Author: jtn
Date: Tue Jun  3 21:54:21 2014
New Revision: 25039

URL: http://svn.gna.org/viewcvs/freeciv?rev=25039&view=rev
Log:
Fix cross-references in ruleset comments from 'default' to 'classic'
ruleset, and other tweaks.

See gna bug #22119.

Modified:
    trunk/data/alien/units.ruleset
    trunk/data/civ1/nations.ruleset
    trunk/data/civ1/techs.ruleset
    trunk/data/civ1/units.ruleset
    trunk/data/civ2/nations.ruleset
    trunk/data/civ2/techs.ruleset
    trunk/data/civ2/units.ruleset
    trunk/data/civ2civ3/units.ruleset
    trunk/data/classic/units.ruleset
    trunk/data/experimental/units.ruleset
    trunk/data/multiplayer/units.ruleset

Modified: trunk/data/alien/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/alien/units.ruleset?rev=25039&r1=25038&r2=25039&view=diff
==============================================================================
--- trunk/data/alien/units.ruleset      (original)
+++ trunk/data/alien/units.ruleset      Tue Jun  3 21:54:21 2014
@@ -257,7 +257,7 @@
 ; "AddToCity"  = can disband to add a single point of population to a city
 ;                (see cities.ruleset for limitation of this ability)
 ; "Fanatic"    = can only be built by governments that allow them
-;                (see data/civ2/governments.ruleset, Fanaticism government)
+;                (see civ2/governments.ruleset, Fundamentalism government)
 ; "Unique"     = a player can only have one of these units in the game at
 ;                the same time; barbarians cannot use this at present
 ; "GameLoss"   = losing one of these units means you lose the game, but it

Modified: trunk/data/civ1/nations.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/civ1/nations.ruleset?rev=25039&r1=25038&r2=25039&view=diff
==============================================================================
--- trunk/data/civ1/nations.ruleset     (original)
+++ trunk/data/civ1/nations.ruleset     Tue Jun  3 21:54:21 2014
@@ -7,7 +7,8 @@
 ; command "rulesetdir <mysubdir>" in the server to have freeciv
 ; use your new customized file.
 
-; See data/default/nations.ruleset for more information.
+; See classic/nations.ruleset and default/nationlist.ruleset for more
+; information.
 
 [datafile]
 description="Civ1-equivalent nations data for Freeciv"

Modified: trunk/data/civ1/techs.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/civ1/techs.ruleset?rev=25039&r1=25038&r2=25039&view=diff
==============================================================================
--- trunk/data/civ1/techs.ruleset       (original)
+++ trunk/data/civ1/techs.ruleset       Tue Jun  3 21:54:21 2014
@@ -40,7 +40,7 @@
 ; root_req      = advance required before acquiring this one, inherited
 ;                 by all techs that require this tech in turn unless
 ;                 "None" is given explicitly
-; flags         = special flag strings (see default/techs.ruleset)
+; flags         = special flag strings (see classic/techs.ruleset)
 ; graphic       = icon for technology
 ; graphic_alt   = alternate icon
 ; helptext     = optional help text string (set units ruleset for examples)

Modified: trunk/data/civ1/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/civ1/units.ruleset?rev=25039&r1=25038&r2=25039&view=diff
==============================================================================
--- trunk/data/civ1/units.ruleset       (original)
+++ trunk/data/civ1/units.ruleset       Tue Jun  3 21:54:21 2014
@@ -7,7 +7,7 @@
 ; command "rulesetdir <mysubdir>" in the server to have freeciv
 ; use your new customized file.
 
-; See data/classic/units.ruleset for more information.
+; See classic/units.ruleset for more information.
 
 [datafile]
 description="Civ1-style unit_type data for Freeciv"

Modified: trunk/data/civ2/nations.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/civ2/nations.ruleset?rev=25039&r1=25038&r2=25039&view=diff
==============================================================================
--- trunk/data/civ2/nations.ruleset     (original)
+++ trunk/data/civ2/nations.ruleset     Tue Jun  3 21:54:21 2014
@@ -7,7 +7,8 @@
 ; command "rulesetdir <mysubdir>" in the server to have freeciv
 ; use your new customized file.
 
-; See data/default/nations.ruleset for more information.
+; See classic/nations.ruleset and default/nationlist.ruleset for more
+; information.
 
 ; Note: The list is based on Civ2-ToT.
 

Modified: trunk/data/civ2/techs.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/civ2/techs.ruleset?rev=25039&r1=25038&r2=25039&view=diff
==============================================================================
--- trunk/data/civ2/techs.ruleset       (original)
+++ trunk/data/civ2/techs.ruleset       Tue Jun  3 21:54:21 2014
@@ -40,7 +40,7 @@
 ; root_req      = advance required before acquiring this one, inherited
 ;                 by all techs that require this tech in turn unless
 ;                 "None" is given explicitly
-; flags         = special flag strings (see default/techs.ruleset)
+; flags         = special flag strings (see classic/techs.ruleset)
 ; graphic       = icon for technology
 ; graphic_alt   = alternate icon
 ; helptext     = optional help text string (set units ruleset for examples)

Modified: trunk/data/civ2/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/civ2/units.ruleset?rev=25039&r1=25038&r2=25039&view=diff
==============================================================================
--- trunk/data/civ2/units.ruleset       (original)
+++ trunk/data/civ2/units.ruleset       Tue Jun  3 21:54:21 2014
@@ -7,7 +7,7 @@
 ; command "rulesetdir <mysubdir>" in the server to have freeciv
 ; use your new customized file.
 
-; See data/classic/units.ruleset for more information.
+; See classic/units.ruleset for more information.
 
 [datafile]
 description="Civ2 unit_type data for Freeciv (approximate)"

Modified: trunk/data/civ2civ3/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/civ2civ3/units.ruleset?rev=25039&r1=25038&r2=25039&view=diff
==============================================================================
--- trunk/data/civ2civ3/units.ruleset   (original)
+++ trunk/data/civ2civ3/units.ruleset   Tue Jun  3 21:54:21 2014
@@ -299,7 +299,7 @@
 ; "AddToCity"  = can disband to add a single point of population to a city
 ;                (see cities.ruleset for limitation of this ability)
 ; "Fanatic"    = can only be built by governments that allow them
-;                (see data/civ2/governments.ruleset, Fanaticism government)
+;                (see civ2/governments.ruleset, Fundamentalism government)
 ; "Unique"     = a player can only have one of these units in the game at
 ;                the same time; barbarians cannot use this at present
 ; "GameLoss"   = losing one of these units means you lose the game, but it

Modified: trunk/data/classic/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/classic/units.ruleset?rev=25039&r1=25038&r2=25039&view=diff
==============================================================================
--- trunk/data/classic/units.ruleset    (original)
+++ trunk/data/classic/units.ruleset    Tue Jun  3 21:54:21 2014
@@ -276,7 +276,7 @@
 ; "AddToCity"  = can disband to add a single point of population to a city
 ;                (see cities.ruleset for limitation of this ability)
 ; "Fanatic"    = can only be built by governments that allow them
-;                (see data/civ2/governments.ruleset, Fanaticism government)
+;                (see civ2/governments.ruleset, Fundamentalism government)
 ; "Unique"     = a player can only have one of these units in the game at
 ;                the same time; barbarians cannot use this at present
 ; "GameLoss"   = losing one of these units means you lose the game, but it

Modified: trunk/data/experimental/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/experimental/units.ruleset?rev=25039&r1=25038&r2=25039&view=diff
==============================================================================
--- trunk/data/experimental/units.ruleset       (original)
+++ trunk/data/experimental/units.ruleset       Tue Jun  3 21:54:21 2014
@@ -290,7 +290,7 @@
 ; "AddToCity"  = can disband to add a single point of population to a city
 ;                (see cities.ruleset for limitation of this ability)
 ; "Fanatic"    = can only be built by governments that allow them
-;                (see data/civ2/governments.ruleset, Fanaticism government)
+;                (see civ2/governments.ruleset, Fundamentalism government)
 ; "Unique"     = a player can only have one of these units in the game at
 ;                the same time; barbarians cannot use this at present
 ; "GameLoss"   = losing one of these units means you lose the game, but it

Modified: trunk/data/multiplayer/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/multiplayer/units.ruleset?rev=25039&r1=25038&r2=25039&view=diff
==============================================================================
--- trunk/data/multiplayer/units.ruleset        (original)
+++ trunk/data/multiplayer/units.ruleset        Tue Jun  3 21:54:21 2014
@@ -276,7 +276,7 @@
 ; "AddToCity"  = can disband to add a single point of population to a city
 ;                (see cities.ruleset for limitation of this ability)
 ; "Fanatic"    = can only be built by governments that allow them
-;                (see data/civ2/governments.ruleset, Fanaticism government)
+;                (see civ2/governments.ruleset, Fundamentalism government)
 ; "Unique"     = a player can only have one of these units in the game at
 ;                the same time; barbarians cannot use this at present
 ; "GameLoss"   = losing one of these units means you lose the game, but it


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