Author: jtn
Date: Mon Jun 16 23:57:16 2014
New Revision: 25160

URL: http://svn.gna.org/viewcvs/freeciv?rev=25160&view=rev
Log:
Correct IgTer help and ruleset comments.

Ruleset comments requested by Marko Lindqvist (cazfi@gna).

See gna bug #22195.

Modified:
    trunk/client/helpdata.c
    trunk/data/alien/units.ruleset
    trunk/data/civ2civ3/units.ruleset
    trunk/data/classic/units.ruleset
    trunk/data/experimental/units.ruleset
    trunk/data/multiplayer/units.ruleset

Modified: trunk/client/helpdata.c
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/client/helpdata.c?rev=25160&r1=25159&r2=25160&view=diff
==============================================================================
--- trunk/client/helpdata.c     (original)
+++ trunk/client/helpdata.c     Mon Jun 16 23:57:16 2014
@@ -3141,8 +3141,13 @@
                 utype->bombard_rate);
   }
   if (utype_has_flag(utype, UTYF_IGTER)) {
-    CATLSTR(buf, bufsz,
-           _("* Ignores terrain effects (treats all tiles as roads).\n"));
+    cat_snprintf(buf, bufsz,
+                 /* TRANS: "MP" = movement points. %s may have a 
+                  * fractional part. */
+                 _("* Ignores terrain effects (moving costs at most %s MP "
+                   "per tile).\n"),
+                 move_points_text(terrain_control.igter_cost,
+                                  NULL, NULL, FALSE));
   }
   if (utype_has_flag(utype, UTYF_IGZOC)) {
     CATLSTR(buf, bufsz, _("* Ignores zones of control.\n"));

Modified: trunk/data/alien/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/alien/units.ruleset?rev=25160&r1=25159&r2=25160&view=diff
==============================================================================
--- trunk/data/alien/units.ruleset      (original)
+++ trunk/data/alien/units.ruleset      Mon Jun 16 23:57:16 2014
@@ -257,8 +257,9 @@
 ;                around it freely
 ; "NonMil"      = a non-military unit: no attacks; no martial law; can enter
 ;                 peaceful borders; DoesntOccupyTile
-; "IgTer"       = ignore terrain/road etc, use constant move cost defined in
-;                 igter_cost (terrain.ruleset)
+; "IgTer"       = use constant move cost defined in igter_cost 
(terrain.ruleset)
+;                 rather than terrain/road etc cost, unless terrain cost is
+;                 less
 ; "OneAttack"  = can only make a single attack, regardless of movement points
 ; "IgWall"     = ignore effect of city walls
 ; "FieldUnit"  = cause unhappiness even when not being aggressive

Modified: trunk/data/civ2civ3/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/civ2civ3/units.ruleset?rev=25160&r1=25159&r2=25160&view=diff
==============================================================================
--- trunk/data/civ2civ3/units.ruleset   (original)
+++ trunk/data/civ2civ3/units.ruleset   Mon Jun 16 23:57:16 2014
@@ -300,8 +300,9 @@
 ;                around it freely
 ; "NonMil"     = a non-military unit: no attacks; no martial law; can enter
 ;                 peaceful borders; DoesntOccupyTile
-; "IgTer"       = ignore terrain/road etc, use constant move cost defined in
-;                 igter_cost (terrain.ruleset)
+; "IgTer"       = use constant move cost defined in igter_cost 
(terrain.ruleset)
+;                 rather than terrain/road etc cost, unless terrain cost is
+;                 less
 ; "OneAttack"  = can only make a single attack, regardless of movement points
 ; "IgWall"     = ignore effect of city walls
 ; "FieldUnit"  = cause unhappiness even when not being aggressive

Modified: trunk/data/classic/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/classic/units.ruleset?rev=25160&r1=25159&r2=25160&view=diff
==============================================================================
--- trunk/data/classic/units.ruleset    (original)
+++ trunk/data/classic/units.ruleset    Mon Jun 16 23:57:16 2014
@@ -277,8 +277,9 @@
 ;                around it freely
 ; "NonMil"     = a non-military unit: no attacks; no martial law; can enter
 ;                 peaceful borders; DoesntOccupyTile
-; "IgTer"       = ignore terrain/road etc, use constant move cost defined in
-;                 igter_cost (terrain.ruleset)
+; "IgTer"       = use constant move cost defined in igter_cost 
(terrain.ruleset)
+;                 rather than terrain/road etc cost, unless terrain cost is
+;                 less
 ; "OneAttack"  = can only make a single attack, regardless of movement points
 ; "IgWall"     = ignore effect of city walls
 ; "FieldUnit"  = cause unhappiness even when not being aggressive

Modified: trunk/data/experimental/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/experimental/units.ruleset?rev=25160&r1=25159&r2=25160&view=diff
==============================================================================
--- trunk/data/experimental/units.ruleset       (original)
+++ trunk/data/experimental/units.ruleset       Mon Jun 16 23:57:16 2014
@@ -291,8 +291,9 @@
 ;                around it freely
 ; "NonMil"     = a non-military unit: no attacks; no martial law; can enter
 ;                 peaceful borders; DoesntOccupyTile
-; "IgTer"       = ignore terrain/road etc, use constant move cost defined in
-;                 igter_cost (terrain.ruleset)
+; "IgTer"       = use constant move cost defined in igter_cost 
(terrain.ruleset)
+;                 rather than terrain/road etc cost, unless terrain cost is
+;                 less
 ; "OneAttack"  = can only make a single attack, regardless of movement points
 ; "IgWall"     = ignore effect of city walls
 ; "FieldUnit"  = cause unhappiness even when not being aggressive

Modified: trunk/data/multiplayer/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/multiplayer/units.ruleset?rev=25160&r1=25159&r2=25160&view=diff
==============================================================================
--- trunk/data/multiplayer/units.ruleset        (original)
+++ trunk/data/multiplayer/units.ruleset        Mon Jun 16 23:57:16 2014
@@ -277,8 +277,9 @@
 ;                around it freely
 ; "NonMil"     = a non-military unit: no attacks; no martial law; can enter
 ;                 peaceful borders; DoesntOccupyTile
-; "IgTer"       = ignore terrain/road etc, use constant move cost defined in
-;                 igter_cost (terrain.ruleset)
+; "IgTer"       = use constant move cost defined in igter_cost 
(terrain.ruleset)
+;                 rather than terrain/road etc cost, unless terrain cost is
+;                 less
 ; "OneAttack"  = can only make a single attack, regardless of movement points
 ; "IgWall"     = ignore effect of city walls
 ; "FieldUnit"  = cause unhappiness even when not being aggressive


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