[Freeciv-commits] r31583 - in /branches/S2_6/client: tilespec.c tilespec.h

2016-01-25 Thread cazfi74
Author: cazfi
Date: Mon Jan 25 12:24:17 2016
New Revision: 31583

URL: http://svn.gna.org/viewcvs/freeciv?rev=31583&view=rev
Log:
tileset_load_toplevel() can be limited to accept only specific topology tileset.

See patch #6844

Modified:
branches/S2_6/client/tilespec.c
branches/S2_6/client/tilespec.h

Modified: branches/S2_6/client/tilespec.c
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/client/tilespec.c?rev=31583&r1=31582&r2=31583&view=diff
==
--- branches/S2_6/client/tilespec.c (original)
+++ branches/S2_6/client/tilespec.c Mon Jan 25 12:24:17 2016
@@ -983,7 +983,7 @@
 
 tilesets = strvec_new();
 strvec_iterate(list, file) {
-  struct tileset *t = tileset_read_toplevel(file, FALSE);
+  struct tileset *t = tileset_read_toplevel(file, FALSE, -1);
 
   if (t) {
 strvec_append(tilesets, file);
@@ -1159,11 +1159,11 @@
 ***/
 void tilespec_try_read(const char *tileset_name, bool verbose)
 {
-  if (!(tileset = tileset_read_toplevel(tileset_name, verbose))) {
+  if (!(tileset = tileset_read_toplevel(tileset_name, verbose, -1))) {
 struct strvec *list = fileinfolist(get_data_dirs(), TILESPEC_SUFFIX);
 
 strvec_iterate(list, file) {
-  struct tileset *t = tileset_read_toplevel(file, FALSE);
+  struct tileset *t = tileset_read_toplevel(file, FALSE, -1);
 
   if (t) {
 if (!tileset) {
@@ -1233,8 +1233,8 @@
*
* We read in the new tileset.  This should be pretty straightforward.
*/
-  if (!(tileset = tileset_read_toplevel(tileset_name, FALSE))) {
-if (!(tileset = tileset_read_toplevel(old_name, FALSE))) {
+  if (!(tileset = tileset_read_toplevel(tileset_name, FALSE, -1))) {
+if (!(tileset = tileset_read_toplevel(old_name, FALSE, -1))) {
   /* Always fails. */
   fc_assert_exit_msg(NULL != tileset,
  "Failed to re-read the currently loaded tileset.");
@@ -1613,8 +1613,10 @@
   Finds and reads the toplevel tilespec file based on given name.
   Sets global variables, including tile sizes and full names for
   intro files.
+  topology_id of -1 means any topology is acceptable.
 ***/
-struct tileset *tileset_read_toplevel(const char *tileset_name, bool verbose)
+struct tileset *tileset_read_toplevel(const char *tileset_name, bool verbose,
+  int topology_id)
 {
   struct section_file *file;
   char *fname;
@@ -1630,6 +1632,7 @@
   struct tileset *t = NULL;
   const char *extraname;
   const char *tstr;
+  int topo;
 
   fname = tilespec_fullname(tileset_name);
   if (!fname) {
@@ -1721,6 +1724,12 @@
 goto ON_ERROR;
   }
 
+  if (t->type == TS_ISOMETRIC) {
+topo = TF_ISO;
+  } else {
+topo = 0;
+  }
+
   /* Read hex-tileset information. */
   t->hex_width = t->hex_height = 0;
   if (is_hex) {
@@ -1736,10 +1745,18 @@
 } else {
   t->hex_height = hex_side;
 }
+
+topo |= TF_HEX;
+
 /* Hex tilesets are drawn the same as isometric. */
 /* FIXME: There will be other legal values to be used with hex
  * tileset in the future, and this would just overwrite it. */
 t->type = TS_ISOMETRIC;
+  }
+
+  if (topology_id >= 0 && topo != (topology_id & (TF_ISO | TF_HEX))) {
+/* Not of requested topology */
+goto ON_ERROR;
   }
 
   if (!is_view_supported(t->type)) {

Modified: branches/S2_6/client/tilespec.h
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/client/tilespec.h?rev=31583&r1=31582&r2=31583&view=diff
==
--- branches/S2_6/client/tilespec.h (original)
+++ branches/S2_6/client/tilespec.h Mon Jan 25 12:24:17 2016
@@ -174,7 +174,8 @@
 
 void tileset_error(enum log_level level, const char *format, ...);
 
-struct tileset *tileset_read_toplevel(const char *tileset_name, bool verbose);
+struct tileset *tileset_read_toplevel(const char *tileset_name, bool verbose,
+  int topology_id);
 void tileset_init(struct tileset *t);
 void tileset_free(struct tileset *tileset);
 void tileset_load_tiles(struct tileset *t);


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[Freeciv-commits] r31582 - in /trunk/client: tilespec.c tilespec.h

2016-01-25 Thread cazfi74
Author: cazfi
Date: Mon Jan 25 12:24:11 2016
New Revision: 31582

URL: http://svn.gna.org/viewcvs/freeciv?rev=31582&view=rev
Log:
tileset_load_toplevel() can be limited to accept only specific topology tileset.

See patch #6844

Modified:
trunk/client/tilespec.c
trunk/client/tilespec.h

Modified: trunk/client/tilespec.c
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/client/tilespec.c?rev=31582&r1=31581&r2=31582&view=diff
==
--- trunk/client/tilespec.c (original)
+++ trunk/client/tilespec.c Mon Jan 25 12:24:11 2016
@@ -973,7 +973,7 @@
 
 tilesets = strvec_new();
 strvec_iterate(list, file) {
-  struct tileset *t = tileset_read_toplevel(file, FALSE);
+  struct tileset *t = tileset_read_toplevel(file, FALSE, -1);
 
   if (t) {
 strvec_append(tilesets, file);
@@ -1145,11 +1145,11 @@
 ***/
 void tilespec_try_read(const char *tileset_name, bool verbose)
 {
-  if (!(tileset = tileset_read_toplevel(tileset_name, verbose))) {
+  if (!(tileset = tileset_read_toplevel(tileset_name, verbose, -1))) {
 struct strvec *list = fileinfolist(get_data_dirs(), TILESPEC_SUFFIX);
 
 strvec_iterate(list, file) {
-  struct tileset *t = tileset_read_toplevel(file, FALSE);
+  struct tileset *t = tileset_read_toplevel(file, FALSE, -1);
 
   if (t) {
 if (!tileset) {
@@ -1219,8 +1219,8 @@
*
* We read in the new tileset.  This should be pretty straightforward.
*/
-  if (!(tileset = tileset_read_toplevel(tileset_name, FALSE))) {
-if (!(tileset = tileset_read_toplevel(old_name, FALSE))) {
+  if (!(tileset = tileset_read_toplevel(tileset_name, FALSE, -1))) {
+if (!(tileset = tileset_read_toplevel(old_name, FALSE, -1))) {
   /* Always fails. */
   fc_assert_exit_msg(NULL != tileset,
  "Failed to re-read the currently loaded tileset.");
@@ -1596,8 +1596,10 @@
   Finds and reads the toplevel tilespec file based on given name.
   Sets global variables, including tile sizes and full names for
   intro files.
+  topology_id of -1 means any topology is acceptable.
 ***/
-struct tileset *tileset_read_toplevel(const char *tileset_name, bool verbose)
+struct tileset *tileset_read_toplevel(const char *tileset_name, bool verbose,
+  int topology_id)
 {
   struct section_file *file;
   char *fname;
@@ -1613,6 +1615,7 @@
   struct tileset *t = NULL;
   const char *extraname;
   const char *tstr;
+  int topo;
 
   fname = tilespec_fullname(tileset_name);
   if (!fname) {
@@ -1704,6 +1707,12 @@
 goto ON_ERROR;
   }
 
+  if (t->type == TS_ISOMETRIC) {
+topo = TF_ISO;
+  } else {
+topo = 0;
+  }
+
   /* Read hex-tileset information. */
   t->hex_width = t->hex_height = 0;
   if (is_hex) {
@@ -1719,10 +1728,18 @@
 } else {
   t->hex_height = hex_side;
 }
+
+topo |= TF_HEX;
+
 /* Hex tilesets are drawn the same as isometric. */
 /* FIXME: There will be other legal values to be used with hex
  * tileset in the future, and this would just overwrite it. */
 t->type = TS_ISOMETRIC;
+  }
+
+  if (topology_id >= 0 && topo != (topology_id & (TF_ISO | TF_HEX))) {
+/* Not of requested topology */
+goto ON_ERROR;
   }
 
   if (!is_view_supported(t->type)) {

Modified: trunk/client/tilespec.h
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/client/tilespec.h?rev=31582&r1=31581&r2=31582&view=diff
==
--- trunk/client/tilespec.h (original)
+++ trunk/client/tilespec.h Mon Jan 25 12:24:11 2016
@@ -174,7 +174,8 @@
 
 void tileset_error(enum log_level level, const char *format, ...);
 
-struct tileset *tileset_read_toplevel(const char *tileset_name, bool verbose);
+struct tileset *tileset_read_toplevel(const char *tileset_name, bool verbose,
+  int topology_id);
 void tileset_init(struct tileset *t);
 void tileset_free(struct tileset *tileset);
 void tileset_load_tiles(struct tileset *t);


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[Freeciv-commits] r31585 - /branches/S2_6/data/scenarios/tileset-demo.sav

2016-01-25 Thread cazfi74
Author: cazfi
Date: Mon Jan 25 13:35:24 2016
New Revision: 31585

URL: http://svn.gna.org/viewcvs/freeciv?rev=31585&view=rev
Log:
Added name property for tileset-demo scenario.

See patch #6840

Modified:
branches/S2_6/data/scenarios/tileset-demo.sav

Modified: branches/S2_6/data/scenarios/tileset-demo.sav
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/scenarios/tileset-demo.sav?rev=31585&r1=31584&r2=31585&view=diff
==
--- branches/S2_6/data/scenarios/tileset-demo.sav   (original)
+++ branches/S2_6/data/scenarios/tileset-demo.sav   Mon Jan 25 13:35:24 2016
@@ -2,6 +2,7 @@
 [scenario]
 is_scenario=TRUE
 game_version=20599
+name=_("Tileset Demo")
 save_random=TRUE
 players=TRUE
 startpos_nations=FALSE


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[Freeciv-commits] r31584 - /trunk/data/scenarios/tileset-demo.sav

2016-01-25 Thread cazfi74
Author: cazfi
Date: Mon Jan 25 13:35:18 2016
New Revision: 31584

URL: http://svn.gna.org/viewcvs/freeciv?rev=31584&view=rev
Log:
Added name property for tileset-demo scenario.

See patch #6840

Modified:
trunk/data/scenarios/tileset-demo.sav

Modified: trunk/data/scenarios/tileset-demo.sav
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/scenarios/tileset-demo.sav?rev=31584&r1=31583&r2=31584&view=diff
==
--- trunk/data/scenarios/tileset-demo.sav   (original)
+++ trunk/data/scenarios/tileset-demo.sav   Mon Jan 25 13:35:18 2016
@@ -2,6 +2,7 @@
 [scenario]
 is_scenario=TRUE
 game_version=20599
+name=_("Tileset Demo")
 save_random=TRUE
 players=TRUE
 startpos_nations=FALSE


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[Freeciv-commits] r31586 - in /branches/S2_5: ./ client/ client/gui-sdl/ common/ server/ utility/

2016-01-25 Thread cazfi74
Author: cazfi
Date: Mon Jan 25 13:46:45 2016
New Revision: 31586

URL: http://svn.gna.org/viewcvs/freeciv?rev=31586&view=rev
Log:
Use winsock2 on Windows builds.

See patch #6533

Modified:
branches/S2_5/client/client_main.c
branches/S2_5/client/clinet.c
branches/S2_5/client/connectdlg_common.c
branches/S2_5/client/gui-sdl/gui_main.c
branches/S2_5/client/servers.c
branches/S2_5/common/connection.c
branches/S2_5/common/dataio.c
branches/S2_5/common/packets.c
branches/S2_5/configure.ac
branches/S2_5/server/meta.c
branches/S2_5/server/sernet.c
branches/S2_5/server/srv_main.c
branches/S2_5/utility/fcthread.h
branches/S2_5/utility/ioz.c
branches/S2_5/utility/netintf.c
branches/S2_5/utility/netintf.h
branches/S2_5/utility/shared.c
branches/S2_5/utility/support.c

Modified: branches/S2_5/client/client_main.c
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_5/client/client_main.c?rev=31586&r1=31585&r2=31586&view=diff
==
--- branches/S2_5/client/client_main.c  (original)
+++ branches/S2_5/client/client_main.c  Mon Jan 25 13:46:45 2016
@@ -14,6 +14,15 @@
 #ifdef HAVE_CONFIG_H
 #include 
 #endif
+
+/* Must be before  */
+#ifdef HAVE_WINSOCK
+#ifdef HAVE_WINSOCK2
+#include 
+#else  /* HAVE_WINSOCK2 */
+#include 
+#endif /* HAVE_WINSOCK2 */
+#endif /* HAVE_WINSOCK */
 
 #ifdef WIN32_NATIVE
 #include/* LoadLibrary() */

Modified: branches/S2_5/client/clinet.c
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_5/client/clinet.c?rev=31586&r1=31585&r2=31586&view=diff
==
--- branches/S2_5/client/clinet.c   (original)
+++ branches/S2_5/client/clinet.c   Mon Jan 25 13:46:45 2016
@@ -54,8 +54,12 @@
 #include 
 #endif
 #ifdef HAVE_WINSOCK
+#ifdef HAVE_WINSOCK2
+#include 
+#else  /* HAVE_WINSOCK2 */
 #include 
-#endif
+#endif /* HAVE_WINSOCK2 */
+#endif /* HAVE_WINSOCK */
 
 /* utility */
 #include "capstr.h"

Modified: branches/S2_5/client/connectdlg_common.c
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_5/client/connectdlg_common.c?rev=31586&r1=31585&r2=31586&view=diff
==
--- branches/S2_5/client/connectdlg_common.c(original)
+++ branches/S2_5/client/connectdlg_common.cMon Jan 25 13:46:45 2016
@@ -19,6 +19,15 @@
 #include  /* SIGTERM and kill */
 #include 
 #include 
+
+/* Must be before  */
+#ifdef HAVE_WINSOCK
+#ifdef HAVE_WINSOCK2
+#include 
+#else  /* HAVE_WINSOCK2 */
+#include 
+#endif /* HAVE_WINSOCK2 */
+#endif /* HAVE_WINSOCK */
 
 #ifdef WIN32_NATIVE
 #include 

Modified: branches/S2_5/client/gui-sdl/gui_main.c
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_5/client/gui-sdl/gui_main.c?rev=31586&r1=31585&r2=31586&view=diff
==
--- branches/S2_5/client/gui-sdl/gui_main.c (original)
+++ branches/S2_5/client/gui-sdl/gui_main.c Mon Jan 25 13:46:45 2016
@@ -34,8 +34,12 @@
 #endif
 
 #ifdef HAVE_WINSOCK
+#ifdef HAVE_WINSOCK2
+#include 
+#else  /* HAVE_WINSOCK2 */
 #include 
-#endif
+#endif /* HAVE_WINSOCK2 */
+#endif /* HAVE_WINSOCK */
 
 #include "SDL/SDL.h"
 

Modified: branches/S2_5/client/servers.c
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_5/client/servers.c?rev=31586&r1=31585&r2=31586&view=diff
==
--- branches/S2_5/client/servers.c  (original)
+++ branches/S2_5/client/servers.c  Mon Jan 25 13:46:45 2016
@@ -49,7 +49,14 @@
 #include 
 #endif
 #ifdef HAVE_WINSOCK
+#ifdef HAVE_WINSOCK2
+#include 
+#else  /* HAVE_WINSOCK2 */
 #include 
+#endif /* HAVE_WINSOCK2 */
+#endif /* HAVE_WINSOCK */
+#ifdef HAVE_WS2TCPIP_H
+#include 
 #endif
 
 /* dependencies */

Modified: branches/S2_5/common/connection.c
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_5/common/connection.c?rev=31586&r1=31585&r2=31586&view=diff
==
--- branches/S2_5/common/connection.c   (original)
+++ branches/S2_5/common/connection.c   Mon Jan 25 13:46:45 2016
@@ -30,8 +30,12 @@
 #include 
 #endif
 #ifdef HAVE_WINSOCK
+#ifdef HAVE_WINSOCK2
+#include 
+#else  /* HAVE_WINSOCK2 */
 #include 
-#endif
+#endif /* HAVE_WINSOCK2 */
+#endif /* HAVE_WINSOCK */
 
 /* utility */
 #include "fcintl.h"

Modified: branches/S2_5/common/dataio.c
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_5/common/dataio.c?rev=31586&r1=31585&r2=31586&view=diff
==
--- branches/S2_5/common/dataio.c   (original)
+++ branches/S2_5/common/dataio.c   Mon Jan 25 13:46:45 2016
@@ -43,8 +43,12 @@
 #include 
 #endif
 #ifdef HAVE_WINSOCK
+#ifdef HAVE_WINSOCK2
+#include 
+#else  /* HAVE_WINSOCK2 */
 #include 
-#endif
+#e

[Freeciv-commits] r31587 - in /trunk/server: savegame2.c savegame3.c

2016-01-25 Thread cazfi74
Author: cazfi
Date: Mon Jan 25 15:14:38 2016
New Revision: 31587

URL: http://svn.gna.org/viewcvs/freeciv?rev=31587&view=rev
Log:
De not fill terrident mappings from the current version of the ruleset.

See bug #24325

Modified:
trunk/server/savegame2.c
trunk/server/savegame3.c

Modified: trunk/server/savegame2.c
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/server/savegame2.c?rev=31587&r1=31586&r2=31587&view=diff
==
--- trunk/server/savegame2.c(original)
+++ trunk/server/savegame2.cMon Jan 25 15:14:38 2016
@@ -1396,15 +1396,8 @@
   }
 
   terrain_type_iterate(pterr) {
-if (pterr->identifier_load == '\0') {
-  /* Use the current identifier for unknown ones. */
-  pterr->identifier_load = pterr->identifier;
-}
-  } terrain_type_iterate_end;
-
-  terrain_type_iterate(pterr) {
 terrain_type_iterate(pterr2) {
-  if (pterr != pterr2) {
+  if (pterr != pterr2  && pterr->identifier_load != '\0') {
 sg_failure_ret((pterr->identifier_load != pterr2->identifier_load),
"%s and %s share a saved identifier",
terrain_rule_name(pterr), terrain_rule_name(pterr2));

Modified: trunk/server/savegame3.c
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/server/savegame3.c?rev=31587&r1=31586&r2=31587&view=diff
==
--- trunk/server/savegame3.c(original)
+++ trunk/server/savegame3.cMon Jan 25 15:14:38 2016
@@ -1469,15 +1469,8 @@
   }
 
   terrain_type_iterate(pterr) {
-if (pterr->identifier_load == '\0') {
-  /* Use the current identifier for unknown ones. */
-  pterr->identifier_load = pterr->identifier;
-}
-  } terrain_type_iterate_end;
-
-  terrain_type_iterate(pterr) {
 terrain_type_iterate(pterr2) {
-  if (pterr != pterr2) {
+  if (pterr != pterr2  && pterr->identifier_load != '\0') {
 sg_failure_ret((pterr->identifier_load != pterr2->identifier_load),
"%s and %s share a saved identifier",
terrain_rule_name(pterr), terrain_rule_name(pterr2));


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[Freeciv-commits] r31588 - /branches/S2_6/server/savegame2.c

2016-01-25 Thread cazfi74
Author: cazfi
Date: Mon Jan 25 15:14:50 2016
New Revision: 31588

URL: http://svn.gna.org/viewcvs/freeciv?rev=31588&view=rev
Log:
De not fill terrident mappings from the current version of the ruleset.

See bug #24325

Modified:
branches/S2_6/server/savegame2.c

Modified: branches/S2_6/server/savegame2.c
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/server/savegame2.c?rev=31588&r1=31587&r2=31588&view=diff
==
--- branches/S2_6/server/savegame2.c(original)
+++ branches/S2_6/server/savegame2.cMon Jan 25 15:14:50 2016
@@ -1869,15 +1869,8 @@
   }
 
   terrain_type_iterate(pterr) {
-if (pterr->identifier_load == '\0') {
-  /* Use the current identifier for unknown ones. */
-  pterr->identifier_load = pterr->identifier;
-}
-  } terrain_type_iterate_end;
-
-  terrain_type_iterate(pterr) {
 terrain_type_iterate(pterr2) {
-  if (pterr != pterr2) {
+  if (pterr != pterr2  && pterr->identifier_load != '\0') {
 sg_failure_ret((pterr->identifier_load != pterr2->identifier_load),
"%s and %s share a saved identifier",
terrain_rule_name(pterr), terrain_rule_name(pterr2));


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[Freeciv-commits] r31590 - in /branches/S2_6/data/civ2civ3: README.civ2civ3 effects.ruleset techs.ruleset terrain.ruleset

2016-01-25 Thread cazfi74
Author: cazfi
Date: Mon Jan 25 15:24:02 2016
New Revision: 31590

URL: http://svn.gna.org/viewcvs/freeciv?rev=31590&view=rev
Log:
Added Oil Platform extra to civ2civ3 ruleset. Mines are available on all land 
tiles,
and Oil Wells now act as an upgrade to them on certain terrains.

Patch by David Fernandez 

See patch #5915

Modified:
branches/S2_6/data/civ2civ3/README.civ2civ3
branches/S2_6/data/civ2civ3/effects.ruleset
branches/S2_6/data/civ2civ3/techs.ruleset
branches/S2_6/data/civ2civ3/terrain.ruleset

Modified: branches/S2_6/data/civ2civ3/README.civ2civ3
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/civ2civ3/README.civ2civ3?rev=31590&r1=31589&r2=31590&view=diff
==
--- branches/S2_6/data/civ2civ3/README.civ2civ3 (original)
+++ branches/S2_6/data/civ2civ3/README.civ2civ3 Mon Jan 25 15:24:02 2016
@@ -200,12 +200,15 @@
   obtained by irrigating the Swamp.
 
 - Hills receive 1 Shield for free, and +2 from mines, same as civ3,
-  (was 0 and +3).
+  (was 0 and +3). Mountains receive +2 Shields from mines too (was +1).
 
 - Mountains give extra vision range. Cities can not be placed over
   Mountains. Land units starting the turn on unroaded Mountains receive a -1
   penalty to movement (this way it is not so good for cavalry to end the
   turn on Mountains).
+
+- The discovery of Refining allows to upgrade the mines placed on
+  Deserts and Glaciers to Oil Wells (+2 Shields).
 
 - Lake tiles receive for free +1 Food (2/0/2), while Harbours and
   Offshore Platforms do not affect them. Lakes do not enable wonders
@@ -227,20 +230,20 @@
 TILE  F/P/T  IRRIG(t)   MINE(t)ROAD   MAX1   MAX2   TRANSFORM
 Deep  1/0/2  NO NO NO 2/0/2  2/1/2  No
 Ocean 1/0/2  NO NO NO 2/0/2  2/1/2  Grass(36)
-Lake *2/0/2  NO NO NO 2/0/2  2/0/2  Grass(36)
+Lake *2/0/2  NO NO NO 2/0/2  2/1/2 *Grass(36)
 Swamp 1/0/0 *+1(5) *NO +0(4)  2/0/0  3/0/0 *Grass(24)
-Glacier   0/0/0  NO +1(10) +0(4)  0/1/0  0/1/0 *Lake(24)
+Glacier   0/0/0  NO +1(10) +0(4)  0/1/0  0/3/0 *Lake(24)
 Tundra1/0/0 *NO*+1(5) *+1(2)  1/1/1  1/1/1 *Plains(24)
-Desert0/1/0  +1(5)  +1(5)  +1(2)  0/2/1  0/3/1  Plains(24)
+Desert0/1/0  +1(5)  +1(5)  +1(2)  0/2/1  0/4/1  Plains(24)
 Plains1/1/0  +1(5)  Forest(10) +1(2)  2/1/1  3/1/1 *Lake(36)
 Grassland 2/0/0  +1(5)  Forest(15) +1(2)  3/0/1  4/0/1 *Lake(36)
 Jungle   *1/1/0 *Swamp(10) *NO +0(4)  1/1/0  1/1/0 *Forest(24)
 Forest1/2/0  Plain(10) *Grass(15)  +0(4)  1/2/0  1/3/0 *Hills(24)
 Hills*1/1/0  +1(10)*+2(10) +0(4)  1/3/0  1/4/0  Plains(24)
-Mountains 0/1/0  NO +1(10) +0(6)  0/2/0  0/3/0  Hills(36)
+Mountains 0/1/0  NO*+2(10) +0(6)  0/3/0  0/4/0  Hills(36)
 
 F/P/T = Food/Production/Trade; (t) = turns
-MAX1 = irrigated/mined/roaded/harbour; MAX2 = farmland/railroad/offshore.
+MAX1 = irrigated/mined/roaded/harbour; MAX2 = farmland/railroad/oil well.
 * = Changes compared to classic ruleset. Most affected are Jungles,
 Swamps and Tundras.
 
@@ -920,6 +923,9 @@
   Lake.
   It is still possible to transform any terrain to Hills by changing
   them to Forest first.
+- Mountains receive +2 Shields from mines, same than Hills. The tech
+  Refining allows to upgrade the mines placed on Deserts and Glaciers
+  to Oil Wells (+2 Shields).
 - Deep ocean tiles must be mined in order to take advantage of the
   shield bonus from Offshore Platforms (buoys are no longer needed).
 - Readjusted transformations caused by global warming and nuclear

Modified: branches/S2_6/data/civ2civ3/effects.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/civ2civ3/effects.ruleset?rev=31590&r1=31589&r2=31590&view=diff
==
--- branches/S2_6/data/civ2civ3/effects.ruleset (original)
+++ branches/S2_6/data/civ2civ3/effects.ruleset Mon Jan 25 15:24:02 2016
@@ -2362,20 +2362,20 @@
 value   = 1
 reqs=
 { "type", "name", "range"
-  "Terrain", "Ocean", "Local"
+  "TerrainClass", "Oceanic", "Local"
   "Building", "Offshore Platform", "City"
   "OutputType", "Shield", "Local"
 }
 
 [effect_offshore_platform_1]
 type= "Output_Add_Tile"
-value   = 1
-reqs=
-{ "type", "name", "range"
-  "Terrain", "Deep Ocean", "Local"
-  "Building", "Offshore Platform", "City"
-  "Extra", "Oil Well", "Local"
-  "OutputType", "Shield", "Local"
+value   = -1
+reqs=
+{ "type", "name", "range", "present"
+  "Terrain", "Deep Ocean", "Local", TRUE
+  "Building", "Offshore Platform", "City", TRUE
+  "Extra", "Oil Platform", "Local", FALSE
+  "OutputType", "Shield", "Local", TRUE
 }
 
 [effect_offshore_platform_2]
@@ -2874,42 +2874,6 @@
   "Building", "Super Highways",

[Freeciv-commits] r31589 - in /trunk/data/civ2civ3: README.civ2civ3 effects.ruleset techs.ruleset terrain.ruleset

2016-01-25 Thread cazfi74
Author: cazfi
Date: Mon Jan 25 15:23:56 2016
New Revision: 31589

URL: http://svn.gna.org/viewcvs/freeciv?rev=31589&view=rev
Log:
Added Oil Platform extra to civ2civ3 ruleset. Mines are available on all land 
tiles,
and Oil Wells now act as an upgrade to them on certain terrains.

Patch by David Fernandez 

See patch #5915

Modified:
trunk/data/civ2civ3/README.civ2civ3
trunk/data/civ2civ3/effects.ruleset
trunk/data/civ2civ3/techs.ruleset
trunk/data/civ2civ3/terrain.ruleset

Modified: trunk/data/civ2civ3/README.civ2civ3
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/civ2civ3/README.civ2civ3?rev=31589&r1=31588&r2=31589&view=diff
==
--- trunk/data/civ2civ3/README.civ2civ3 (original)
+++ trunk/data/civ2civ3/README.civ2civ3 Mon Jan 25 15:23:56 2016
@@ -200,12 +200,15 @@
   obtained by irrigating the Swamp.
 
 - Hills receive 1 Shield for free, and +2 from mines, same as civ3,
-  (was 0 and +3).
+  (was 0 and +3). Mountains receive +2 Shields from mines too (was +1).
 
 - Mountains give extra vision range. Cities can not be placed over
   Mountains. Land units starting the turn on unroaded Mountains receive a -1
   penalty to movement (this way it is not so good for cavalry to end the
   turn on Mountains).
+
+- The discovery of Refining allows to upgrade the mines placed on
+  Deserts and Glaciers to Oil Wells (+2 Shields).
 
 - Lake tiles receive for free +1 Food (2/0/2), while Harbours and
   Offshore Platforms do not affect them. Lakes do not enable wonders
@@ -227,20 +230,20 @@
 TILE  F/P/T  IRRIG(t)   MINE(t)ROAD   MAX1   MAX2   TRANSFORM
 Deep  1/0/2  NO NO NO 2/0/2  2/1/2  No
 Ocean 1/0/2  NO NO NO 2/0/2  2/1/2  Grass(36)
-Lake *2/0/2  NO NO NO 2/0/2  2/0/2  Grass(36)
+Lake *2/0/2  NO NO NO 2/0/2  2/1/2 *Grass(36)
 Swamp 1/0/0 *+1(5) *NO +0(4)  2/0/0  3/0/0 *Grass(24)
-Glacier   0/0/0  NO +1(10) +0(4)  0/1/0  0/1/0 *Lake(24)
+Glacier   0/0/0  NO +1(10) +0(4)  0/1/0  0/3/0 *Lake(24)
 Tundra1/0/0 *NO*+1(5) *+1(2)  1/1/1  1/1/1 *Plains(24)
-Desert0/1/0  +1(5)  +1(5)  +1(2)  0/2/1  0/3/1  Plains(24)
+Desert0/1/0  +1(5)  +1(5)  +1(2)  0/2/1  0/4/1  Plains(24)
 Plains1/1/0  +1(5)  Forest(10) +1(2)  2/1/1  3/1/1 *Lake(36)
 Grassland 2/0/0  +1(5)  Forest(15) +1(2)  3/0/1  4/0/1 *Lake(36)
 Jungle   *1/1/0 *Swamp(10) *NO +0(4)  1/1/0  1/1/0 *Forest(24)
 Forest1/2/0  Plain(10) *Grass(15)  +0(4)  1/2/0  1/3/0 *Hills(24)
 Hills*1/1/0  +1(10)*+2(10) +0(4)  1/3/0  1/4/0  Plains(24)
-Mountains 0/1/0  NO +1(10) +0(6)  0/2/0  0/3/0  Hills(36)
+Mountains 0/1/0  NO*+2(10) +0(6)  0/3/0  0/4/0  Hills(36)
 
 F/P/T = Food/Production/Trade; (t) = turns
-MAX1 = irrigated/mined/roaded/harbour; MAX2 = farmland/railroad/offshore.
+MAX1 = irrigated/mined/roaded/harbour; MAX2 = farmland/railroad/oil well.
 * = Changes compared to classic ruleset. Most affected are Jungles,
 Swamps and Tundras.
 
@@ -920,6 +923,9 @@
   Lake.
   It is still possible to transform any terrain to Hills by changing
   them to Forest first.
+- Mountains receive +2 Shields from mines, same than Hills. The tech
+  Refining allows to upgrade the mines placed on Deserts and Glaciers
+  to Oil Wells (+2 Shields).
 - Deep ocean tiles must be mined in order to take advantage of the
   shield bonus from Offshore Platforms (buoys are no longer needed).
 - Readjusted transformations caused by global warming and nuclear

Modified: trunk/data/civ2civ3/effects.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/civ2civ3/effects.ruleset?rev=31589&r1=31588&r2=31589&view=diff
==
--- trunk/data/civ2civ3/effects.ruleset (original)
+++ trunk/data/civ2civ3/effects.ruleset Mon Jan 25 15:23:56 2016
@@ -2363,20 +2363,20 @@
 value   = 1
 reqs=
 { "type", "name", "range"
-  "Terrain", "Ocean", "Local"
+  "TerrainClass", "Oceanic", "Local"
   "Building", "Offshore Platform", "City"
   "OutputType", "Shield", "Local"
 }
 
 [effect_offshore_platform_1]
 type= "Output_Add_Tile"
-value   = 1
-reqs=
-{ "type", "name", "range"
-  "Terrain", "Deep Ocean", "Local"
-  "Building", "Offshore Platform", "City"
-  "Extra", "Oil Well", "Local"
-  "OutputType", "Shield", "Local"
+value   = -1
+reqs=
+{ "type", "name", "range", "present"
+  "Terrain", "Deep Ocean", "Local", TRUE
+  "Building", "Offshore Platform", "City", TRUE
+  "Extra", "Oil Platform", "Local", FALSE
+  "OutputType", "Shield", "Local", TRUE
 }
 
 [effect_offshore_platform_2]
@@ -2875,42 +2875,6 @@
   "Building", "Super Highways", "City"
 }
 
-[effect_mine]
-type= "Mining_Pct"
-value   = 100
-reqs=
-{ "type",

[Freeciv-commits] r31591 - in /trunk: common/ data/alien/ data/civ2civ3/ data/classic/ data/experimental/ data/multiplayer/ data/sandbox/ data...

2016-01-25 Thread sveinung84
Author: sveinung
Date: Mon Jan 25 16:43:39 2016
New Revision: 31591

URL: http://svn.gna.org/viewcvs/freeciv?rev=31591&view=rev
Log:
Document that unupgradeable units don't upgrade.

A unit type without a unit type to upgrade to can never do "Upgrade Unit".
The unit type a unit type upgrades to is currently specified in the
obsolete_by unit type field.

Document that the "Upgrade Unit" action requires the obsolete_by field in
the ruleset comments. This informs the ruleset authors.

Make "Upgrade Unit"'s hard actor unit type requirements aware that an
upgrade target unit type is needed. This informs the auto generated help and
other areas of Freeciv that reason about actions.

See patch #6847

Modified:
trunk/common/actions.c
trunk/data/alien/units.ruleset
trunk/data/civ2civ3/units.ruleset
trunk/data/classic/units.ruleset
trunk/data/experimental/units.ruleset
trunk/data/multiplayer/units.ruleset
trunk/data/sandbox/units.ruleset
trunk/data/stub/units.ruleset

Modified: trunk/common/actions.c
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/common/actions.c?rev=31591&r1=31590&r2=31591&view=diff
==
--- trunk/common/actions.c  (original)
+++ trunk/common/actions.c  Mon Jan 25 16:43:39 2016
@@ -978,6 +978,13 @@
 }
   }
 
+  if (wanted_action == ACTION_UPGRADE_UNIT) {
+if (actor_unittype->obsoleted_by == U_NOT_OBSOLETED) {
+  /* Reason: Nothing to upgrade to. */
+  return FALSE;
+}
+  }
+
   return TRUE;
 }
 

Modified: trunk/data/alien/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/alien/units.ruleset?rev=31591&r1=31590&r2=31591&view=diff
==
--- trunk/data/alien/units.ruleset  (original)
+++ trunk/data/alien/units.ruleset  Mon Jan 25 16:43:39 2016
@@ -344,6 +344,8 @@
 ;   bombard_rate = the number of shots fired at enemy units when attacking
 ;  "Join City"
 ;   pop_cost = the number of population added to the target city
+;  "Upgrade Unit"
+;   obsolete_by = the unit type upgraded to.
 ;
 ; ** Roles **
 ;

Modified: trunk/data/civ2civ3/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/civ2civ3/units.ruleset?rev=31591&r1=31590&r2=31591&view=diff
==
--- trunk/data/civ2civ3/units.ruleset   (original)
+++ trunk/data/civ2civ3/units.ruleset   Mon Jan 25 16:43:39 2016
@@ -384,6 +384,8 @@
 ;   bombard_rate = the number of shots fired at enemy units when attacking
 ;  "Join City"
 ;   pop_cost = the number of population added to the target city
+;  "Upgrade Unit"
+;   obsolete_by = the unit type upgraded to.
 ;
 ; ** Roles **
 ;

Modified: trunk/data/classic/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/classic/units.ruleset?rev=31591&r1=31590&r2=31591&view=diff
==
--- trunk/data/classic/units.ruleset(original)
+++ trunk/data/classic/units.rulesetMon Jan 25 16:43:39 2016
@@ -358,6 +358,8 @@
 ;   bombard_rate = the number of shots fired at enemy units when attacking
 ;  "Join City"
 ;   pop_cost = the number of population added to the target city
+;  "Upgrade Unit"
+;   obsolete_by = the unit type upgraded to.
 ;
 ; ** Roles **
 ;

Modified: trunk/data/experimental/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/experimental/units.ruleset?rev=31591&r1=31590&r2=31591&view=diff
==
--- trunk/data/experimental/units.ruleset   (original)
+++ trunk/data/experimental/units.ruleset   Mon Jan 25 16:43:39 2016
@@ -372,6 +372,8 @@
 ;   bombard_rate = the number of shots fired at enemy units when attacking
 ;  "Join City"
 ;   pop_cost = the number of population added to the target city
+;  "Upgrade Unit"
+;   obsolete_by = the unit type upgraded to.
 ;
 ; ** Roles **
 ;

Modified: trunk/data/multiplayer/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/multiplayer/units.ruleset?rev=31591&r1=31590&r2=31591&view=diff
==
--- trunk/data/multiplayer/units.ruleset(original)
+++ trunk/data/multiplayer/units.rulesetMon Jan 25 16:43:39 2016
@@ -357,6 +357,8 @@
 ;   bombard_rate = the number of shots fired at enemy units when attacking
 ;  "Join City"
 ;   pop_cost = the number of population added to the target city
+;  "Upgrade Unit"
+;   obsolete_by = the unit type upgraded to.
 ;
 ; ** Roles **
 ;

Modified: trunk/data/sandbox/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/sandbox/units.ruleset?rev=31591&r1=31590&r2=31591&view=diff
==
--- trunk/data/sandbox/units.ruleset(original)
+++ trunk/data/sandbox/units.r

[Freeciv-commits] r31593 - /trunk/server/srv_main.c

2016-01-25 Thread 0jacobnk . gna
Author: jtn
Date: Mon Jan 25 19:33:22 2016
New Revision: 31593

URL: http://svn.gna.org/viewcvs/freeciv?rev=31593&view=rev
Log:
Update map retry after bug #24319 introduced seed_setting.
A failing player-specified mapseed is no longer pointlessly retried.

See gna bug #24341.

Modified:
trunk/server/srv_main.c

Modified: trunk/server/srv_main.c
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/server/srv_main.c?rev=31593&r1=31592&r2=31593&view=diff
==
--- trunk/server/srv_main.c (original)
+++ trunk/server/srv_main.c Mon Jan 25 19:33:22 2016
@@ -2830,7 +2830,9 @@
   { "teamplacement", }
 };
 int i;
-bool retry_ok = (game.map.server.seed == 0
+/* If a specific seed has been requested, there's no point retrying,
+ * as the map will be the same every time. */
+bool retry_ok = (game.map.server.seed_setting == 0
  && game.map.server.generator != MAPGEN_SCENARIO);
 int max = retry_ok ? 3 : 1;
 bool created = FALSE;
@@ -2865,6 +2867,9 @@
   if (!created && max > 1) {
 int set;
 
+/* If we're retrying, seed_setting==0, which will yield a new map
+ * next time */
+fc_assert(game.map.server.seed_setting == 0);
 if (i == 0) {
   /* We will retry only if max attempts allow it */
   log_normal(_("Failed to create suitable map, retrying with another 
mapseed."));
@@ -2875,8 +2880,6 @@
* +2 */
   log_normal(_("Attempt %d/%d"), i + 2, max);
 }
-/* Reset mapseed so generator knows to use new one */
-game.map.server.seed = 0;
 /* One should never set this to false in scenario map that had 
resources
  * placed. We are safe side here as map generation is retried only if 
this is
  * not scenario map at all. */


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[Freeciv-commits] r31596 - /trunk/client/tilespec.c

2016-01-25 Thread 0jacobnk . gna
Author: jtn
Date: Mon Jan 25 19:33:32 2016
New Revision: 31596

URL: http://svn.gna.org/viewcvs/freeciv?rev=31596&view=rev
Log:
Don't draw goto state sprites with fog.

See gna bug #24342.

Modified:
trunk/client/tilespec.c

Modified: trunk/client/tilespec.c
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/client/tilespec.c?rev=31596&r1=31595&r2=31596&view=diff
==
--- trunk/client/tilespec.c (original)
+++ trunk/client/tilespec.c Mon Jan 25 19:33:32 2016
@@ -4969,7 +4969,7 @@
 
   sprite = t->sprites.path.s[state].specific;
   if (sprite != NULL) {
-ADD_SPRITE_SIMPLE(sprite);
+ADD_SPRITE(sprite, FALSE, 0, 0);
   }
 
   sprite = t->sprites.path.s[state].turns[length % 10];
@@ -4994,7 +4994,7 @@
 }
 
 if (waypoint) {
-  ADD_SPRITE_SIMPLE(t->sprites.path.waypoint);
+  ADD_SPRITE(t->sprites.path.waypoint, FALSE, 0, 0);
 }
 
 if (warn) {


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[Freeciv-commits] r31594 - in /trunk/common/scriptcore: api_game_methods.c api_game_methods.h tolua_game.pkg

2016-01-25 Thread 0jacobnk . gna
Author: jtn
Date: Mon Jan 25 19:33:25 2016
New Revision: 31594

URL: http://svn.gna.org/viewcvs/freeciv?rev=31594&view=rev
Log:
Lua: add Unit:transporter(), Unit:cargo_iterate().

See gna patch #6845.

Modified:
trunk/common/scriptcore/api_game_methods.c
trunk/common/scriptcore/api_game_methods.h
trunk/common/scriptcore/tolua_game.pkg

Modified: trunk/common/scriptcore/api_game_methods.c
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/common/scriptcore/api_game_methods.c?rev=31594&r1=31593&r2=31594&view=diff
==
--- trunk/common/scriptcore/api_game_methods.c  (original)
+++ trunk/common/scriptcore/api_game_methods.c  Mon Jan 25 19:33:25 2016
@@ -899,6 +899,28 @@
 }
 
 /*
+  Return Unit that transports punit, if any.
+*/
+Unit *api_methods_unit_transporter(lua_State *L, Unit *punit)
+{
+  LUASCRIPT_CHECK_STATE(L, NULL);
+  LUASCRIPT_CHECK_SELF(L, punit, NULL);
+
+  return punit->transporter;
+}
+
+/*
+  Return list head for cargo list for Unit
+*/
+Unit_List_Link *api_methods_private_unit_cargo_list_head(lua_State *L,
+ Unit *punit)
+{
+  LUASCRIPT_CHECK_STATE(L, NULL);
+  LUASCRIPT_CHECK_SELF(L, punit, NULL);
+  return unit_list_head(punit->transporting);
+}
+
+/*
   Return TRUE if punit_type has flag.
 */
 bool api_methods_unit_type_has_flag(lua_State *L, Unit_Type *punit_type,

Modified: trunk/common/scriptcore/api_game_methods.h
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/common/scriptcore/api_game_methods.h?rev=31594&r1=31593&r2=31594&view=diff
==
--- trunk/common/scriptcore/api_game_methods.h  (original)
+++ trunk/common/scriptcore/api_game_methods.h  Mon Jan 25 19:33:25 2016
@@ -140,6 +140,9 @@
 bool api_methods_unit_city_can_be_built_here(lua_State *L, Unit *punit);
 Tile *api_methods_unit_tile_get(lua_State *L, Unit * punit);
 Direction api_methods_unit_orientation_get(lua_State *L, Unit *punit);
+Unit *api_methods_unit_transporter(lua_State *L, Unit *punit);
+Unit_List_Link *api_methods_private_unit_cargo_list_head(lua_State *L,
+ Unit *punit);
 
 /* Unit Type */
 bool api_methods_unit_type_has_flag(lua_State *L, Unit_Type *punit_type,

Modified: trunk/common/scriptcore/tolua_game.pkg
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/common/scriptcore/tolua_game.pkg?rev=31594&r1=31593&r2=31594&view=diff
==
--- trunk/common/scriptcore/tolua_game.pkg  (original)
+++ trunk/common/scriptcore/tolua_game.pkg  Mon Jan 25 19:33:25 2016
@@ -215,10 +215,19 @@
   @ tile(lua_State *L, Unit *self);
   }
 
+  Unit *api_methods_unit_transporter
+@ transporter (lua_State *L, Unit *self);
   bool api_methods_unit_city_can_be_built_here
 @ is_on_possible_city_tile (lua_State *L, Unit *self);
   Direction api_methods_unit_orientation_get
 @ facing(lua_State *L, Unit *self);
+}
+
+module methods_private {
+  module Unit {
+Unit_List_Link *api_methods_private_unit_cargo_list_head
+  @ cargo_list_head (lua_State *L, Unit *self);
+  }
 }
 
 $[
@@ -535,6 +544,11 @@
   function Tile:units_iterate()
 return safe_iterate_list(private.Tile.unit_list_head(self))
   end
+
+  -- Safe iteration over the units transported by Unit
+  function Unit:cargo_iterate()
+return safe_iterate_list(private.Unit.cargo_list_head(self))
+  end
 end
 
 -- ***


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[Freeciv-commits] r31597 - in /trunk/data: amplio/ amplio2/ hex2t/ hexemplio/ isophex/ isotrident/ trident/

2016-01-25 Thread 0jacobnk . gna
Author: jtn
Date: Mon Jan 25 19:33:47 2016
New Revision: 31597

URL: http://svn.gna.org/viewcvs/freeciv?rev=31597&view=rev
Log:
Add basic graphics for goto turn steps, waypoints etc to all tilesets.

See gna patch #5681.

Modified:
trunk/data/amplio/terrain1.png
trunk/data/amplio/terrain1.spec
trunk/data/amplio2/terrain1.png
trunk/data/amplio2/terrain1.spec
trunk/data/hex2t/tiles.png
trunk/data/hex2t/tiles.spec
trunk/data/hexemplio/terrain1.png
trunk/data/hexemplio/terrain1.spec
trunk/data/isophex/terrain1.png
trunk/data/isophex/terrain1.spec
trunk/data/isotrident/terrain1.png
trunk/data/isotrident/terrain1.spec
trunk/data/trident/tiles.png
trunk/data/trident/tiles.spec

Modified: trunk/data/amplio/terrain1.png
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/amplio/terrain1.png?rev=31597&r1=31596&r2=31597&view=diff
==
Binary files - no diff available.

Modified: trunk/data/amplio/terrain1.spec
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/amplio/terrain1.spec?rev=31597&r1=31596&r2=31597&view=diff
==
--- trunk/data/amplio/terrain1.spec (original)
+++ trunk/data/amplio/terrain1.spec Mon Jan 25 19:33:47 2016
@@ -127,4 +127,10 @@
  15,  3, "t.blend.lake"
  15,  4, "user.attention"
  15,  5, "tx.fog"
+
+;goto path sprites
+ 14,  7, "path.exhausted_mp"; tip of path, no MP left
+ 15,  7, "path.normal"  ; tip of path with MP remaining
+ 14,  8, "path.step"; turn boundary within path
+ 15,  8, "path.waypoint"
 }

Modified: trunk/data/amplio2/terrain1.png
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/amplio2/terrain1.png?rev=31597&r1=31596&r2=31597&view=diff
==
Binary files - no diff available.

Modified: trunk/data/amplio2/terrain1.spec
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/amplio2/terrain1.spec?rev=31597&r1=31596&r2=31597&view=diff
==
--- trunk/data/amplio2/terrain1.spec(original)
+++ trunk/data/amplio2/terrain1.specMon Jan 25 19:33:47 2016
@@ -128,4 +128,10 @@
  15,  3, "t.blend.lake"
  15,  4, "user.attention"
  15,  5, "tx.fog"
+
+;goto path sprites
+ 14,  7, "path.exhausted_mp"; tip of path, no MP left
+ 15,  7, "path.normal"  ; tip of path with MP remaining
+ 14,  8, "path.step"; turn boundary within path
+ 15,  8, "path.waypoint"
 }

Modified: trunk/data/hex2t/tiles.png
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/hex2t/tiles.png?rev=31597&r1=31596&r2=31597&view=diff
==
Binary files - no diff available.

Modified: trunk/data/hex2t/tiles.spec
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/hex2t/tiles.spec?rev=31597&r1=31596&r2=31597&view=diff
==
--- trunk/data/hex2t/tiles.spec (original)
+++ trunk/data/hex2t/tiles.spec Mon Jan 25 19:33:47 2016
@@ -154,6 +154,12 @@
   8, 4, "tx.darkness_sw"
   8, 5, "tx.darkness_w"
 
+; goto path
+
+  8, 6, "path.step"; turn boundary within path
+  8, 7, "path.exhausted_mp"; tip of path, no MP left
+  8, 8, "path.normal"  ; tip of path with MP remaining
+  8, 9, "path.waypoint"
 }
 
 [grid_upkeep]

Modified: trunk/data/hexemplio/terrain1.png
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/hexemplio/terrain1.png?rev=31597&r1=31596&r2=31597&view=diff
==
Binary files - no diff available.

Modified: trunk/data/hexemplio/terrain1.spec
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/hexemplio/terrain1.spec?rev=31597&r1=31596&r2=31597&view=diff
==
--- trunk/data/hexemplio/terrain1.spec  (original)
+++ trunk/data/hexemplio/terrain1.spec  Mon Jan 25 19:33:47 2016
@@ -119,4 +119,10 @@
  5, 4, "user.attention"
  5, 5, "tx.fog"
  5, 8, "mask.tile"
+
+;goto path
+ 6, 0, "path.step"; turn boundary within path
+ 6, 1, "path.exhausted_mp"; tip of path, no MP left
+ 6, 2, "path.normal"  ; tip of path with MP remaining
+ 6, 3, "path.waypoint"
 }

Modified: trunk/data/isophex/terrain1.png
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/isophex/terrain1.png?rev=31597&r1=31596&r2=31597&view=diff
==
Binary files - no diff available.

Modified: trunk/data/isophex/terrain1.spec
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/isophex/terrain1.spec?rev=31597&r1=31596&r2=31597&view=diff
==
--- trunk/data/isophex/terrain1.spec(origin

[Freeciv-commits] r31595 - /trunk/data/scenarios/tutorial.sav

2016-01-25 Thread 0jacobnk . gna
Author: jtn
Date: Mon Jan 25 19:33:29 2016
New Revision: 31595

URL: http://svn.gna.org/viewcvs/freeciv?rev=31595&view=rev
Log:
Improvements to tutorial scenario: explain what to do with boats, and
warn about killstack.

See gna patch #2911.

Modified:
trunk/data/scenarios/tutorial.sav

Modified: trunk/data/scenarios/tutorial.sav
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/scenarios/tutorial.sav?rev=31595&r1=31594&r2=31595&view=diff
==
--- trunk/data/scenarios/tutorial.sav   (original)
+++ trunk/data/scenarios/tutorial.sav   Mon Jan 25 19:33:29 2016
@@ -3,7 +3,8 @@
 is_scenario=TRUE
 game_version=20599
 name=_("Tutorial")
-description=_("Play this tutorial scenario to get an introduction to Freeciv.")
+description=_("Play this tutorial scenario to get an introduction to Freeciv.\
+ This is intended for single-player games.")
 save_random=FALSE
 players=TRUE
 startpos_nations=FALSE
@@ -91,6 +92,11 @@
   return (tile.terrain.id == find.terrain(terrain_name).id)
 end
 
+-- TODO:
+-- Hint to check science after building 1st city?
+-- Words for first military unit?
+-- Hint to build workers?
+
 function turn_callback(turn, year)
   if turn == 0 then
 notify.event(nil, nil, E.SCRIPT,
@@ -99,8 +105,36 @@
 end
 signal.connect('turn_started', 'turn_callback')
 
+-- Check for and warn about vulnerable stacks.
+function check_stacks(tile, player)
+  if not vuln_stack_warning
+ and server.setting.get("killstack") == "ENABLED"
+ and not tile:city() and tile.terrain:class_name() == "Land" then
+n_our_units = 0
+for unit in tile:units_iterate() do
+  if unit.owner == player
+ and unit:transporter() == nil then
+n_our_units = n_our_units + 1
+  end
+end
+-- Do not complain about 2 units, as that is a common defensive
+-- formation: civilian plus bodyguard
+if n_our_units >= 3 then
+  notify.event(player, tile, E.SCRIPT,
+_("Outside of a city, if a 'stack' of units on a single tile is\n\
+attacked, the strongest unit defends; and if that unit is defeated,\n\
+ALL of the units on the tile are killed.  Therefore, it's often a\n\
+good idea to spread units out, avoiding 'stacks' of units like this,\n\
+particularly on land."))
+  vuln_stack_warning = true
+end
+  end
+end
+vuln_stack_warning = false
+
 function unit_moved_callback(unit, src_tile, dst_tile)
   if unit.owner:is_human() then
+check_stacks(dst_tile, unit.owner)
 if citiesbuilt == 0
   and has_unit_type_name(unit, 'Settlers')
   and (has_tile_terrain_name(dst_tile, 'Grassland')
@@ -139,7 +173,7 @@
 citypulses = citypulses + 1
   else
 notify.event(city_builder, city_tile, E.SCRIPT,
-_("You have built your third city!  Your civilization seems to be\nthriving.  
It might be time to think about a military.  Pick one of\nthe cities that has a 
high production, and convert it into a military\nbase. Build a Barracks there 
first, then start work on a military\nunit.  Pick the best unit you have 
available - at the beginning of\nthe game, Warriors will be the only choice, 
but soon you will have \nplenty of options.\n\nThis might also be a good time 
to use the worklist feature of the\ncity dialog production report.  Click on 
Barracks, then click Change\nto begin building them.  Then double-click on a 
military unit to\nappend it to the worklist.  As soon as the Barracks are 
complete the\ncity will automatically switch over to producing the unit."))
+_("You have built your third city!  Your civilization seems to be\nthriving.  
It might be time to think about a military.  Pick one of\nthe cities that has a 
high production, and turn it into a military\ncenter.  Build a Barracks there 
first, then start work on a military\nunit.  Pick the best unit you have 
available - at the beginning of\nthe game, Warriors will be the only choice, 
but soon you will have\nplenty of options.\n\nThis might also be a good time to 
use the worklist feature of the\ncity dialog production report.  Click on 
Barracks, then click Change\nto begin building them.  Then double-click on a 
military unit to\nappend it to the worklist.  As soon as the Barracks are 
complete the\ncity will automatically switch over to producing the unit."))
 signal.remove('pulse', 'third_city_pulse')
   end
 end
@@ -189,7 +223,7 @@
   if city.owner:is_human() then
 if size == 2 and not growth2msg then
   notify.event(city.owner, city.tile, E.SCRIPT,
-_("Your city has grown!  As a city grows, more citizens become\navailable that 
can be put to work in the fields or dedicated as\ncitizen specialists.  A city 
with two citizens gets to work two\ndifferent tiles, in addition to its center 
tile which is worked\nfor free.  In the city dialog, the map shows which tiles 
are worked\nand how much food, shields, and trade each provides.  Food is 
used\nto grow your city, shields are used for production of buildings\nand 
units, whi

[Freeciv-commits] r31592 - /trunk/server/legacysave.c

2016-01-25 Thread 0jacobnk . gna
Author: jtn
Date: Mon Jan 25 19:33:18 2016
New Revision: 31592

URL: http://svn.gna.org/viewcvs/freeciv?rev=31592&view=rev
Log:
Correctly load fixed seeds from pre-2.3 scenarios.

See gna bug #24340.

Modified:
trunk/server/legacysave.c

Modified: trunk/server/legacysave.c
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/server/legacysave.c?rev=31592&r1=31591&r2=31592&view=diff
==
--- trunk/server/legacysave.c   (original)
+++ trunk/server/legacysave.c   Mon Jan 25 19:33:18 2016
@@ -3618,8 +3618,8 @@
 game.server.autoattack =
   secfile_lookup_bool_default(file, GAME_DEFAULT_AUTOATTACK,
   "game.autoattack");
-game.server.seed =
-  secfile_lookup_int_default(file, game.server.seed,
+game.server.seed = game.server.seed_setting =
+  secfile_lookup_int_default(file, game.server.seed_setting,
  "game.randseed");
 game.server.allowed_city_names =
   secfile_lookup_int_default(file, game.server.allowed_city_names,
@@ -3763,9 +3763,10 @@
 "map.generator"),
  "%s", secfile_error());
   game.map.server.generator = ei;
-  fc_assert_exit_msg(secfile_lookup_int(file, &game.map.server.seed,
+  fc_assert_exit_msg(secfile_lookup_int(file, 
&game.map.server.seed_setting,
 "map.seed"),
  "%s", secfile_error());
+  game.map.server.seed = game.map.server.seed_setting;
   fc_assert_exit_msg(secfile_lookup_int(file, &game.map.server.landpercent,
 "map.landpercent"),
  "%s", secfile_error());


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[Freeciv-commits] r31601 - /branches/S2_6/data/scenarios/tutorial.sav

2016-01-25 Thread 0jacobnk . gna
Author: jtn
Date: Mon Jan 25 19:34:41 2016
New Revision: 31601

URL: http://svn.gna.org/viewcvs/freeciv?rev=31601&view=rev
Log:
Improvements to tutorial scenario: explain what to do with boats, and
warn about killstack.

See gna patch #2911.

Modified:
branches/S2_6/data/scenarios/tutorial.sav

Modified: branches/S2_6/data/scenarios/tutorial.sav
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/scenarios/tutorial.sav?rev=31601&r1=31600&r2=31601&view=diff
==
--- branches/S2_6/data/scenarios/tutorial.sav   (original)
+++ branches/S2_6/data/scenarios/tutorial.sav   Mon Jan 25 19:34:41 2016
@@ -3,7 +3,8 @@
 is_scenario=TRUE
 game_version=20599
 name=_("Tutorial")
-description=_("Play this tutorial scenario to get an introduction to Freeciv.")
+description=_("Play this tutorial scenario to get an introduction to Freeciv.\
+ This is intended for single-player games.")
 save_random=FALSE
 players=TRUE
 startpos_nations=FALSE
@@ -91,6 +92,11 @@
   return (tile.terrain.id == find.terrain(terrain_name).id)
 end
 
+-- TODO:
+-- Hint to check science after building 1st city?
+-- Words for first military unit?
+-- Hint to build workers?
+
 function turn_callback(turn, year)
   if turn == 0 then
 notify.event(nil, nil, E.SCRIPT,
@@ -99,8 +105,38 @@
 end
 signal.connect('turn_started', 'turn_callback')
 
+-- Check for and warn about vulnerable stacks.
+function check_stacks(tile, player)
+  if not vuln_stack_warning
+ and server.setting.get("killstack") == "ENABLED"
+ and not (tile:city()
+  or tile:has_base('Fortress') or tile:has_base('Airbase'))
+ and tile.terrain:class_name() == "Land" then
+n_our_units = 0
+for unit in tile:units_iterate() do
+  if unit.owner == player
+ and unit:transporter() == nil then
+n_our_units = n_our_units + 1
+  end
+end
+-- Do not complain about 2 units, as that is a common defensive
+-- formation: civilian plus bodyguard
+if n_our_units >= 3 then
+  notify.event(player, tile, E.SCRIPT,
+_("Outside of a city, or a fortress or airbase, if a 'stack' of units\n\
+on a single tile is attacked, the strongest unit defends; and if that\n\
+unit is defeated, ALL of the units on the tile are killed.  Therefore,\n\
+it's often a good idea to spread units out, avoiding 'stacks' of units\n\
+like this, particularly on land."))
+  vuln_stack_warning = true
+end
+  end
+end
+vuln_stack_warning = false
+
 function unit_moved_callback(unit, src_tile, dst_tile)
   if unit.owner:is_human() then
+check_stacks(dst_tile, unit.owner)
 if citiesbuilt == 0
   and has_unit_type_name(unit, 'Settlers')
   and (has_tile_terrain_name(dst_tile, 'Grassland')
@@ -139,7 +175,7 @@
 citypulses = citypulses + 1
   else
 notify.event(city_builder, city_tile, E.SCRIPT,
-_("You have built your third city!  Your civilization seems to be\nthriving.  
It might be time to think about a military.  Pick one of\nthe cities that has a 
high production, and convert it into a military\nbase. Build a Barracks there 
first, then start work on a military\nunit.  Pick the best unit you have 
available - at the beginning of\nthe game, Warriors will be the only choice, 
but soon you will have \nplenty of options.\n\nThis might also be a good time 
to use the worklist feature of the\ncity dialog production report.  Click on 
Barracks, then click Change\nto begin building them.  Then double-click on a 
military unit to\nappend it to the worklist.  As soon as the Barracks are 
complete the\ncity will automatically switch over to producing the unit."))
+_("You have built your third city!  Your civilization seems to be\nthriving.  
It might be time to think about a military.  Pick one of\nthe cities that has a 
high production, and turn it into a military\ncenter.  Build a Barracks there 
first, then start work on a military\nunit.  Pick the best unit you have 
available - at the beginning of\nthe game, Warriors will be the only choice, 
but soon you will have\nplenty of options.\n\nThis might also be a good time to 
use the worklist feature of the\ncity dialog production report.  Click on 
Barracks, then click Change\nto begin building them.  Then double-click on a 
military unit to\nappend it to the worklist.  As soon as the Barracks are 
complete the\ncity will automatically switch over to producing the unit."))
 signal.remove('pulse', 'third_city_pulse')
   end
 end
@@ -193,7 +229,7 @@
   growth2msg = true
 elseif size == 3 and not growth3msg then
   notify.event(city.owner, city.tile, E.SCRIPT,
-_("Your city has grown again!  Now with three citizens you have\na fair amount 
of choice over where the city should focus its\nresources.  A city with three 
citizens gets to work three\ndifferent tiles, in addition to its center tile 
which is worked\nfor free.  In the city dialog, the map shows which tiles are 
worked\nand how much fo

[Freeciv-commits] r31600 - in /branches/S2_6/common/scriptcore: api_game_methods.c api_game_methods.h tolua_game.pkg

2016-01-25 Thread 0jacobnk . gna
Author: jtn
Date: Mon Jan 25 19:34:37 2016
New Revision: 31600

URL: http://svn.gna.org/viewcvs/freeciv?rev=31600&view=rev
Log:
Lua: add Unit:transporter(), Unit:cargo_iterate().

See gna patch #6845.

Modified:
branches/S2_6/common/scriptcore/api_game_methods.c
branches/S2_6/common/scriptcore/api_game_methods.h
branches/S2_6/common/scriptcore/tolua_game.pkg

Modified: branches/S2_6/common/scriptcore/api_game_methods.c
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/common/scriptcore/api_game_methods.c?rev=31600&r1=31599&r2=31600&view=diff
==
--- branches/S2_6/common/scriptcore/api_game_methods.c  (original)
+++ branches/S2_6/common/scriptcore/api_game_methods.c  Mon Jan 25 19:34:37 2016
@@ -880,6 +880,28 @@
 }
 
 /*
+  Return Unit that transports punit, if any.
+*/
+Unit *api_methods_unit_transporter(lua_State *L, Unit *punit)
+{
+  LUASCRIPT_CHECK_STATE(L, NULL);
+  LUASCRIPT_CHECK_SELF(L, punit, NULL);
+
+  return punit->transporter;
+}
+
+/*
+  Return list head for cargo list for Unit
+*/
+Unit_List_Link *api_methods_private_unit_cargo_list_head(lua_State *L,
+ Unit *punit)
+{
+  LUASCRIPT_CHECK_STATE(L, NULL);
+  LUASCRIPT_CHECK_SELF(L, punit, NULL);
+  return unit_list_head(punit->transporting);
+}
+
+/*
   Return TRUE if punit_type has flag.
 */
 bool api_methods_unit_type_has_flag(lua_State *L, Unit_Type *punit_type,

Modified: branches/S2_6/common/scriptcore/api_game_methods.h
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/common/scriptcore/api_game_methods.h?rev=31600&r1=31599&r2=31600&view=diff
==
--- branches/S2_6/common/scriptcore/api_game_methods.h  (original)
+++ branches/S2_6/common/scriptcore/api_game_methods.h  Mon Jan 25 19:34:37 2016
@@ -138,6 +138,9 @@
 bool api_methods_unit_city_can_be_built_here(lua_State *L, Unit *punit);
 Tile *api_methods_unit_tile_get(lua_State *L, Unit * punit);
 Direction api_methods_unit_orientation_get(lua_State *L, Unit *punit);
+Unit *api_methods_unit_transporter(lua_State *L, Unit *punit);
+Unit_List_Link *api_methods_private_unit_cargo_list_head(lua_State *L,
+ Unit *punit);
 
 /* Unit Type */
 bool api_methods_unit_type_has_flag(lua_State *L, Unit_Type *punit_type,

Modified: branches/S2_6/common/scriptcore/tolua_game.pkg
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/common/scriptcore/tolua_game.pkg?rev=31600&r1=31599&r2=31600&view=diff
==
--- branches/S2_6/common/scriptcore/tolua_game.pkg  (original)
+++ branches/S2_6/common/scriptcore/tolua_game.pkg  Mon Jan 25 19:34:37 2016
@@ -214,10 +214,19 @@
   @ tile(lua_State *L, Unit *self);
   }
 
+  Unit *api_methods_unit_transporter
+@ transporter (lua_State *L, Unit *self);
   bool api_methods_unit_city_can_be_built_here
 @ is_on_possible_city_tile (lua_State *L, Unit *self);
   Direction api_methods_unit_orientation_get
 @ facing(lua_State *L, Unit *self);
+}
+
+module methods_private {
+  module Unit {
+Unit_List_Link *api_methods_private_unit_cargo_list_head
+  @ cargo_list_head (lua_State *L, Unit *self);
+  }
 }
 
 $[
@@ -534,6 +543,11 @@
   function Tile:units_iterate()
 return safe_iterate_list(private.Tile.unit_list_head(self))
   end
+
+  -- Safe iteration over the units transported by Unit
+  function Unit:cargo_iterate()
+return safe_iterate_list(private.Unit.cargo_list_head(self))
+  end
 end
 
 -- ***


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[Freeciv-commits] r31599 - /branches/S2_6/server/srv_main.c

2016-01-25 Thread 0jacobnk . gna
Author: jtn
Date: Mon Jan 25 19:34:34 2016
New Revision: 31599

URL: http://svn.gna.org/viewcvs/freeciv?rev=31599&view=rev
Log:
Update map retry after bug #24319 introduced seed_setting.
A failing player-specified mapseed is no longer pointlessly retried.

See gna bug #24341.

Modified:
branches/S2_6/server/srv_main.c

Modified: branches/S2_6/server/srv_main.c
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/server/srv_main.c?rev=31599&r1=31598&r2=31599&view=diff
==
--- branches/S2_6/server/srv_main.c (original)
+++ branches/S2_6/server/srv_main.c Mon Jan 25 19:34:34 2016
@@ -2876,7 +2876,9 @@
   { "teamplacement", }
 };
 int i;
-bool retry_ok = (game.map.server.seed == 0
+/* If a specific seed has been requested, there's no point retrying,
+ * as the map will be the same every time. */
+bool retry_ok = (game.map.server.seed_setting == 0
  && game.map.server.generator != MAPGEN_SCENARIO);
 int max = retry_ok ? 3 : 1;
 bool created = FALSE;
@@ -2911,6 +2913,9 @@
   if (!created && max > 1) {
 int set;
 
+/* If we're retrying, seed_setting==0, which will yield a new map
+ * next time */
+fc_assert(game.map.server.seed_setting == 0);
 if (i == 0) {
   /* We will retry only if max attempts allow it */
   log_normal(_("Failed to create suitable map, retrying with another 
mapseed."));
@@ -2921,8 +2926,6 @@
* +2 */
   log_normal(_("Attempt %d/%d"), i + 2, max);
 }
-/* Reset mapseed so generator knows to use new one */
-game.map.server.seed = 0;
 /* One should never set this to false in scenario map that had 
resources
  * placed. We are safe side here as map generation is retried only if 
this is
  * not scenario map at all. */


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[Freeciv-commits] r31603 - in /branches/S2_6/data: amplio/ amplio2/ hex2t/ hexemplio/ isophex/ isotrident/ trident/

2016-01-25 Thread 0jacobnk . gna
Author: jtn
Date: Mon Jan 25 19:35:00 2016
New Revision: 31603

URL: http://svn.gna.org/viewcvs/freeciv?rev=31603&view=rev
Log:
Add basic graphics for goto turn steps, waypoints etc to all tilesets.

See gna patch #5681.

Modified:
branches/S2_6/data/amplio/terrain1.png
branches/S2_6/data/amplio/terrain1.spec
branches/S2_6/data/amplio2/terrain1.png
branches/S2_6/data/amplio2/terrain1.spec
branches/S2_6/data/hex2t/tiles.png
branches/S2_6/data/hex2t/tiles.spec
branches/S2_6/data/hexemplio/terrain1.png
branches/S2_6/data/hexemplio/terrain1.spec
branches/S2_6/data/isophex/terrain1.png
branches/S2_6/data/isophex/terrain1.spec
branches/S2_6/data/isotrident/terrain1.png
branches/S2_6/data/isotrident/terrain1.spec
branches/S2_6/data/trident/tiles.png
branches/S2_6/data/trident/tiles.spec

Modified: branches/S2_6/data/amplio/terrain1.png
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/amplio/terrain1.png?rev=31603&r1=31602&r2=31603&view=diff
==
Binary files - no diff available.

Modified: branches/S2_6/data/amplio/terrain1.spec
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/amplio/terrain1.spec?rev=31603&r1=31602&r2=31603&view=diff
==
--- branches/S2_6/data/amplio/terrain1.spec (original)
+++ branches/S2_6/data/amplio/terrain1.spec Mon Jan 25 19:35:00 2016
@@ -127,4 +127,10 @@
  15,  3, "t.blend.lake"
  15,  4, "user.attention"
  15,  5, "tx.fog"
+
+;goto path sprites
+ 14,  7, "path.exhausted_mp"; tip of path, no MP left
+ 15,  7, "path.normal"  ; tip of path with MP remaining
+ 14,  8, "path.step"; turn boundary within path
+ 15,  8, "path.waypoint"
 }

Modified: branches/S2_6/data/amplio2/terrain1.png
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/amplio2/terrain1.png?rev=31603&r1=31602&r2=31603&view=diff
==
Binary files - no diff available.

Modified: branches/S2_6/data/amplio2/terrain1.spec
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/amplio2/terrain1.spec?rev=31603&r1=31602&r2=31603&view=diff
==
--- branches/S2_6/data/amplio2/terrain1.spec(original)
+++ branches/S2_6/data/amplio2/terrain1.specMon Jan 25 19:35:00 2016
@@ -128,4 +128,10 @@
  15,  3, "t.blend.lake"
  15,  4, "user.attention"
  15,  5, "tx.fog"
+
+;goto path sprites
+ 14,  7, "path.exhausted_mp"; tip of path, no MP left
+ 15,  7, "path.normal"  ; tip of path with MP remaining
+ 14,  8, "path.step"; turn boundary within path
+ 15,  8, "path.waypoint"
 }

Modified: branches/S2_6/data/hex2t/tiles.png
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/hex2t/tiles.png?rev=31603&r1=31602&r2=31603&view=diff
==
Binary files - no diff available.

Modified: branches/S2_6/data/hex2t/tiles.spec
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/hex2t/tiles.spec?rev=31603&r1=31602&r2=31603&view=diff
==
--- branches/S2_6/data/hex2t/tiles.spec (original)
+++ branches/S2_6/data/hex2t/tiles.spec Mon Jan 25 19:35:00 2016
@@ -154,6 +154,12 @@
   8, 4, "tx.darkness_sw"
   8, 5, "tx.darkness_w"
 
+; goto path
+
+  8, 6, "path.step"; turn boundary within path
+  8, 7, "path.exhausted_mp"; tip of path, no MP left
+  8, 8, "path.normal"  ; tip of path with MP remaining
+  8, 9, "path.waypoint"
 }
 
 [grid_upkeep]

Modified: branches/S2_6/data/hexemplio/terrain1.png
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/hexemplio/terrain1.png?rev=31603&r1=31602&r2=31603&view=diff
==
Binary files - no diff available.

Modified: branches/S2_6/data/hexemplio/terrain1.spec
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/hexemplio/terrain1.spec?rev=31603&r1=31602&r2=31603&view=diff
==
--- branches/S2_6/data/hexemplio/terrain1.spec  (original)
+++ branches/S2_6/data/hexemplio/terrain1.spec  Mon Jan 25 19:35:00 2016
@@ -119,4 +119,10 @@
  5, 4, "user.attention"
  5, 5, "tx.fog"
  5, 8, "mask.tile"
+
+;goto path
+ 6, 0, "path.step"; turn boundary within path
+ 6, 1, "path.exhausted_mp"; tip of path, no MP left
+ 6, 2, "path.normal"  ; tip of path with MP remaining
+ 6, 3, "path.waypoint"
 }

Modified: branches/S2_6/data/isophex/terrain1.png
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/isophex/terrain1.png?rev=31603&r1=31602&r2=31603&view=diff
===

[Freeciv-commits] r31602 - /branches/S2_6/client/tilespec.c

2016-01-25 Thread 0jacobnk . gna
Author: jtn
Date: Mon Jan 25 19:34:44 2016
New Revision: 31602

URL: http://svn.gna.org/viewcvs/freeciv?rev=31602&view=rev
Log:
Don't draw goto state sprites with fog.

See gna bug #24342.

Modified:
branches/S2_6/client/tilespec.c

Modified: branches/S2_6/client/tilespec.c
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/client/tilespec.c?rev=31602&r1=31601&r2=31602&view=diff
==
--- branches/S2_6/client/tilespec.c (original)
+++ branches/S2_6/client/tilespec.c Mon Jan 25 19:34:44 2016
@@ -4998,7 +4998,7 @@
 
   sprite = t->sprites.path.s[state].specific;
   if (sprite != NULL) {
-ADD_SPRITE_SIMPLE(sprite);
+ADD_SPRITE(sprite, FALSE, 0, 0);
   }
 
   sprite = t->sprites.path.s[state].turns[length % 10];
@@ -5023,7 +5023,7 @@
 }
 
 if (waypoint) {
-  ADD_SPRITE_SIMPLE(t->sprites.path.waypoint);
+  ADD_SPRITE(t->sprites.path.waypoint, FALSE, 0, 0);
 }
 
 if (warn) {


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[Freeciv-commits] r31598 - /branches/S2_6/server/savegame.c

2016-01-25 Thread 0jacobnk . gna
Author: jtn
Date: Mon Jan 25 19:34:31 2016
New Revision: 31598

URL: http://svn.gna.org/viewcvs/freeciv?rev=31598&view=rev
Log:
Correctly load fixed seeds from pre-2.3 scenarios.

See gna bug #24340.

Modified:
branches/S2_6/server/savegame.c

Modified: branches/S2_6/server/savegame.c
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/server/savegame.c?rev=31598&r1=31597&r2=31598&view=diff
==
--- branches/S2_6/server/savegame.c (original)
+++ branches/S2_6/server/savegame.c Mon Jan 25 19:34:31 2016
@@ -3586,8 +3586,8 @@
 game.server.autoattack =
   secfile_lookup_bool_default(file, GAME_DEFAULT_AUTOATTACK,
   "game.autoattack");
-game.server.seed =
-  secfile_lookup_int_default(file, game.server.seed,
+game.server.seed = game.server.seed_setting =
+  secfile_lookup_int_default(file, game.server.seed_setting,
  "game.randseed");
 game.server.allowed_city_names =
   secfile_lookup_int_default(file, game.server.allowed_city_names,
@@ -3731,9 +3731,10 @@
 "map.generator"),
  "%s", secfile_error());
   game.map.server.generator = ei;
-  fc_assert_exit_msg(secfile_lookup_int(file, &game.map.server.seed,
+  fc_assert_exit_msg(secfile_lookup_int(file, 
&game.map.server.seed_setting,
 "map.seed"),
  "%s", secfile_error());
+  game.map.server.seed = game.map.server.seed_setting;
   fc_assert_exit_msg(secfile_lookup_int(file, &game.map.server.landpercent,
 "map.landpercent"),
  "%s", secfile_error());


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[Freeciv-commits] r31604 - /branches/S2_5/data/scenarios/tutorial.sav

2016-01-25 Thread 0jacobnk . gna
Author: jtn
Date: Mon Jan 25 19:35:35 2016
New Revision: 31604

URL: http://svn.gna.org/viewcvs/freeciv?rev=31604&view=rev
Log:
Improvements to tutorial scenario: explain what to do with boats, and
warn about killstack.

See gna patch #2911.

Modified:
branches/S2_5/data/scenarios/tutorial.sav

Modified: branches/S2_5/data/scenarios/tutorial.sav
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_5/data/scenarios/tutorial.sav?rev=31604&r1=31603&r2=31604&view=diff
==
--- branches/S2_5/data/scenarios/tutorial.sav   (original)
+++ branches/S2_5/data/scenarios/tutorial.sav   Mon Jan 25 19:35:35 2016
@@ -2,7 +2,8 @@
 [scenario]
 is_scenario=TRUE
 name=_("Tutorial")
-description=_("Play this tutorial scenario to get an introduction to Freeciv.")
+description=_("Play this tutorial scenario to get an introduction to Freeciv.\
+ This is intended for single-player games.")
 
 [savefile]
 options=" +version2"
@@ -65,6 +66,11 @@
   return (tile.terrain.id == find.terrain(terrain_name).id)
 end
 
+-- TODO:
+-- Hint to check science after building 1st city?
+-- Words for first military unit?
+-- Hint to build workers?
+
 function turn_callback(turn, year)
   if turn == 0 then
 notify.event(nil, nil, E.SCRIPT,
@@ -73,8 +79,36 @@
 end
 signal.connect('turn_started', 'turn_callback')
 
+-- Check for and warn about vulnerable stacks.
+function check_stacks(tile, player)
+  if not vuln_stack_warning
+ and server.setting.get("killstack") == "ENABLED"
+ and not (tile:city()
+  or tile:has_base('Fortress') or tile:has_base('Airbase')) then
+n_our_units = 0
+for unit in tile:units_iterate() do
+  if unit.owner == player then
+n_our_units = n_our_units + 1
+  end
+end
+-- Do not complain about 2 units, as that is a common defensive
+-- formation: civilian plus bodyguard
+if n_our_units >= 3 then
+  notify.event(player, tile, E.SCRIPT,
+_("Outside of a city, or a fortress or airbase, if a 'stack' of units\n\
+on a single tile is attacked, the strongest unit defends; and if that\n\
+unit is defeated, ALL of the units on the tile are killed.  Therefore,\n\
+it's often a good idea to spread units out, avoiding 'stacks' of units\n\
+like this, particularly on land."))
+  vuln_stack_warning = true
+end
+  end
+end
+vuln_stack_warning = false
+
 function unit_moved_callback(unit, src_tile, dst_tile)
   if unit.owner:is_human() then
+check_stacks(dst_tile, unit.owner)
 if citiesbuilt == 0
   and has_unit_type_name(unit, 'Settlers')
   and (has_tile_terrain_name(dst_tile, 'Grassland')
@@ -96,7 +130,7 @@
 _("Congratulations, you have founded your second city.  This city will\nbehave 
almost exactly like the first one - it will be slightly different\nbecause of 
the terrain around it.  You probably want to build\nsettlers here too."))
 elseif citiesbuilt == 2 then
   notify.event(city.owner, city.tile, E.SCRIPT,
-_("You have built your third city!  Your civilization seems to be\nthriving.  
It might be time to think about a military.  Pick one of\nthe cities that has a 
high production, and convert it into a military\nbase. Build a Barracks there 
first, then start work on a military\nunit.  Pick the best unit you have 
available - at the beginning of\nthe game, Warriors will be the only choice, 
but soon you will have \nplenty of options.\n\nThis might also be a good time 
to use the worklist feature of the\ncity dialog production report.  Click on 
Barracks, then click Change\nto begin building them.  Then double-click on a 
military unit to\nappend it to the worklist.  As soon as the Barracks are 
complete the\ncity will automatically switch over to producing the unit."))
+_("You have built your third city!  Your civilization seems to be\nthriving.  
It might be time to think about a military.  Pick one of\nthe cities that has a 
high production, and turn it into a military\ncenter.  Build a Barracks there 
first, then start work on a military\nunit.  Pick the best unit you have 
available - at the beginning of\nthe game, Warriors will be the only choice, 
but soon you will have\nplenty of options.\n\nThis might also be a good time to 
use the worklist feature of the\ncity dialog production report.  Click on 
Barracks, then click Change\nto begin building them.  Then double-click on a 
military unit to\nappend it to the worklist.  As soon as the Barracks are 
complete the\ncity will automatically switch over to producing the unit."))
 elseif citiesbuilt == 3 then
   notify.event(city.owner, city.tile, E.SCRIPT,
 _("Another city!  You are really getting the hang of this.  You\nprobably have 
a pretty good idea what to do with new cities by\nnow.  Take a moment to look 
at the bar below the city on the map\nview.  This display shows some useful 
information about the city.\nThe flag and background color indicate what 
civilization the city\nbelongs to (t

[Freeciv-commits] r31605 - in /branches/S2_6/win32: installer/Makefile installer_msys2/Makefile

2016-01-25 Thread cazfi74
Author: cazfi
Date: Tue Jan 26 06:39:45 2016
New Revision: 31605

URL: http://svn.gna.org/viewcvs/freeciv?rev=31605&view=rev
Log:
Made Vista the minimum requirement for Windows Installer builds so
that we get getaddrinfo() to use.

See patch #6818

Modified:
branches/S2_6/win32/installer/Makefile
branches/S2_6/win32/installer_msys2/Makefile

Modified: branches/S2_6/win32/installer/Makefile
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/win32/installer/Makefile?rev=31605&r1=31604&r2=31605&view=diff
==
--- branches/S2_6/win32/installer/Makefile  (original)
+++ branches/S2_6/win32/installer/Makefile  Tue Jan 26 06:39:45 2016
@@ -54,7 +54,7 @@
# create build directory
mkdir -p build-$(GUI)
# configure
-   cd build-$(GUI); ../../../configure --enable-client=$(GUI) 
--with-followtag="win32-S2_6" --enable-fcdb=sqlite3 --enable-fcmp=$(FCMP) 
$(EXTRA_CONFIG)
+   cd build-$(GUI); ../../../configure CPPFLAGS="-D_WIN32_WINNT=0x0600" 
--enable-client=$(GUI) --with-followtag="win32-S2_6" --enable-fcdb=sqlite3 
--enable-fcmp=$(FCMP) $(EXTRA_CONFIG)
# make
make -C build-$(GUI)
make -C build-$(GUI)/translations/freeciv update-po
@@ -64,7 +64,7 @@
# create build directory
mkdir -p build-ruledit
# configure
-   cd build-ruledit; ../../../configure --disable-client --disable-server 
--disable-fcmp --disable-freeciv-manual
+   cd build-ruledit; ../../../configure CPPFLAGS="-D_WIN32_WINNT=0x0600" 
--disable-client --disable-server --disable-fcmp --disable-freeciv-manual
# make
make -C build-ruledit
make -C build-ruledit/translations/ruledit update-po

Modified: branches/S2_6/win32/installer_msys2/Makefile
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/win32/installer_msys2/Makefile?rev=31605&r1=31604&r2=31605&view=diff
==
--- branches/S2_6/win32/installer_msys2/Makefile(original)
+++ branches/S2_6/win32/installer_msys2/MakefileTue Jan 26 06:39:45 2016
@@ -37,7 +37,7 @@
# create build directory
mkdir -p build-$(GUI)
# configure
-   cd build-$(GUI); ../../../configure --enable-client=$(GUI) 
--with-followtag="win32-S2_6" --enable-fcdb=sqlite3 --enable-fcmp=$(FCMP) 
$(EXTRA_CONFIG)
+   cd build-$(GUI); ../../../configure CPPFLAGS="-D_WIN32_WINNT=0x0600" 
--enable-client=$(GUI) --with-followtag="win32-S2_6" --enable-fcdb=sqlite3 
--enable-fcmp=$(FCMP) $(EXTRA_CONFIG)
# make
make -C build-$(GUI)
make -C build-$(GUI)/translations/freeciv update-po
@@ -47,7 +47,7 @@
# create build directory
mkdir -p build-ruledit
# configure
-   cd build-ruledit; ../../../configure --disable-client --disable-server 
--disable-fcmp --disable-freeciv-manual
+   cd build-ruledit; ../../../configure CPPFLAGS="-D_WIN32_WINNT=0x0600" 
--disable-client --disable-server --disable-fcmp --disable-freeciv-manual
# make
make -C build-ruledit
make -C build-ruledit/translations/ruledit update-po


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