Author: jtn Date: Tue Jun 17 11:08:13 2014 New Revision: 25181 URL: http://svn.gna.org/viewcvs/freeciv?rev=25181&view=rev Log: Add single-level veteran systems to all units that had no way to achieve veterancy in practice, so that the help and UI reflects this.
See gna bug #22203. Modified: branches/S2_5/data/civ2civ3/units.ruleset branches/S2_5/data/classic/units.ruleset branches/S2_5/data/experimental/units.ruleset branches/S2_5/data/multiplayer/units.ruleset Modified: branches/S2_5/data/civ2civ3/units.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_5/data/civ2civ3/units.ruleset?rev=25181&r1=25180&r2=25181&view=diff ============================================================================== --- branches/S2_5/data/civ2civ3/units.ruleset (original) +++ branches/S2_5/data/civ2civ3/units.ruleset Tue Jun 17 11:08:13 2014 @@ -422,7 +422,13 @@ uk_shield = 1 uk_food = 0 uk_gold = 1 -flags = "Settlers", "NonMil", "AddToCity", "Cities", "NoVeteran" +flags = "Settlers", "NonMil", "AddToCity", "Cities" +; No veteran levels (level name is never displayed) +veteran_names = _("green") +veteran_raise_chance = 0 +veteran_work_raise_chance = 0 +veteran_power_fact = 100 +veteran_move_bonus = 0 roles = "Cities" helptext = _("\ Settlers are one of the key units in the game. As well as building new\ @@ -457,7 +463,13 @@ uk_shield = 1 uk_food = 0 uk_gold = 1 -flags = "Settlers", "NonMil", "AddToCity", "NoVeteran", "Capturable" +flags = "Settlers", "NonMil", "AddToCity", "Capturable" +; No veteran levels (level name is never displayed) +veteran_names = _("green") +veteran_raise_chance = 0 +veteran_work_raise_chance = 0 +veteran_power_fact = 100 +veteran_move_bonus = 0 roles = "Settlers" helptext = _("\ Migrants are like Workers in that they can improve terrain.\ @@ -490,7 +502,13 @@ uk_shield = 1 uk_food = 0 uk_gold = 1 -flags = "Settlers", "NonMil", "Airbase", "NoVeteran" +flags = "Settlers", "NonMil", "Airbase" +; No veteran levels (level name is never displayed) +veteran_names = _("green") +veteran_raise_chance = 0 +veteran_work_raise_chance = 0 +veteran_power_fact = 100 +veteran_move_bonus = 0 roles = "Settlers" helptext = _("\ Workers are similar to Settlers in that they can improve terrain --\ @@ -1997,6 +2015,12 @@ uk_food = 0 uk_gold = 1 flags = "FieldUnit", "OneAttack", "Nuclear", "AirAttacker" +; No veteran levels (level name is never displayed) +veteran_names = _("green") +veteran_raise_chance = 0 +veteran_work_raise_chance = 0 +veteran_power_fact = 100 +veteran_move_bonus = 0 roles = "" helptext = _("\ You can start building Nuclear units when you have the required\ @@ -2330,8 +2354,13 @@ uk_food = 0 uk_gold = 0 flags = "IgZOC", "NonMil", "NoBuild", "NoHome", "SuperSpy", - "Undisbandable", "Unbribable", "GameLoss", "Unique", - "NoVeteran" + "Undisbandable", "Unbribable", "GameLoss", "Unique" +; No veteran levels (level name is never displayed) +veteran_names = _("green") +veteran_raise_chance = 0 +veteran_work_raise_chance = 0 +veteran_power_fact = 100 +veteran_move_bonus = 0 roles = "GameLoss" helptext = _("\ This is you. If you lose this unit, you lose the game. So don't.\ @@ -2364,6 +2393,12 @@ uk_gold = 0 flags = "IgZOC", "NonMil", "Unbribable", "Undisbandable", "SuperSpy", "NoHome", "NoBuild" +; No veteran levels (level name is never displayed) +veteran_names = _("green") +veteran_raise_chance = 0 +veteran_work_raise_chance = 0 +veteran_power_fact = 100 +veteran_move_bonus = 0 roles = "BarbarianLeader" helptext = _("\ One Barbarian Leader appears every time there is a barbarian uprising\ Modified: branches/S2_5/data/classic/units.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_5/data/classic/units.ruleset?rev=25181&r1=25180&r2=25181&view=diff ============================================================================== --- branches/S2_5/data/classic/units.ruleset (original) +++ branches/S2_5/data/classic/units.ruleset Tue Jun 17 11:08:13 2014 @@ -41,7 +41,7 @@ ; The percentage chance of a settler/engineer increasing level through ; performing useful work (per turn) -veteran_work_raise_chance = 5, 3, 1, 0 +veteran_work_raise_chance = 0, 0, 0, 0 ; Power factors are as a percentage. ; +50% is represented by 150 @@ -399,7 +399,13 @@ uk_shield = 1 uk_food = 1 uk_gold = 0 -flags = "Settlers", "NonMil", "AddToCity", "Cities", "NoVeteran" +flags = "Settlers", "NonMil", "AddToCity", "Cities" +; No veteran levels (level name is never displayed) +veteran_names = _("green") +veteran_raise_chance = 0 +veteran_work_raise_chance = 0 +veteran_power_fact = 100 +veteran_move_bonus = 0 roles = "Cities" helptext = _("\ Settlers are one of the key units in the game. As well as building new\ @@ -437,7 +443,13 @@ uk_shield = 1 uk_food = 0 uk_gold = 0 -flags = "Settlers", "NonMil", "Airbase", "NoVeteran" +flags = "Settlers", "NonMil", "Airbase" +; No veteran levels (level name is never displayed) +veteran_names = _("green") +veteran_raise_chance = 0 +veteran_work_raise_chance = 0 +veteran_power_fact = 100 +veteran_move_bonus = 0 roles = "Settlers" helptext = _("\ Workers are similar to Settlers in that they can improve terrain --\ @@ -470,7 +482,13 @@ uk_shield = 1 uk_food = 0 uk_gold = 0 -flags = "Settlers", "NonMil", "Transform", "Airbase", "NoVeteran" +flags = "Settlers", "NonMil", "Transform", "Airbase" +; No veteran levels (level name is never displayed) +veteran_names = _("green") +veteran_raise_chance = 0 +veteran_work_raise_chance = 0 +veteran_power_fact = 100 +veteran_move_bonus = 0 roles = "Settlers" helptext = _("\ Engineers are similar to Workers, but they work twice as fast and\ @@ -1856,6 +1874,12 @@ uk_food = 0 uk_gold = 0 flags = "FieldUnit", "OneAttack", "Nuclear", "AirAttacker" +; No veteran levels (level name is never displayed) +veteran_names = _("green") +veteran_raise_chance = 0 +veteran_work_raise_chance = 0 +veteran_power_fact = 100 +veteran_move_bonus = 0 roles = "" helptext = _("\ You can build Nuclear units when you have the required advance, and\ @@ -2189,8 +2213,13 @@ uk_food = 0 uk_gold = 0 flags = "IgZOC", "NonMil", "NoBuild", "NoHome", "SuperSpy", - "Undisbandable", "Unbribable", "GameLoss", "Unique", - "NoVeteran" + "Undisbandable", "Unbribable", "GameLoss", "Unique" +; No veteran levels (level name is never displayed) +veteran_names = _("green") +veteran_raise_chance = 0 +veteran_work_raise_chance = 0 +veteran_power_fact = 100 +veteran_move_bonus = 0 roles = "GameLoss" helptext = _("\ This is you. If you lose this unit, you lose the game. So don't.\ @@ -2223,6 +2252,12 @@ uk_gold = 0 flags = "IgZOC", "NonMil", "Unbribable", "Undisbandable", "SuperSpy", "NoHome", "NoBuild" +; No veteran levels (level name is never displayed) +veteran_names = _("green") +veteran_raise_chance = 0 +veteran_work_raise_chance = 0 +veteran_power_fact = 100 +veteran_move_bonus = 0 roles = "BarbarianLeader" helptext = _("\ One Barbarian Leader appears every time there is a barbarian uprising\ Modified: branches/S2_5/data/experimental/units.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_5/data/experimental/units.ruleset?rev=25181&r1=25180&r2=25181&view=diff ============================================================================== --- branches/S2_5/data/experimental/units.ruleset (original) +++ branches/S2_5/data/experimental/units.ruleset Tue Jun 17 11:08:13 2014 @@ -44,7 +44,7 @@ ; The percentage chance of a settler/engineer increasing level through ; performing useful work (per turn) -veteran_work_raise_chance = 5, 3, 1, 0 +veteran_work_raise_chance = 0, 0, 0, 0 ; Power factors are as a percentage. ; +50% is represented by 150 @@ -413,7 +413,13 @@ uk_shield = 1 uk_food = 1 uk_gold = 0 -flags = "Settlers", "NonMil", "AddToCity", "Cities", "NoVeteran" +flags = "Settlers", "NonMil", "AddToCity", "Cities" +; No veteran levels (level name is never displayed) +veteran_names = _("green") +veteran_raise_chance = 0 +veteran_work_raise_chance = 0 +veteran_power_fact = 100 +veteran_move_bonus = 0 roles = "Cities" helptext = _("\ Settlers are one of the key units in the game. As well as building new\ @@ -1893,6 +1899,12 @@ uk_food = 0 uk_gold = 0 flags = "FieldUnit", "OneAttack", "Nuclear", "AirAttacker", "Shield2Gold" +; No veteran levels (level name is never displayed) +veteran_names = _("green") +veteran_raise_chance = 0 +veteran_work_raise_chance = 0 +veteran_power_fact = 100 +veteran_move_bonus = 0 roles = "" helptext = _("\ You can build Nuclear units when you have the required advance, and\ @@ -2226,8 +2238,13 @@ uk_food = 0 uk_gold = 0 flags = "IgZOC", "NonMil", "NoBuild", "NoHome", "SuperSpy", - "Undisbandable", "Unbribable", "GameLoss", "Unique", - "NoVeteran" + "Undisbandable", "Unbribable", "GameLoss", "Unique" +; No veteran levels (level name is never displayed) +veteran_names = _("green") +veteran_raise_chance = 0 +veteran_work_raise_chance = 0 +veteran_power_fact = 100 +veteran_move_bonus = 0 roles = "GameLoss" helptext = _("\ This is you. If you lose this unit, you lose the game. So don't.\ @@ -2260,6 +2277,12 @@ uk_gold = 0 flags = "IgZOC", "NonMil", "Unbribable", "Undisbandable", "SuperSpy", "NoHome", "NoBuild" +; No veteran levels (level name is never displayed) +veteran_names = _("green") +veteran_raise_chance = 0 +veteran_work_raise_chance = 0 +veteran_power_fact = 100 +veteran_move_bonus = 0 roles = "BarbarianLeader" helptext = _("\ One Barbarian Leader appears every time there is a barbarian uprising\ Modified: branches/S2_5/data/multiplayer/units.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_5/data/multiplayer/units.ruleset?rev=25181&r1=25180&r2=25181&view=diff ============================================================================== --- branches/S2_5/data/multiplayer/units.ruleset (original) +++ branches/S2_5/data/multiplayer/units.ruleset Tue Jun 17 11:08:13 2014 @@ -41,7 +41,7 @@ ; The percentage chance of a settler/engineer increasing level through ; performing useful work (per turn) -veteran_work_raise_chance = 5, 3, 1, 0 +veteran_work_raise_chance = 0, 0, 0, 0 ; Power factors are as a percentage. ; +50% is represented by 150 @@ -399,7 +399,13 @@ uk_shield = 1 uk_food = 1 uk_gold = 0 -flags = "Settlers", "NonMil", "AddToCity", "Cities", "NoVeteran" +flags = "Settlers", "NonMil", "AddToCity", "Cities" +; No veteran levels (level name is never displayed) +veteran_names = _("green") +veteran_raise_chance = 0 +veteran_work_raise_chance = 0 +veteran_power_fact = 100 +veteran_move_bonus = 0 roles = "Cities" helptext = _("\ Settlers are one of the key units in the game. As well as building new\ @@ -438,7 +444,13 @@ uk_shield = 1 uk_food = 0 uk_gold = 0 -flags = "Settlers", "NonMil", "Airbase", "NoVeteran" +flags = "Settlers", "NonMil", "Airbase" +; No veteran levels (level name is never displayed) +veteran_names = _("green") +veteran_raise_chance = 0 +veteran_work_raise_chance = 0 +veteran_power_fact = 100 +veteran_move_bonus = 0 roles = "Settlers" helptext = _("\ Workers are similar to Settlers in that they can improve terrain --\ @@ -471,7 +483,13 @@ uk_shield = 1 uk_food = 0 uk_gold = 0 -flags = "Settlers", "NonMil", "Transform", "Airbase", "NoVeteran" +flags = "Settlers", "NonMil", "Transform", "Airbase" +; No veteran levels (level name is never displayed) +veteran_names = _("green") +veteran_raise_chance = 0 +veteran_work_raise_chance = 0 +veteran_power_fact = 100 +veteran_move_bonus = 0 roles = "Settlers" helptext = _("\ Engineers are similar to Workers, but they work twice as fast and\ @@ -1955,6 +1973,12 @@ uk_food = 0 uk_gold = 0 flags = "FieldUnit", "OneAttack", "Nuclear", "AirAttacker" +; No veteran levels (level name is never displayed) +veteran_names = _("green") +veteran_raise_chance = 0 +veteran_work_raise_chance = 0 +veteran_power_fact = 100 +veteran_move_bonus = 0 roles = "" helptext = _("\ You can build Nuclear units when you have the required advance, and\ @@ -2289,8 +2313,13 @@ uk_food = 0 uk_gold = 0 flags = "IgZOC", "NonMil", "NoBuild", "NoHome", "SuperSpy", - "Undisbandable", "Unbribable", "GameLoss", "Unique", - "NoVeteran" + "Undisbandable", "Unbribable", "GameLoss", "Unique" +; No veteran levels (level name is never displayed) +veteran_names = _("green") +veteran_raise_chance = 0 +veteran_work_raise_chance = 0 +veteran_power_fact = 100 +veteran_move_bonus = 0 roles = "GameLoss" helptext = _("\ This is you. If you lose this unit, you lose the game. So don't.\ @@ -2323,6 +2352,12 @@ uk_gold = 0 flags = "IgZOC", "NonMil", "Unbribable", "Undisbandable", "SuperSpy", "NoHome", "NoBuild" +; No veteran levels (level name is never displayed) +veteran_names = _("green") +veteran_raise_chance = 0 +veteran_work_raise_chance = 0 +veteran_power_fact = 100 +veteran_move_bonus = 0 roles = "BarbarianLeader" helptext = _("\ One Barbarian Leader appears every time there is a barbarian uprising\ _______________________________________________ Freeciv-commits mailing list Freeciv-commits@gna.org https://mail.gna.org/listinfo/freeciv-commits