Dec 25 02:01:38 2014
@@ -6601,17 +6601,17 @@
   }
 
   if (ok) {
+char **buffer = save_script ? script_buffer : NULL;
+
 script_server_free();
 
 script_server_init();
 
+ok = openload_script_file(script, rsdir, buffer);
+  }
+
+  if (ok) {
 ok = openload_script_file(default, rsdir, NULL);
-  }
-
-  if (ok) {
-char **buffer = save_script ? script_buffer : NULL;
-
-ok = openload_script_file(script, rsdir, buffer);
   }
 
   if (ok  act) {


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[Freeciv-commits] r27403 - /branches/S2_5/server/ruleset.c

2014-12-24 Thread cazfi74
Author: cazfi
Date: Thu Dec 25 02:01:45 2014
New Revision: 27403

URL: http://svn.gna.org/viewcvs/freeciv?rev=27403view=rev
Log:
Read script.lua and default.lua in in right order, so the script.lua has 
control over
default.lua.

See bug #23101

Modified:
branches/S2_5/server/ruleset.c

Modified: branches/S2_5/server/ruleset.c
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_5/server/ruleset.c?rev=27403r1=27402r2=27403view=diff
==
--- branches/S2_5/server/ruleset.c  (original)
+++ branches/S2_5/server/ruleset.c  Thu Dec 25 02:01:45 2014
@@ -6173,8 +6173,8 @@
 
 script_server_init();
 
-ok = openload_script_file(default, rsdir)
-   openload_script_file(script, rsdir);
+ok = openload_script_file(script, rsdir)
+   openload_script_file(default, rsdir);
   }
 
   if (ok) {


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[Freeciv-commits] r27404 - /trunk/tools/ruledit/ruledit.cpp

2014-12-24 Thread cazfi74
Author: cazfi
Date: Thu Dec 25 03:59:52 2014
New Revision: 27404

URL: http://svn.gna.org/viewcvs/freeciv?rev=27404view=rev
Log:
Added win32 post-crash debugger support for ruledit

See patch #5594

Modified:
trunk/tools/ruledit/ruledit.cpp

Modified: trunk/tools/ruledit/ruledit.cpp
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/tools/ruledit/ruledit.cpp?rev=27404r1=27403r2=27404view=diff
==
--- trunk/tools/ruledit/ruledit.cpp (original)
+++ trunk/tools/ruledit/ruledit.cpp Thu Dec 25 03:59:52 2014
@@ -46,6 +46,17 @@
 {
   enum log_level loglevel = LOG_NORMAL;
   int ui_options;
+
+  /* Load win32 post-crash debugger */
+#ifdef WIN32_NATIVE
+# ifndef NDEBUG
+  if (LoadLibrary(exchndl.dll) == NULL) {
+#  ifdef DEBUG
+fprintf(stderr, exchndl.dll could not be loaded, no crash debugger\n);
+#  endif /* DEBUG */
+  }
+# endif /* NDEBUG */
+#endif /* WIN32_NATIVE */
 
   init_nls();
 


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[Freeciv-commits] r27405 - in /trunk/translations: freeciv/pl.po nations/pl.po ruledit/pl.po

2014-12-24 Thread cazfi74
Author: cazfi
Date: Thu Dec 25 05:45:16 2014
New Revision: 27405

URL: http://svn.gna.org/viewcvs/freeciv?rev=27405view=rev
Log:
Updated Polish translation by Hubert Kowalewski (hubkow@gna).
Pulled from https://www.dropbox.com/sh/71c35xdmxe53y2d/SycNW254Ga.
freeciv: 6547 translated messages, 132 fuzzy translations, 26 untranslated 
messages.
nations: 1844 translated messages.
ruledit: 27 translated messages, 5 fuzzy translations, 23 untranslated messages.

Modified:
trunk/translations/freeciv/pl.po
trunk/translations/nations/pl.po
trunk/translations/ruledit/pl.po

[This mail would be too long, it was shortened to contain the URLs only.]

Modified: trunk/translations/freeciv/pl.po
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/translations/freeciv/pl.po?rev=27405r1=27404r2=27405view=diff

Modified: trunk/translations/nations/pl.po
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/translations/nations/pl.po?rev=27405r1=27404r2=27405view=diff

Modified: trunk/translations/ruledit/pl.po
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/translations/ruledit/pl.po?rev=27405r1=27404r2=27405view=diff


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[Freeciv-commits] r27406 - /trunk/ai/default/advmilitary.c

2014-12-24 Thread cazfi74
Author: cazfi
Date: Thu Dec 25 06:30:48 2014
New Revision: 27406

URL: http://svn.gna.org/viewcvs/freeciv?rev=27406view=rev
Log:
AI wonder city may build defenders for itself.

See patch #5588

Modified:
trunk/ai/default/advmilitary.c

Modified: trunk/ai/default/advmilitary.c
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/ai/default/advmilitary.c?rev=27406r1=27405r2=27406view=diff
==
--- trunk/ai/default/advmilitary.c  (original)
+++ trunk/ai/default/advmilitary.c  Thu Dec 25 06:30:48 2014
@@ -1406,10 +1406,6 @@
* of small units -- Syela */
   /* It has to be AFTER assess_danger thanks to wallvalue. */
   our_def = assess_defense_quadratic(ait, pcity); 
-
-  if (pcity-id == ai-wonder_city  city_data-grave_danger == 0) {
-return; /* Other cities can build our defenders, thank you! */
-  }
 
   dai_choose_diplomat_defensive(ait, pplayer, pcity, choice, our_def);
 


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[Freeciv-commits] r27407 - /branches/S2_5/ai/default/advmilitary.c

2014-12-24 Thread cazfi74
Author: cazfi
Date: Thu Dec 25 06:30:57 2014
New Revision: 27407

URL: http://svn.gna.org/viewcvs/freeciv?rev=27407view=rev
Log:
AI wonder city may build defenders for itself.

See patch #5588

Modified:
branches/S2_5/ai/default/advmilitary.c

Modified: branches/S2_5/ai/default/advmilitary.c
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_5/ai/default/advmilitary.c?rev=27407r1=27406r2=27407view=diff
==
--- branches/S2_5/ai/default/advmilitary.c  (original)
+++ branches/S2_5/ai/default/advmilitary.c  Thu Dec 25 06:30:57 2014
@@ -1403,10 +1403,6 @@
* of small units -- Syela */
   /* It has to be AFTER assess_danger thanks to wallvalue. */
   our_def = assess_defense_quadratic(ait, pcity); 
-
-  if (pcity-id == ai-wonder_city  city_data-grave_danger == 0) {
-return; /* Other cities can build our defenders, thank you! */
-  }
 
   dai_choose_diplomat_defensive(ait, pplayer, pcity, choice, our_def);
 


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