Author: jtn Date: Tue Jun 3 21:55:40 2014 New Revision: 25042 URL: http://svn.gna.org/viewcvs/freeciv?rev=25042&view=rev Log: Fix cross-references in ruleset comments from 'default' to 'classic' ruleset, and other tweaks.
See gna bug #22119. Modified: branches/S2_5/data/alien/units.ruleset branches/S2_5/data/civ1/nations.ruleset branches/S2_5/data/civ1/techs.ruleset branches/S2_5/data/civ1/units.ruleset branches/S2_5/data/civ2/nations.ruleset branches/S2_5/data/civ2/techs.ruleset branches/S2_5/data/civ2/units.ruleset branches/S2_5/data/civ2civ3/units.ruleset branches/S2_5/data/classic/units.ruleset branches/S2_5/data/experimental/units.ruleset branches/S2_5/data/multiplayer/units.ruleset Modified: branches/S2_5/data/alien/units.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_5/data/alien/units.ruleset?rev=25042&r1=25041&r2=25042&view=diff ============================================================================== --- branches/S2_5/data/alien/units.ruleset (original) +++ branches/S2_5/data/alien/units.ruleset Tue Jun 3 21:55:40 2014 @@ -254,7 +254,7 @@ ; "AddToCity" = can disband to add a single point of population to a city ; (see cities.ruleset for limitation of this ability) ; "Fanatic" = can only be built by governments that allow them -; (see data/civ2/governments.ruleset, Fanaticism government) +; (see civ2/governments.ruleset, Fundamentalism government) ; "Unique" = a player can only have one of these units in the game at ; the same time; barbarians cannot use this at present ; "GameLoss" = losing one of these units means you lose the game, but it Modified: branches/S2_5/data/civ1/nations.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_5/data/civ1/nations.ruleset?rev=25042&r1=25041&r2=25042&view=diff ============================================================================== --- branches/S2_5/data/civ1/nations.ruleset (original) +++ branches/S2_5/data/civ1/nations.ruleset Tue Jun 3 21:55:40 2014 @@ -7,7 +7,8 @@ ; command "rulesetdir <mysubdir>" in the server to have freeciv ; use your new customized file. -; See data/default/nations.ruleset for more information. +; See classic/nations.ruleset and default/nationlist.ruleset for more +; information. [datafile] description="Civ1-equivalent nations data for Freeciv" Modified: branches/S2_5/data/civ1/techs.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_5/data/civ1/techs.ruleset?rev=25042&r1=25041&r2=25042&view=diff ============================================================================== --- branches/S2_5/data/civ1/techs.ruleset (original) +++ branches/S2_5/data/civ1/techs.ruleset Tue Jun 3 21:55:40 2014 @@ -40,7 +40,7 @@ ; root_req = advance required before acquiring this one, inherited ; by all techs that require this tech in turn unless ; "None" is given explicitly -; flags = special flag strings (see default/techs.ruleset) +; flags = special flag strings (see classic/techs.ruleset) ; graphic = icon for technology ; graphic_alt = alternate icon ; helptext = optional help text string (set units ruleset for examples) Modified: branches/S2_5/data/civ1/units.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_5/data/civ1/units.ruleset?rev=25042&r1=25041&r2=25042&view=diff ============================================================================== --- branches/S2_5/data/civ1/units.ruleset (original) +++ branches/S2_5/data/civ1/units.ruleset Tue Jun 3 21:55:40 2014 @@ -7,7 +7,7 @@ ; command "rulesetdir <mysubdir>" in the server to have freeciv ; use your new customized file. -; See data/classic/units.ruleset for more information. +; See classic/units.ruleset for more information. [datafile] description="Civ1-style unit_type data for Freeciv" Modified: branches/S2_5/data/civ2/nations.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_5/data/civ2/nations.ruleset?rev=25042&r1=25041&r2=25042&view=diff ============================================================================== --- branches/S2_5/data/civ2/nations.ruleset (original) +++ branches/S2_5/data/civ2/nations.ruleset Tue Jun 3 21:55:40 2014 @@ -7,7 +7,8 @@ ; command "rulesetdir <mysubdir>" in the server to have freeciv ; use your new customized file. -; See data/default/nations.ruleset for more information. +; See classic/nations.ruleset and default/nationlist.ruleset for more +; information. ; Note: The list is based on Civ2-ToT. Modified: branches/S2_5/data/civ2/techs.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_5/data/civ2/techs.ruleset?rev=25042&r1=25041&r2=25042&view=diff ============================================================================== --- branches/S2_5/data/civ2/techs.ruleset (original) +++ branches/S2_5/data/civ2/techs.ruleset Tue Jun 3 21:55:40 2014 @@ -40,7 +40,7 @@ ; root_req = advance required before acquiring this one, inherited ; by all techs that require this tech in turn unless ; "None" is given explicitly -; flags = special flag strings (see default/techs.ruleset) +; flags = special flag strings (see classic/techs.ruleset) ; graphic = icon for technology ; graphic_alt = alternate icon ; helptext = optional help text string (set units ruleset for examples) Modified: branches/S2_5/data/civ2/units.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_5/data/civ2/units.ruleset?rev=25042&r1=25041&r2=25042&view=diff ============================================================================== --- branches/S2_5/data/civ2/units.ruleset (original) +++ branches/S2_5/data/civ2/units.ruleset Tue Jun 3 21:55:40 2014 @@ -7,7 +7,7 @@ ; command "rulesetdir <mysubdir>" in the server to have freeciv ; use your new customized file. -; See data/classic/units.ruleset for more information. +; See classic/units.ruleset for more information. [datafile] description="Civ2 unit_type data for Freeciv (approximate)" Modified: branches/S2_5/data/civ2civ3/units.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_5/data/civ2civ3/units.ruleset?rev=25042&r1=25041&r2=25042&view=diff ============================================================================== --- branches/S2_5/data/civ2civ3/units.ruleset (original) +++ branches/S2_5/data/civ2civ3/units.ruleset Tue Jun 3 21:55:40 2014 @@ -295,7 +295,7 @@ ; "AddToCity" = can disband to add a single point of population to a city ; (see cities.ruleset for limitation of this ability) ; "Fanatic" = can only be built by governments that allow them -; (see data/civ2/governments.ruleset, Fanaticism government) +; (see civ2/governments.ruleset, Fundamentalism government) ; "Unique" = a player can only have one of these units in the game at ; the same time; barbarians cannot use this at present ; "GameLoss" = losing one of these units means you lose the game, but it Modified: branches/S2_5/data/classic/units.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_5/data/classic/units.ruleset?rev=25042&r1=25041&r2=25042&view=diff ============================================================================== --- branches/S2_5/data/classic/units.ruleset (original) +++ branches/S2_5/data/classic/units.ruleset Tue Jun 3 21:55:40 2014 @@ -272,7 +272,7 @@ ; "AddToCity" = can disband to add a single point of population to a city ; (see cities.ruleset for limitation of this ability) ; "Fanatic" = can only be built by governments that allow them -; (see data/civ2/governments.ruleset, Fanaticism government) +; (see civ2/governments.ruleset, Fundamentalism government) ; "Unique" = a player can only have one of these units in the game at ; the same time; barbarians cannot use this at present ; "GameLoss" = losing one of these units means you lose the game, but it Modified: branches/S2_5/data/experimental/units.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_5/data/experimental/units.ruleset?rev=25042&r1=25041&r2=25042&view=diff ============================================================================== --- branches/S2_5/data/experimental/units.ruleset (original) +++ branches/S2_5/data/experimental/units.ruleset Tue Jun 3 21:55:40 2014 @@ -286,7 +286,7 @@ ; "AddToCity" = can disband to add a single point of population to a city ; (see cities.ruleset for limitation of this ability) ; "Fanatic" = can only be built by governments that allow them -; (see data/civ2/governments.ruleset, Fanaticism government) +; (see civ2/governments.ruleset, Fundamentalism government) ; "Unique" = a player can only have one of these units in the game at ; the same time; barbarians cannot use this at present ; "GameLoss" = losing one of these units means you lose the game, but it Modified: branches/S2_5/data/multiplayer/units.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_5/data/multiplayer/units.ruleset?rev=25042&r1=25041&r2=25042&view=diff ============================================================================== --- branches/S2_5/data/multiplayer/units.ruleset (original) +++ branches/S2_5/data/multiplayer/units.ruleset Tue Jun 3 21:55:40 2014 @@ -272,7 +272,7 @@ ; "AddToCity" = can disband to add a single point of population to a city ; (see cities.ruleset for limitation of this ability) ; "Fanatic" = can only be built by governments that allow them -; (see data/civ2/governments.ruleset, Fanaticism government) +; (see civ2/governments.ruleset, Fundamentalism government) ; "Unique" = a player can only have one of these units in the game at ; the same time; barbarians cannot use this at present ; "GameLoss" = losing one of these units means you lose the game, but it _______________________________________________ Freeciv-commits mailing list Freeciv-commits@gna.org https://mail.gna.org/listinfo/freeciv-commits